Sorry, maybe this is an offtop. A quick question:
Egypt conquers Korean city.
Me(Danish) declare war on Egypt and conquer that city for me.(got something like 120-140 hate warmonger score)
Egypt 2 turns later conquer it back. 3 turns later I conquer it again. After that my warmonger score was something like 280.
Is it is a bug or not?
I was thinking that warmonger score will not increase second time for the same city and war...
You can get warmongering penalties for capturing the same city several times. Intended (by Firaxis).
Additional diplomacy change for next version:
Code:
Added more nuance to new "captured cities" factor in approach calculation
- Counts how many cities each player has captured from the other, subtracts cities captured from the AI from cities the AI captured from the player
- If the difference is positive (AI has captured more cities), they're more likely to be hostile and finish the job, unless weaker (in which case they'll expect revenge and be more GUARDED)
- If the difference is negative (AI has had more cities captured), they're more likely to be defensive and less likely to be hostile, unless stronger (in which case they'll seek revenge)
- Only applies if proximity is CLOSE or NEIGHBORS (so capturing a lone city on another continent will not affect this)
This should help somewhat for the AI repeatedly declaring wars that they lose.
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