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necxelos

Chieftain
Joined
Aug 30, 2010
Messages
19
Hello Everyone

I'm currently in progress of making images for my cognitive abilities testing software aimed at gamers (my PHD work) and I thought I can roast 2 ducks at the same time so I'm thinking of making icons/graphics for C2C mod. What I consider for now:
- Map resource icons,
- One-style static leaderheads,

What I need is:
- .txt list of ALL map-resources and ALL leaders,
- Image attributes I need to stick to (file format, image size, max file size) for 3 things I mentioned (big leaderhead, small leaderhead, resource icon),
- Information who should I sent images to so they can be implemented (if You like them of course),

If my idea end up well maybe I'll try to do some Unit and Building icons as well.

Thanks for fast response.
 
I think this may be all map resouces.

Spoiler :

- Almonds
- Amber
- Ancient Relics
- Apples
- Bananas
- Barley
- Bauxite Ore
- Beavers
- Bison
- Camel
- Carbon Dioxide Ice*
- Clam
- Coal
- Coco
- Cocoa
- Coconuts
- Coffee
- Copper
- Corn
- Cotton
- Cow
- Crab
- Deer
- Dates
- Diamonds
- Donkey
- Elephants
- Figs
- Fine Clay
- Fish
- Flax
- Geodes
- Geothermal Energy
- Geothermal Sea Vent
- Gold
- Grapes
- Guinea Pigs
- Helium 3*
- Hemp
- Henna
- Horse
- Incense
- Indigo
- Iron
- Jade
- Kangaroo
- Kava
- Lead
- Lemons
- Llamas
- Lobsters
- Mammoths
- Mangoes
- Marble
- Melons
- Methane Ice
- Murex
- Mushrooms
- Natural Gas
- Obsidian
- Oil
- Olives
- Opium
- Papaya
- Papyrus
- Parrots
- Pearls
- Peyote
- Pigs
- Pistachio
- Platinum
- Pomegranate
- Potatoes
- Poultry
- Prickly Pear
- Prime Timber
- Pumpkins
- Quantonium Crystals*
- Rabbits
- Resin
- Rice
- Rubber
- Rubies
- Salt
- Sapphires
- Seals
- Sheep
- Shrimp
- Silk
- Silver
- Spices
- Squash
- Stone
- Sugar
- Sulphur
- Tea
- Tin
- Titanium
- Tobacco
- Turquoise
- Uranium
- Vanilla
- Walrus
- Whales
- Wheat

* = Space Resource

Let me know if I forgot any.
 
you forgot the format and the type... It would be nice if they all had no/transparent background (like the vanilla-resources had) [the icons] and if we had a 16*16 (?) .tga for all resources.
 
1) You mean the actual image/icon (for example iron ingot) should be 16x16 pixels or the whole image (in virtual black circle including the circle itself) should be 16x16 pixels? Because that's big difference...

2) Space resources = The ones not used in game so far, so I shouldn't bother right (there will be new resources with time at some point anyway)?
 
No.
Buttons are 64*64. They have a boarder around them and use a specific alpha cannel (Hydro, can you post those?) Format is DTT3 I think.
Also, they use a 16*16 .tga picture that appears in your city screen. I'd prefer it if the background is transparent (like "corn") and not white or another color (like Bamboo).
 
2) Space resources = The ones not used in game so far, so I shouldn't bother right (there will be new resources with time at some point anyway)?

They are in game, but re not generated on current maps because they are generated on lunar/mars/space type terrains. When multi-maps are added that generate different types of maps they would show up.
 
Ok guess we didn't understand each other. I was mainly going to make this black-circled resource icons that appear on the map after you research tech that make You see them ergo THIS:
Civ4ScreenShot0058_zps9b783e2d.jpg

Not the "barely-visible-micro-whatever-it-is" that You see in city screen under "resource provided" section.

So what is it cause I'm a bit confused. 64x64 or 16x16? And I have no idea what You mean by "button".
 
As far as i know those are taken from the button (64x64) of the resource. IE the button art is used but cropped into a circle. The button is defined in the Art defines file (CIV4ArtDefines_Bonus.dds) which is found in the core XML/Art folder and in the individual or grouped resource modules folders.
 
Yes, I also think so. These are buttons: 64*64 (the whole picture). Don't worry about the circle. You only need to add the frame "empty button" and the alpha layer. Format is .dds (DDS3). Frame and Alpha attached.
Plese make the background transparent/colorless/invisible.

You will probably make and example first to see if you get everything right.
 

Attachments

And I am actually curious, what is "cognitive abilities testing software aimed at gamers" and what it has to do with resources images. -- Just my girlie curiosity. :)
 
1) everyone - 64x64 it is then, no background. I believe TGA format with background transparency stay the same as mentioned before? Or was that wrong too?
2) n47 - I need those images to be used in many minigames which will test user reflex, memory, multiple concentration-based skills and so on.
 
The tga should be 16*16 and have no/transparent background. Also, they don't use the frame or alpha channel.
Icons 64*64, no/transparent background, frame and alpha channel as above. Format is DDS (DXT3).
 
Unless You post me "civilized format to DDS converter - free/open source" Your post didn't happen and I'm going for TGA. I work in GIMP and INKSCAPE for the record.

And stop mentioning 16x16 cause You're only making mess. Nobody is talking about little icons in city screen cause noone can see it without a microscope anyway.
 
Unless You post me "civilized format to DDS converter - free/open source" Your post didn't happen and I'm going for TGA. I work in GIMP and INKSCAPE for the record.

And stop mentioning 16x16 cause You're only making mess. Nobody is talking about little icons in city screen cause noone can see it without a microscope anyway.

True (that these are relatively unimportant) BUT if we're changing the detailed icons, bu not the small in-city ones then they need to at least be consistent visually, so this constrains the new detailed icons from any radical changes in form (i.e. - no totally different representations of the same resource - just better/different detailing).
 
Unless You post me "civilized format to DDS converter - free/open source" Your post didn't happen and I'm going for TGA. I work in GIMP and INKSCAPE for the record.

And stop mentioning 16x16 cause You're only making mess. Nobody is talking about little icons in city screen cause noone can see it without a microscope anyway.

here you are :

special fo gimp https://code.google.com/p/gimp-dds/

http://www.gamefront.com/files/files/3829638/dds_converter_v21.exe
and updated nvidia tools for dds making
http://www.mediafire.com/download/mtyqoy05t90qw2x/nvdxt-8.1.7z
additional tools from nvidia
https://developer.nvidia.com/legacy-texture-tools
photoshop plugins
https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop

@all maybe this information need to be sticked somewhere?
 
I can just miniaturize the ones I make - no problem with that.

My problem was that there are actually 10 times more city-screen resources then normal resources due to resource-based "requirements" and personally I don't need small ones. So miniaturizing big ones is ok for me but making another 100000000(0) small ones to replace "scroll" placeholder - naaaah!

I believe I'll post few examples by the end of the week :)
 
I can just miniaturize the ones I make - no problem with that.

My problem was that there are actually 10 times more city-screen resources then normal resources due to resource-based "requirements" and personally I don't need small ones. So miniaturizing big ones is ok for me but making another 100000000(0) small ones to replace "scroll" placeholder - naaaah!

I believe I'll post few examples by the end of the week :)

If you need any guidance let me know, ill be more than happy to assist.
 
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