IT:
Everything looks fine, we should be ok on units for now. I'll let the pikes finish, then mix in some maces and longbows if needed.
Turn 1 (1555AD):
We defend and win against a knight. We really need some attack units, Wish we had guilds. In fact, I change research to guilds. Why? Because three other civs have education and better tech output - very low chance of us getting liberalism before them - we still have 6 turns left on education alone. We could use the knights now to attack some of the pillaging units.
Turn 2 (1560AD):
Ok, I've been getting much better at war, but this is rediculous...
This is in addition to all the other units scattered abroad. Because we have no knights, I can't really attack out of the city. Farms are getting pillaged, culture defenses are getting reduced, and stacks of units keep coming. Lets hope I can get peace soon. Vicky still refuses to talk.
I make a crucial decision, that hurts but needs to be done. I switch to vassalage and theocracy.
Even if it only benefits new units, we can use all the xp we can get. I move the settlers and great artists out of the border cities in case it gets real bad.
Nice, it looks like Mansa wants a crack at the barbs too. My only hope is that they DO raze it and that it doesn't turn size 2. I'm not attacking just in case it grows and I can sneak it out from under their feet.
Turn 3 (1565AD):
Vicky still won't talk, but the SoD is still one tile away. If she won't do peace next turn, we're in for it.
Speaking of being in for it, Washington has Military Tradition, Constitution, and PP. Folks, thats called a runaway civ in my book.
Turn 4 (1570AD):
I lost count of the units that attacked, but we didn't lose any cities...yet. The barb city was razed. We got pillaged a ton - starting to look like a wasteland. How did all this happen? Its called being behind in tech because we started with 100% plains on a map that we had no choice of city placement. I love varients!!
There are still 4 health maces and 3 knights and an Xbow outside Antium - which only has one healthy longbow. Things aren't looking good for Antium...
Vicky still won't talk!! I didn't want to have to do it, but switch Rome off Taj. We need units bad!!
Turn 5 (1575AD):
Somehow, Antium survives despite bad pRNG. The bad news is that all thats left is one pikeman at 1.8. Even though we will have another longbow there next turn - we've all but lost antium.
Normally I don't get too upset when I lose a city, but I am now because there is no way to get it back. Our units are just too backward.
Vicky still won't even talk!! Ghandi is pleased with +8, but "doesn't like us enough" to attack vicky.
Now that I think about it, I should have went to no religion a few turns ago and maybe she would have talked, but no crying over spilled milk. Doh!! I pull my first true

of the turnset and forget that while in anarchy, I may not get the longbow that was due - that means we will definitely lose Antium.
Turn 6 (1580AD):
And we lose Antium. Sorry. I tried everything I could, but there were just too many more advanced units. We needed knights to stave it off. Their knights were even killing our pikes - WTH.
I hope I'm conveying this well. I'm over the city now - but still worried for the rest of the empire. We were heavily fortified at Antium. The rest of our cities well, er, suck on defense.
Turn 7 (1585AD):
Lose a worker. I can't keep track of where they are coming from now. I'll have to move the workers indoors or far away.
A look at the units:
Turn 8 (1590AD):
Nationalism for Guilds when guilds is 4 turns away? I can't do that trade, and I don't think it will help us much at this point either. The ONLY thing that will save us is peace, and Vicky still won't talk.
Just so you know, every turn I have checked to see if anyone would join, and its red for ALL civs.
Turn 9 (1595AD):
Still no peace available. I've never seen a civ hold out this long without even talking.
Turn 10 (1600AD):
Tons of cats, pillaging, and knights around...
Almost every city is building units, but what do you build when nothing works anyway?
Power:
Demos:
Comments:
- We're in serious trouble. Even if we survive we will have our hands full winning.
- There is an SoD in Antium, that will destroy at least one more city if it wants to. I don't see us losing too many cities just because of sheer distance - but don't quote me on that.
- We've been pillaged into the dark ages.
- We have outdated units (I'm sure vicky will have cavalry soon!)
- We are hopelessly behind in tech. Wouldn't be surprised to see grens and cannons soon.
- Our third culture city is gone - probably for the rest of the game.
Sorry to be so negative, but I've never seen a civ hold out this long. We can't do anything to
make her happy. And she is steamrolling us. We are friends with everyone else, but so is she (even if different religions).
I have no clue where to go from here.
The Hopeless Save:
View attachment 118536