VP Congress Session Results

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This thread summarizes and records the results of each Vox Populi Congress session. Proposals which were vetoed (VT), withdrawn (WD) or not sponsored (NS) prior to the session's Voting Phase will not be listed here; they can be viewed in the Failed Proposals subforum.

Vox Populi Congress Session #1
ProposalStatusVote Tally
(1-01) Proposal: Open borders needed for trade routes once unlockedFAILEDYea: 38 / Nay: 100
(1-02) Proposal: Units Should only Heal at +5HP Within the Borders of a Revolting CityPASSEDYea: 82 / Nay: 21
(1-03) Proposal: Make Nuclear Missiles BetterPASSEDYea: 71 / Nay: 65
(1-04) Proposal: Burghers reworkPASSEDYea: 78 / Nay: 23
(1-05) Difficulty Level Revamp ProposalsPASSED 05a05: 20 / 05a: 101 / Nay: 11
(1-06) Tradition Changes ProposalsPASSED 0606: 84 / 06a: 48 / Nay: 10
(1-07) Proposal: Artistry OVERHAULPASSEDYea: 96 / Nay: 17
(1-08) Proposal: Buffs to Engineer specialistsPASSEDYea: 113 / Nay: 17
(1-09) Proposal: Remove malus from healing promotionPASSEDYea: 70 / Nay: 39
(1-10) Make Paper Maker Make Paper ProposalsPASSED 10b10: 45 / 10a: 49 / 10b: 50 / Nay: 16
(1-11) City-State Unit Gift ProposalsPASSED 11a11: 41 / 11a: 81 / Nay: 5
(1-12) Proposal: Add a new city fate when conquering a city state that is under a Sphere of InfluencePASSEDYea: 96 / Nay: 21
(1-13) Proposal: Urban Planning (Progress) Settler Production BonusPASSEDYea: 86 / Nay: 39
(1-14) Proposal: Greatly increase production requirements of world congress collaborative wondersPASSEDYea: 101 / Nay: 14
(1-15) Proposal: Remove Difficulty Randomization of AI ChoicesVETOED---
(1-16) Popup / Notification when City-States go from Peace Blocked to WarPASSED 1616: 79 / 16a: 64 / Nay: 4
(1-17) Proposal: Change how Bonus vs Domain worksPASSEDYea: 82 / Nay: 11
(1-18) Proposal: Sphere of Influence can only be proposed by current CS allyPASSEDYea: 110 / Nay: 21
(1-19) Proposed Replacements for Trailblazer Double Movement PromotionsPASSED 19a19: 19 / 19a: 82 / Nay: 36
(1-20) Proposal: First Great Prophet always spawns in the capitalPASSEDYea: 116 / Nay: 35
(1-21) Policy Wonder Unlocking Requirement ProposalsFAILED21: 15 / 21a: 45 / Nay: 70
(1-22) Infiltrators Promotion ProposalsPASSED 22a22: 27 / 22a: 74 / Nay: 16
(1-23) Early Game Building ProposalsPASSED 23a23: 38 / 23a: 110 / Nay: 12
(1-24) Proposal: Swap Eki and Encampment Improvement Unlock TechsPASSEDYea: 92 / Nay: 4
(1-25) Proposal: Cooperation buffPASSEDYea: 55 / Nay: 42
(1-26) Proposal: Change the distribution for CS quests asking for a number of buildings in the empirePASSEDYea: 83 / Nay: 11
(1-27-1) Mod Integration Votes: UI - Filters in Trade Route OverviewPASSEDYea: 94 / Nay: 4
(1-27-2) Mod Integration Votes: UI - Religion SpreadPASSEDYea: 112 / Nay: 1
(1-27-3) Mod Integration Votes: UI - Improved Military OverviewPASSEDYea: 96 / Nay: 4
