Ok, it looks like we're ready to start.
Just a couple of clarifications on the variant rules:
I decided to make things a little less restrictive:
We do not "have" a resource unless it is hooked up, and shows in the city screen of a city. So, we can delay hooking up a resource if it is in our best interest.
1) We cannot found a new city unless it will give us access to new resource (in the fat cross) - we do not have to have it hooked up immediatly.
2) We do not trade away our resources. They are OURS!
3) If we see an AI has a resource we don't... will take it! We don't trade them gold for it, because they may cancel the deal. Identify the source, and TAKE it. This means WAR. Also, this is the only reason we would declare war on someone.
Once we have declared war on a rival, we can do whatever we want to them, until they do not have any resouces left that we want. The only rule is, we can only keep cities that would give us a new resource.
Game settings:
Leader Cyrus (Expansive, Creative) Starting techs: Agriculture and Hunting.
Prince level
Standard size Pangea map
All victory conditions enabled
I rolled 3 possible starts, and am posting the starting sceenshot from each. The group can decide which start we want to go with.
Start1:
Only one resource showing, corn. Maybe this is good for our variant?
Start2:
Ooh... stone! Also corn and bananas. Note, we won't be able to hook up bananas until calendar. Also a hut that we can pop right away!
Start3:
Hmmm... more corn. I guess we're destined to have this no matter what. Also sheep. Lots of little lakes and forests. Another hut that we can pop.
I'll begin as soon as we can decide on the start. We will all play 20 turns the first round, and then the normal 10 after that.
Also, the roster, so no one forgets:
player 1: Maquis --- Will start
player 2: Greyfox --- on deck
player 3: oldbustedjorn ---
player 4: eektor ---
player 5: sozopol ---
Alternate - (will join in when needed):
bobrath