| Current | Proposed | Rationale |
---|
Tradition Opener |
- +2
Food, Citizen, and Happiness in the Capital.
- +1
Culture in the Capital for every 2 Citizens.
- +5%
Growth in all Cities.
|
+2 Food, Citizen, and Happiness in the Capital.
- +1
Citizen and -1 Urbanization Unhappiness in the Capital.
- +1
Culture and Science in the Capital for every 2 Citizens.
+5% Growth in all Cities.
- Earn 50
Culture when you expend a Great Person, scaling with Era.
| Overall, you lose the early 2 Food, 2 free Citizens, and Happiness in the Capital in exchange for a total of 6 Free Citizens and 6 Urbanization Unhappiness (effectively happiness because you'll be working specialists right?) We add this Culture bonus for expending Great People since you can theoretically expend 2-3 Great People before you even get close to Splendor, what a missing out of yields! |
Scaler |
- +1
Science in the Capital.
- +3%
Growth in all Cities.
|
- +1
Citizen and -1 Urbanization Unhappiness in the Capital.
+1 Science in the Capital.
- +4%
Growth in all Cities.
| We mitigated the Science bonus to the opener, but now every policy choice gives you a specialist that you can work without an unhappiness issue! |
Justice |
- +1 Production in every City.
- Cities with a garrison gain +25%
Ranged Combat Strength.
- Royal Guardhouse (+3
Production, Engineer Slot, +2 Defense, +50 HP).
|
- +1
Production in every City.
Cities with a garrison gain +25% Ranged Combat Strength.
- Royal Guardhouse (+3 Production, Engineer Slot, +3 Defense,
+50 HP, +15% RCS).
| It can be rather difficult to use the garrison bonus given how early it is in the game. Instead, we let the Royal Guardhouse make the Capital hit harder! Taking a Tradition Capital should be harder to do. We'll be moving the garrison bonus lower in the tree. |
Splendor |
- Earn 50
Culture when you expend a Great Person, scaling with Era.
- State Treasury (+4
Gold, Merchant Slot, +2 Culture to Monuments, Gardens, and Baths)
|
Earn 50 Culture when you expend a Great Person, scaling with Era.
- Cities with a garrison gain +25%
Ranged Combat Strength.
- State Treasury (+4
Gold, Merchant Slot, +2 Culture to Monuments, Gardens, and Baths)
| Inherit a part of Justice's bonus at a stage where it can be more used and that'll stack with Justice so the Capital can definitely be a heavy-hitter now. |
Majesty |
- Specialists in the Capital consume half Food.
- Palace Gardens (+5
Food, Writer Slot, +25% Great People Generation, -2 Urbanization Unhappiness)
|
- Specialists in the Capital consume half Food.
- Palace Gardens (+5
Food, Writer Slot, +25% Great People Generation, -2 Urbanization Unhappiness)
| Since Tradition will be getting an overall -6 Urbanization Unhappiness when finishing it, the Palace Gardens will no longer need to provide this. |