(1-27-4) Mod Integration Votes: Archaeology Aesthetic AdjustmentsPASSEDYea: 96 / Nay: 9
(1-27-5) Mod Integration Votes: Promotion Flags for VP (EUI only, off by default, enabled in Interface Options)PASSEDYea: 96 / Nay: 5
(1-28) Proposal: Netherlands Polder buildable on Coastal sea tiles instead of fresh water tiles.PASSEDYea: 82 / Nay: 20
(1-29) Proposal: Double the duration of the "Kill X CS/Ally both CS" questPASSEDYea: 88 / Nay: 9
(1-30) Proposal: Reduce Heavy Skirmisher CS by 1PASSEDYea: 79 / Nay: 15
(1-31) Proposed Adjustments to WLTKD & CS QuestsPASSED 3131: 62 / 31a: 26 / 31b: 34 / Nay: 8
(1-32) Proposal: Add a free Warrior to Traditions Engineer PolicyFAILEDYea: 60 / Nay: 67
(1-33) Proposal: Smooth grow penalty from unhappiness.PASSEDYea: 78 / Nay: 18
(1-34) Proposal: Tweaks for wide gameplay on BrazilFAILEDYea: 28 / Nay: 36
(1-35) Proposals for Woodsman PromotionPASSED 3535: 59 / 35a: 25 / 35b: 33 / Nay: 13
(1-36) Proposal: Remove Tourism bonus to GWAM from GardenPASSEDYea: 76 / Nay: 11
(1-37) Proposal: Later Eras Tech Cost ReductionFAILEDYea: 36 / Nay: 60
(1-38) Proposal: Amphibious gives double movement in MarshPASSEDYea: 68 / Nay: 23
(1-39) Proposal: Rework the defense buildings (walls) linePASSEDYea: 67 / Nay: 33
(1-40) Proposal: Remove the 10% unit supply bonus from HospitalPASSEDYea: 65 / Nay: 30
(1-41) Proposal: Give authority science through producing units instead of for gaining citiesFAILEDYea: 43 / Nay: 79
(1-A) Proposal: WC voting with shift-clickRATIFIEDFast-Track Acceptance
(1-A) Proposal: Show how unhappiness affects grow and settler costRATIFIEDFast-Track Acceptance
(1-A) Proposal: (QoL) Ctrl Clicking a building in the queue will keep you in the city screen.RATIFIEDFast-Track Acceptance
(1-A) Proposal: Disable endgame aggression option in advanced options.RATIFIEDFast-Track Acceptance
 
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Vox Populi Congress Session #2
Proposal Votes

ProposalStatusVote Tally
(2-01) Proposal: Decolonization - Change to affect ALL playersPASSEDYea: 64 / Nay: 16
(2-02) City-State Coup Mechanic ProposalsPASSED 2b2b: 37 / 2b+2c: 33
(2-04) Proposal: Iron is revealed earlier at Mining, instead of Bronze WorkingFAILEDNay: 68 / Yea: 55
(2-05) Proposal: Improve Attila's KitPASSEDYea: 77 / Nay: 8
(2-06) Rome Rework ProposalsPASSED 6a6a: 47 / 6c: 26
(2-07) Proposal: Allow purchases of religious units, religious buildings and worker units in puppet citiesPASSEDYea: 68 / Nay: 27
(2-08) Reduce Mine Yields ProposalsPASSED 8a8a: 47 / 8: 24
(2-09) Proposal: Change special Farm yields for Wheat, Rice, MaizePASSEDYea: 49 / Nay: 16
(2-10) Proposal: Jungle DeerPASSEDYea: 64 / Nay: 17
(2-11) Proposal: Higher maintenance for later buildingsPASSEDYea: 45 / Nay: 44
(2-12) Proposal: Change How the Number of Religions in a Game is DeterminedPASSEDYea: 76 / Nay: 2
(2-13 & 2-03) Early Naval Unit Rework ProposalsPASSED 13a
PASSED 3a
13a: 47 / 13: 28
3a: 41 / Nay: 32
