Here is the first thing I noticed about air-to-air combat. The damage dealt by an air unit per round of combat is equal to its intercept percentage divided by 2 (technically multiplied by the global variable MAX_INTERCEPTION_DAMAGE expressed as a %; this value is currently set to 50). Air-to-air combat never lasts more than 5 rounds (another global variable, INTERCEPTION_MAX_ROUNDS). This means that a unit with an intercept chance less than 40% can never kill an unwounded enemy unit in intercept combat. Or at least shouldn't, if I'm reading things correctly. 40% intercept times 50% max interception damage yields 20 hp per round, which kills the opponent IF the air unit wins all 5 rounds. To win in 4 rounds takes 50% intercept; to win in 3 rounds takes 68%; 100% intercept wins in 2 rounds. Both the Fighter and the Jet Fighter in BTS have 100% intercept and can kill in 2 rounds.
I have not a game that I can remember with air-to-air combat. Has anyone noticed what actually happens in air-to-air combat with early air units? Like Fighter-vs.-Fighter?
I have not a game that I can remember with air-to-air combat. Has anyone noticed what actually happens in air-to-air combat with early air units? Like Fighter-vs.-Fighter?