VQ-09 Alg Ore's Exploit

Heh, the last couple nights when I've been on late, I've been seeing our teammates on the other side of the pacific with their little green "I'm on" lights showing!

15 turns for the next person that posts a got it (with the exception of namliam and myself).
 
I'm still stunned by us being alone on this sub par island. I think a religion might be nice as the shrine might actually help us find other civs faster... We do need to be ready for barbs since it will be only us on this island that means a lot of fog busters - and religion will help our borders pop to reduce the need for fog busting a bit.
 
Lurker's question:
Ohhh... so you can research techs in any order as long as they're on the "path of wisdom"? I thought you just clicked on Fiber Optics and let it be...
 
You've got it for 15 turns Ozbenno.

Yeah Robo, If we did the just click on FO and leave it... I'd have to lower it a level or two in difficulty!
 
Settler is due soon so look at where to put it, would go with namaliaM's suggestion but I don't know which colour is Teal :lol:

We have a lot of room to move into though (the floodplain with sheep and wheat looks particularly nice). I'd go here if we were able to get archers to protect against the nasty barbarians but copper is essential so green do it is.

namaliaM also highlighted two unexplored areas, first one contains a barbarian (not sitting on a hut unfortunately) and second one has a whale off-shore.

Settler finishes in Ulundi. Not much really to build yet. I'm tempted by Great Wall (in 24) but go for another settler.

Pottery comes in and we head for Mysticism.

The wonderfully named uMgungundlovu is founded. Lets's hook up that copper. Starts on a worker from the off.



Here's trouble, I might see if the scout can lure the archer away from our cities.



They disappear into the fog IBT, never to be sighted again.

Mysticism --> Polytheism

Ulundi Settler --> Granary (Great Wall is still tempting me). Settler is parked in Ulundi until we get an axe escort.

Ulundi Granary --> Great Wall (it will have only been on 1 turn so can be changed at will).

And that's 15 folks.

Polytheism in 4 and Judaism still unfounded.

Ulundi is stagnant as it is at happiness limit.

Copper is hooked up at ..gungun..., worker due in 2. Start the axes rolling.

Remember settler parked in Ulundi, so when we have an axe, go grab the floodplains/sheep/wheat site.

The Happiness Dilema

We only have one :) resource (wine) on our island plus whales off shore. We can't build temples (as we can't research Priesthood). We can't build theatres or use the culture slider (no Drama). This could be a problem and makes Construction for Colosseum very important and also having a state religion. That gives us maximum 9 happy without trading (anything else we can do). Is it worth a shot at Pyramids in Ulundi, rather than Great Wall for Representation???

The Save

View attachment 139867
 
Next player up (either GreyFox or Maquis) gets 15 turns.

Great Wall gives us some breathing room against the Barbs - at least for our 3 cities and given that we have no AI assistance in barb clearing it might be nice.

We can pickup Monarchy - I don't know if the tech path to it would be shorter then the time to build the pyramids tho...
 
I think as we researched techs, if we click on Fibre Optics, the path will change (such as Animal Husbandry would no longer be in the path if we have reserached Potery, etc).

So, I loaded a brand new SP Game with Zulu - Shaka and captured the following tech tree:











That will serve as our reference for allowable techs.

--
 
I played until the last turn (15th) and before I can save, the computer crashed! :aargh: My Autosave count is still at 4 turns (haven't messed with the ini file of Warlords yet) ... so I have to reload and re-play the last 3 turns. Plus my manual log is gone. So I have to recount my turnset based on my frail old memory :old: and screenshots.

First off, research:

We got Polythesim at 1640BC:



Continue our hunt for a religion and go for Monotheism, and then as expected, this must occur:



Fine, you go find your Moses, we can continue our search for Jesus.

With that in mind, when Monotheism came in, I decided to go for Writing.



That will enable Theology.


Next Barb: Killed two suicidal barbs.

First was an archer attacked our forested Impi:



Then a warrior charge across river to hit our warrior:



We will have Great Walls in 2 or 3 turns, thanks to 2 forest chops. With that, we can safely proceed to settle our sleeping settler (does the effect great wall expand to new cities founded after the GWall is built?)

The computer suggested this place, which I think is fine, a natural GP-Farm. Just that it will never have enough hammer to build anything.



Oh, ignore the "Animal Husbandry" in the above pic, I took the screenshot before the crash. After the crash, I decided to go for Writing first. Hmmm ... I am firckle-minded a$$, now I think perhaps animal husbandry is better afterall ... :crazyeye:

Here is the situation:



{EDIT: found that I write the wrong thing in the image. The "settler, archer" label up at the top should more corectly be "settler, warrior".)

>>> The Save (1200BC) <<<
 
I didn't realize the affects moved with your culture. I thought it was stuck at the picture... Learn something new every day!

Maquis you're up - go ahead and take 15 turns yourself as well.
 
I feared posting until I had actual knowledge of the situation. Without ag or ah it will be hard: alright the most diplo intense game of my career,
I choose not to discuss the end result.

All the best and, break a Warrior!
 
I cannot seem to find anything that would need AH as a prereq ... other than optional... Strange that it would be included in the path.... 6 turns on Mono... Geez...

Guess if I had switched when I thought about it...5 turns before the end of my turnset... (really!) we would have missed it anyway :mad:

Lets aim for Theo then... To bad we will be missing 3 of the better effects of a Religion. The Temple, Monastary and a Shrine (Unless we build Chicken or Kwats)!
 
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