(2-14) Proposal: Remove religious resistance from religious buildingsPASSEDYea: 44 / Nay: 33
(2-15) Merge Logging Camp With Lumber Mill ProposalsPASSED 15a15a: 66 / 15: 39
(2-16) Proposal: Merchant of Venice cannot purchase city states under sphere of influence of another player anymore.FAILEDNay: 45 / Yea: 24
(2-17) Proposal: Dojo's promotion also applying to naval melee units.PASSEDYea: 52 / Nay: 15
(2-18) Weaken Inspired Works Reformation Belief ProposalsPASSED 18a18a: 41 / Nay: 20
(2-19) Proposal: Decrease Workshop Cost from 350 to 250 hammersFAILEDNay: 42 / Yea: 40
(2-20) Buff Manufactory ProposalsVETOED---
(2-21) Proposal: Remove Gold Bonus from Chanceries and make Bonuses for CS Friends and CS Allies stackPASSEDYea: 51 / Nay: 17
(2-22) Proposal: Integrate Enhanced Naval Warfare into VP (with modifications)PASSEDYea: 59 / Nay: 16
(2-23) Proposal: Adjust Heavy TributePASSEDYea: 42 / Nay: 19
(2-24) Proposal: Slight tweaks to PersiaPASSEDYea: 65 / Nay: 7
(2-25) Weaken Orders ProposalsPASSED 25a25a: 55 / Nay: 18
(2-26) Proposal: Base CS Influence Decay rate on Resting InfluencePASSEDYea: 63 / Nay: 1
(2-27) Proposal: Bletchley Park reworkPASSEDYea: 45 / Nay: 9
(2-28) Proposal: Add Brute Force promotion to Slingers.FAILEDNay: 45 / Yea: 21
(2-29) Proposal: Swap the names Accuracy and BarragePASSEDYea: 52 / Nay: 29
(2-30) More Processes ProposalsPASSED 30a25a: 41 / Nay: 38
(2-31) Proposal: Don't reveal information about counterspies in city-statesPASSEDYea: 34 / Nay: 19
(2-32) Make Scouting Units More Resilient Against Barbarians ProposalsPASSED 32a32a: 56 / 32+32a: 31
(2-33) Proposal: Smooth settler production penalty from unhappinessPASSEDYea: 57 / Nay: 3
(2-34) Proposal: Give Indonesia Jungle/Forest start biasFAILED (Broke Tie)Nay: 39 / Yea: 39
(2-35) Proposal: Change border growth cost reductions to BGP modifiersPASSEDYea: 52 / Nay: 13
(2-36) Proposal: Reduce Cost of MarketFAILEDNay: 43 / Yea: 31
(2-37) Proposal: Integrate Improved TechTree Screen for VP/EUIPASSEDYea: 66 / Nay: 6
(2-38) Proposal: Allow mounted/armor units to take the amphibious promotionFAILEDNay: 46 / Yea: 16
(2-39) Proposal: Increase skirmisher RCS by 1PASSEDYea: 41 / Nay: 19
(2-40) Proposal: Museum splitPASSEDYea: 44 / Nay: 30
(2-41) Proposal: Amphitheater SplitFAILEDNay: 49 / Yea: 38
(2-42) Proposal: Consolidate Apostolic Tradition and Way of the Pilgrim FoundersPASSEDYea: 57 / Nay: 6
(2-43) Proposal: New Founder belief: City of GodPASSEDYea: 50 / Nay: 10
(2-44) Proposal: Change some of the bonus yields to holy sites on Founder Belief Reformation wondersPASSEDYea: 48 / Nay: 6
(2-45) Proposal: New Enhancer Belief: AnimismPASSEDYea: 53 / Nay: 8
(2-46) Proposal: New Reformation Belief: OrthodoxyPASSEDYea: 59 / Nay: 6
(2-47) Proposal: New Follower Belief: Warrior MonksPASSEDYea: 50 / Nay: 14
(2-48) Proposal: Follower Belief: Veneration SplitPASSEDYea: 45 / Nay: 12
(2-49) Proposal: Remove Influence Modifiers from TechPASSEDYea: 49 / Nay: 32
