Quick question, what do you think about slightly nerfing: Goddess of the Home?
+25% Growth Rate seems too me a little bit too much.. maybe because i'm not the one usually able to get it

But looking at opponent city sizes around medieval, its pretty much obvious who took it, even without looking at their pantheon/religion.
In my opinion 10-15% would be sufficient.
The problem i'm seeing is that Salt monopoly gives you 10% food increase in all cities, so i don't understand why you can have, basically, basing on luck,
something that have the power of 2.5x monopoly from the start of the game. This bothers me from some time
Generally i kinda don't like the idea, that most pantheons basically don't scale into end game, and those that are, are very sought after, so if you are in the group of lucky few good for you, but rest are screwd..
There are many pantheons, that basically are never taken by AIs and i never took them even if i kinda had opportunity, like Earth Mother with +1 Faith and Culture from Mines on improved resources.
I would very much like to see them as via-able..
I think the pantheons should be a "weapon in battle for religion" and some additional yields, and don't have too amazing endgame scaling. (Or all have or none should imo)
Like every game i play lately basically those pantheons are taken first basically always, they just vary in order..
Ancestor Worship +1 Faith for every 4 Citizens in a city.
God of the Expanse +25% faster border growth
Goddess of the Home +25% Growth Rate
Which only theme they have in common, is that they very good scale into endgame, and have also very good instant boost.
Maybe it would be better to change it to something less impactful like
Ancestor Worship +1-2 Faith Scaling with era
God of the Expanse +1-2 Culture for border growth Scaling with Era
Goddess of the Home +1-2 Food Scaling with Era
Those values would be around 3-6 on medieval era, which should be impactful enough. Of course, static values can be somehow adjusted for balancing.
And few era later, would also give much more, but considering increase in yields for every tile/improvement it would be more negligible.
Those yields would slowly lose their power as civilization and cities grows, which would promote better decision making instead upfront better yield scalers..