So here is what I have considered for Artists and Scientists to fit them to the new curve.
Artists
This gives us the following by era:
I like the idea of having some specialists in less-obvious places, such as the Artist specialist on Advertising Agency. The Artist/Merchant, culture/gold symmetry appeals to me. Holotheatre keeps 1 Artist slot so that I can spread the Transhuman Era slots out a little. We need 4 Artist slots to make up for Photographer's Studio and Advertising Agency going obsolete during the era.
Also, I treat Sculptor's Workshop as an uncommon building. It's supposed to require Stone or Marble in city vicinity (this might be currently broken), and therefore is not buildable in every city.
Scientists
The problem I had with Scientists is too few in the Industrial and too many later on. We cut some from the later buildings.
And this is the new Scientist curve.
We have enough Science buildings that I don't see a need to give any one building 2 slots. This is unlike BTS, where many buildings get 2 slots rather than 1. Temples, Forge, Courthouse, Observatory, and Laboratory grant only 1.
The big hole that I can see is that there is a lack of scientific buildings specifically in the Industrial Era. The Industrial Era is overflowing with buildings in general - it currently has 72, more than a weighted average would allow for and much more with the number of techs cut down to 40 - so it doesn't need any new buildings. This was one reason for adding the Zoo and why I added a Scientist slot to School.
Observatory is not nearly as rare as Sculptor's Workshop. Observatory does have a requirement (Hill or Peak in city vicinity) but I think most maps will have those. I think we can treat Observatory as 1 Scientist slot for all cities. If it is missing from a city, it balances out that the Medieval Era gets 4 Scientist slots rather than 3. I would rather not delete the Scientist slot from either University or Alchemist's Lab.
Scientists do have their own weird buildings with the Info Net (1 Scientist slot) and Quantum Lab (2 free Scientists). I'm not sure what the Info Net is really supposed to be, but I don't want to take away any buildings from the Modern Era.
Artists
- Delete the Artist slot from Jewellery and Civilized Jewelers' Store.
- Add an Artist slot to Theatre.
- Delete the Artist slot from Movie Theatre.
- Delete the Celebrity from Movie Theatre and Holotheatre. Add +1 gold and +1 happiness to both.
- Add 1 Artist slot to Design Studio.
- Delete 1 Artist slot from Holotheatre.
This gives us the following by era:
- Ancient Era: 1 (Storyteller Circle)
- Classical: 2 (Theatre 2)
- Medieval: 3 (Theatre 2, Artists' Guild)
- Renaissance: 4 (Opera House 2, Artists' Guild, Painter's Studio)
- Industrial: 6 (Opera House 2, Artists' Guild, Photographer's Studio, Broadcast Tower, Advertising Agency)
- Modern: 8 (Opera House 2, Photographer's Studio, Communication Tower 2, Advertising Agency, TV Station, Design Studio)
- Transhuman: 10 (Opera House 2, Network Node 3, TV Station, Design Studio, Holotheatre, Paradise Garden 2)
I like the idea of having some specialists in less-obvious places, such as the Artist specialist on Advertising Agency. The Artist/Merchant, culture/gold symmetry appeals to me. Holotheatre keeps 1 Artist slot so that I can spread the Transhuman Era slots out a little. We need 4 Artist slots to make up for Photographer's Studio and Advertising Agency going obsolete during the era.
Also, I treat Sculptor's Workshop as an uncommon building. It's supposed to require Stone or Marble in city vicinity (this might be currently broken), and therefore is not buildable in every city.
Scientists
The problem I had with Scientists is too few in the Industrial and too many later on. We cut some from the later buildings.
- Delete the Scientist slot from Museum.
- Add a Scientist slot to School.
- Delete the Scientist slot from Biological Warfare Lab.
- Delete the Scientist slot from Mech Assembly Plant.
And this is the new Scientist curve.
- Ancient Era: 1 (School of Scribes)
- Classical: 2 (School of Scribes, Library)
- Medieval: 4 (School of Scribes, Library, Alchemist's Lab, University)
- Renaissance: 4 (Library, Laboratory, University, Observatory)
- Industrial: 6 (Library, Laboratory, University, Observatory, Zoo, School)
- Modern: 8 (Library, Laboratory, University, Observatory, Zoo, School, Accelerator, Cloning Laboratory/Genetics Laboratory)
- Transhuman: 10 (Library, Laboratory, University, Observatory, Zoo, School, Accelerator, Cloning Laboratory/Genetics Laboratory, Android Factory, Cloning Factory/Cloning Tanks)
We have enough Science buildings that I don't see a need to give any one building 2 slots. This is unlike BTS, where many buildings get 2 slots rather than 1. Temples, Forge, Courthouse, Observatory, and Laboratory grant only 1.
The big hole that I can see is that there is a lack of scientific buildings specifically in the Industrial Era. The Industrial Era is overflowing with buildings in general - it currently has 72, more than a weighted average would allow for and much more with the number of techs cut down to 40 - so it doesn't need any new buildings. This was one reason for adding the Zoo and why I added a Scientist slot to School.
Observatory is not nearly as rare as Sculptor's Workshop. Observatory does have a requirement (Hill or Peak in city vicinity) but I think most maps will have those. I think we can treat Observatory as 1 Scientist slot for all cities. If it is missing from a city, it balances out that the Medieval Era gets 4 Scientist slots rather than 3. I would rather not delete the Scientist slot from either University or Alchemist's Lab.
Scientists do have their own weird buildings with the Info Net (1 Scientist slot) and Quantum Lab (2 free Scientists). I'm not sure what the Info Net is really supposed to be, but I don't want to take away any buildings from the Modern Era.