(2-50) Proposal: Small display modification for Faith pointsPASSEDYea: 63 / Nay: 4
(2-51) Make Unit Promotions Weaker ProposalsFAILED (Weaken Units)
FAILED (Upgrade Cost +)
Nay: 55 / Nerf Range/Logistics/March: 22
Nay: 45 / +10% unit upgrade cost per level: 31
(2-52) Proposal: Cooldown between unit purchasesFAILEDNay: 68 / Yea: 20
(2-53) Proposal: Increase Great Prophet movement to 4PASSEDYea: 48 / Nay: 21
(2-54) Proposal: Let city states give quests earlierPASSEDYea: 67 / Nay: 7
(2-55) Proposal: Buff Oil WellPASSEDYea: 66 / Nay: 5
(2-56) Lategame Unit Tweaks ProposalsPASSED 56a (Broke Tie)56a: 34 / 56: 34
(2-57) Proposal: Naval Units in Cities don't increase City StrengthPASSEDYea: 50 / Nay: 23
(2-58) Proposal: Reduce International Trade Route GoldPASSEDYea: 52 / Nay: 18
(2-59): Proposal: Ancestor Worship changePASSEDYea: 63 / Nay: 9


Ratification Votes
Change(s)StatusVote Tally
(1-04) Proposal: Burghers reworkRATIFIEDYea: 41 / Nay: 3
(1-05) Difficulty Level Revamp ProposalsRATIFIEDYea: 36 / Option 1: 19
(1-06) Tradition Changes ProposalsRATIFIEDYea: 51 / Nay: 0
(1-07) Proposal: Artistry OVERHAULRATIFIEDYea: 45 / Nay: 0
(1-08) Proposal: Buffs to Engineer specialistsRATIFIEDYea: 36 / Nay: 15
(1-09) Proposal: Remove malus from healing promotionRATIFIEDYea: 19 / Option 1: 16
(1-10) Make Paper Maker Make Paper ProposalsRATIFIEDYea: 35 / Nay: 13
(1-11) City-State Unit Gift ProposalsRATIFIEDYea: 51 / Nay: 0
(1-13) Proposal: Urban Planning (Progress) Settler Production BonusRATIFIEDYea: 28 / Nay: 18
(1-14) Proposal: Greatly increase production requirements of world congress collaborative wondersRATIFIEDYea: 48 / Nay: 3
(1-20) Proposal: First Great Prophet always spawns in the capitalRATIFIEDYea: 49 / Nay: 7
(1-22) Infiltrators Promotion ProposalsRATIFIEDYea: 40 / Nay: 2
(1-23) Early Game Building ProposalsRATIFIEDYea: 53 / Nay: 3
(1-24) Proposal: Swap Eki and Encampment Improvement Unlock TechsRATIFIEDYea: 38 / Nay: 0
(1-25) Proposal: Cooperation buffRATIFIED
PASSED Option 1
Option 1: 28 / Yea: 15
(1-26) Proposal: Change the distribution for CS quests asking for a number of buildings in the empireRATIFIEDYea: 43 / Nay: 1
(1-27-1) Mod Integration Votes: UI - Filters in Trade Route OverviewRATIFIEDYea: 48 / Nay: 1
(1-27-3) Mod Integration Votes: UI - Improved Military OverviewRATIFIEDYea: 45 / Nay: 0
(1-27-4) Mod Integration Votes: Archaeology Aesthetic AdjustmentsRATIFIEDYea: 42 / Nay: 1
(1-27-5) Mod Integration Votes: Promotion Flags for VP (EUI only, off by default, enabled in Interface Options)RATIFIEDYea: 44 / Nay: 0
(1-28) Proposal: Netherlands Polder buildable on Coastal sea tiles instead of fresh water tiles.RATIFIEDYea: 32 / Nay: 11
(1-29) Proposal: Double the duration of the "Kill X CS/Ally both CS" questRATIFIEDYea: 44 / Nay: 2
(1-30) Proposal: Reduce Heavy Skirmisher CS by 1RATIFIEDYea: 34 / Nay: 5
(1-33) Proposal: Smooth grow penalty from unhappiness.RATIFIEDYea: 44 / Nay: 1
