Shouldn't A-Bomb upgrade to some (any?) nuke?A-Bomb and Blackbird are one-off units that are just included in the Bomber category. Nighthawk is a special bomber that eventually upgrades to Orbital Bomber.
Shouldn't A-Bomb upgrade to some (any?) nuke?
Sorry. My bad.It does, to tactical nuke.
What are the requirements for the firearm promotion? I've never seen it and I generally have a large and well promoted navy.
...and why I never waste XP for it. It becomes practically obsolete.but it's only available to Wooden Ships
I like that idea too. Usually I either have too many or too few workers. This will give an incentive to build workers in the late game and more importantly makes building workers faster so the early game becomes more dynamic (since you need to reduce the cost in order to make workers balanced)An idea I like in Civ6 is that workers wear out by time. I find it funny to build maglevs with the same worker I got from a goody hut before discovering the wheelCould something similar be implemented to AND too?
Could be a BUG option...I very much dislike the Civ 6 approach, where workers wear out.
I'd love it soooooo much, but....The best way I've come across was in Call to Power, where you didn't use workers to build improvements, but instead accrued Public Works points (adjustable slider like we have for Science, but skims off production) which were used each time you plonked down an improvement. MUCH less pointless micro-management in terms of moving workers around, and much more flexible in that you could really go on a public works rampage after getting a key tech' if you were happy to sacrifice normal (other) city production to do so. No stupid workers wandering around, or waiting for the next tech' where they are needed once again.
2 valid points.Might be a bit hard to implement in Civ, unfortunately. And I'm sure that most of you are rather attached to the dumb Vörkers.![]()
Most fun in in the ancient era...Why would anyone want to remove micromanaging your workers to get your improvements just right??? That's one of the most fun aspects of the build part of the game!
I disagree completely. City improvement is generally rather boring at the start of the game when it's just a chore you need to do once ever X many turns. It gets fun once you have a lot of cities and many workers and thus the need and tools to manually plan each one out not just as a unit but as part of your empire.Most fun in in the ancient era...
least fun in the modern era with 40+ cities.
Honestly I'd prefer the exact opposite. By that I mean the FFH approach. In FFH workers get free promotions over time so they actually get better and better. This incentives you to preserve your workers and look after them.
Than again, I love what FFH does to units in general. Like I'd love to see the metal weapon system ported to this mod.