(1-35) Proposals for Woodsman PromotionRATIFIEDYea: 43 / Nay: 7
(1-36) Proposal: Remove Tourism bonus to GWAM from GardenRATIFIEDYea: 39 / Nay: 1
(1-38) Proposal: Amphibious gives double movement in MarshRATIFIEDYea: 40 / Nay: 9
(1-39) Proposal: Rework the defense buildings (walls) lineRATIFIEDYea: 44 / Nay: 2
(1-40) Proposal: Remove the 10% unit supply bonus from HospitalRATIFIEDYea: 36 / Nay: 6
Changes to Naval Unit Gifts from Militaristic City-StatesRATIFIEDYea: 41 / Nay: 0
Changes to China (beyond those in proposal 10)RATIFIEDYea: 30 / Nay: 10
Change to Difficulty Bonuses (beyond those in proposal 5a)RATIFIEDYea: 36 / Nay: 2
Change to Great EngineersRATIFIEDYea: 38 / Nay: 3
Changes to Happiness SystemRATIFIEDYea: 45 / Nay: 3
Change to World Wonder Production CostsRATIFIEDYea: 37 / Nay: 7
 
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Vox Populi Congress Session #3
Proposal
Status
Vote Tally
(3-01) Proposal: Make Polders buildable in LakesPASSEDYea: 69 / Nay: 12
(3-02) Proposal: Adjust Quick Instant Yield ScalerPASSEDYea: 32 / Nay: 21
(3-03) Proposal: Revert Ranged Line to pre-2.6 VersionFAILEDNay: 65 / Yea: 16
(3-04) Proposal: Revert barbarian snow tile spawn changeFAILEDNay: 60 / Yea: 25
(3-05) Proposal: Manufactory = Standard Improvement for AdjacenciesPASSEDYea: 78 / Nay: 19
(3-06) Proposal: Move oil to dynamiteFAILEDNay: 46 / Yea: 32
(3-07) Proposal: Archeologists ignore border restrictionsFAILEDNay: 48 / Yea: 35
(3-08) Proposal: Normalize Ancient Era maintenance costsPASSEDYea: 47 / Nay: 32
(3-09) God of War & Goddess of Protection ProposalsPASSED 9b9b: 37 / 9: 36
(3-10) Proposal: City production choice menu sorts by unit type.PASSEDYea: 82 / Nay: 8
(3-11) Proposal: A small rebalance of fighter aircraftPASSEDYea: 46 / Nay: 17
(3-12) Proposal: Changes to Respect and Righteousness virtues
PASSED
Yea: 46 / Nay: 16
(3-13) Authority Shakeup ProposalsPASSED 13+13a13+13a: 36 / 13d: 29
(3-14) Proposal: Assyria's UU no longer obsoletesPASSEDYea: 56 / Nay: 27
(3-15) Proposal: Imperialism Martial Law reworkVETOED---
(3-16) Proposal: consolidate most chopping bonuses on Bronze WorkingPASSEDYea: 53 / Nay: 26
(3-17) Air Unit Policy Bonus Proposals
PASSED 17a
17a: 47 / 17: 26
(3-18) Proposal: Royal Library generates as many Great Scientist Points as the School of PhilosophyPASSEDYea: 75 / Nay: 1
(3-19) Proposal: Make Indirect Fire only for its natural unitsPASSEDYea: 70 / Nay: 22
(3-A) Proposal: Some more info for a few player choices.PASSEDFAST-TRACK ACCEPTANCE
 

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Vox Populi Congress Session #4
Proposal
Status
Vote Tally
(4-01) Proposal: Helicopter Gunship tweaksPASSEDYea: 49 / Nay: 40
(4-02) Proposal: Swap some Blockade/Piracy BonusesPASSEDYea: 58 / Nay: 13
(4-03) Defensive Building Tweak ProposalsPASSED 3+3a3+3a: 52 / 3a: 31
(4-04) Korea Rework ProposalsPASSED 4a4a: 68 / 4: 34
(4-05) Proposal: Allow "improve resource" interaction from CS to repair pillaged tilesPASSEDYea: 78 / Nay: 4
(4-06) Proposal: Global Commandments - Remove host bonus, stronger proposal pass bonusPASSEDYea: 59 / Nay: 20
(4-07) Proposal: Aqueduct and Harappan Reservoir require GranaryPASSEDYea: 56 / Nay: 27
(4-08) Proposal: Reduce Atomic/Information Era Tech Costs by 10%PASSEDYea: 58 / Nay: 23
(4-09) City-State Election Rigging ProposalsPASSED 9a9a: 65 / 9: 23
(4-10) Pioneer & Colonist ProposalsPASSED 10a10a: 48 / 10: 34
(4-11) Imperialism and/or Free Thought Change ProposalsPASSED 11+11a+11c11+11a+11c: 38 / 11c: 30
(4-12) Proposal: Greatly Reduce Tourism Modifiers from TechsPASSEDYea: 76 / Nay: 11
(4-13) Proposal: Give more Science to FreedomPASSEDYea: 61 / Nay: 26
(4-14) Proposal: Normalize the number of spies between Covert Action and Double AgentsFAILEDNay: 39 / Yea: 30
(4-15) Proposal: Sacred Sites boosting Holy SitesFAILEDNay: 38 / Yea: 37
(4-16) Proposal: Remove Stadium from Faith of the Masses Reformation BeliefPASSEDYea: 44 / Nay: 25
(4-17) Proposal: Barracks and Terracotta Army move (resubmission)FAILEDNay: 49 / Yea: 18
(4-18) City-State PTP Military Requirement ProposalsPASSED 18a18a: 56 / 18: 31
(4-19) Babylon Tweaks (& Atlatlist Promotion) ProposalsPASSED 19+19a19+19a: 42 / 19: 40
(4-20) Proposal: Revert late game building maintenance to previous versionPASSEDYea: 52 / Nay: 36
(4-21) Espionage Rework ProposalsPASSED 21a+21b+21c21a+21b+21c: 19 / 21+21b+21c: 17 / 21c: 17
(4-22) Proposal: Remove Great Work Slots from Religious buildingsPASSEDYea: 57 / Nay: 12
(4-23) Proposal: Add more Buildings to Divine TeachingsFAILEDNay: 42 / Yea: 37
(4-24) Proposal: Self-Determination: Include "Remove Sphere of Influence" in BenefitPASSEDYea: 62 / Nay: 4
(4-25) Proposal: Wind/Hydro Power Plant ChangesPASSEDYea: 62 / Nay: 8
(4-26) Proposal: GDR small nerfFAILEDNay: 40 / Yea: 18
(4-27) Proposal: Great Diplomat Bulb - Increase Resting Influence by 30PASSEDYea: 62 / Nay: 10
(4-28) Proposal: Weaken Rome's UAPASSEDYea: 64 / Nay: 8
(4-29) Proposal: Nerf the Siheyuan's yieldsPASSEDYea: 59 / Nay: 22
(4-30) Proposal: Abode of Peace - Yields refocused to CSPASSEDYea: 62 / Nay: 4
(4-31) Proposal: Add Brute Force promotion to the SpearmanPASSEDYea: 52 / Nay: 34
(4-32) Proposal: Statue of Zeus buffsPASSEDYea: 64 / Nay: 24
(4-33) India UA ProposalsPASSED 33+33b33+33b: 38 / 33a+33b: 27
(4-34) Proposal: Change Population Requirement of National WondersPASSEDYea: 55 / Nay: 20
(4-35) Inquisitor Buff ProposalsPASSED 35a35a: 49 / 35: 28
(4-A) Proposal: (QoL) Add Open Door / Sphere of Influence graphical indicator to Spy ScreenPASSEDFAST-TRACK ACCEPTANCE
(4-A) Proposal: Increase the length of automatic faith purchase menu.PASSEDFAST-TRACK ACCEPTANCE
(4-A) Proposal: Make Polders buildable in LakesPASSEDACCEPTED RESUBMISSION
(4-A) Proposal: Air Unit Policy Bonus ProposalPASSEDACCEPTED RESUBMISSION
 
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