VQ03 - Resource Collectors

how do we deal with barb city? Must we autoraze if it does not have new resources? Or we can attack and capture barb city at will?

Sine they attack us at random, barb cities are fair game. I consider we are always war with barbs, so we can attck them whenever we want. However, to keep a barb city, we must follow the variant rules.

Let's make sure we post the list of resources after each turnset like GreyFox did so we can keep track.

Yes, I like this idea, but I'll just say we don't have to always report it with our turnsets... only when we have secured another resource.
 
IT:

Build looks good, and I decide research is fine. Three turns until archery gets us defense (since we don't have horses for our UU - I never get horses with Cyrus, he's cursed I think) which will be good until barb axes.

I disband all our units and set research to chemistry... j/k

I spy a spot for city in the northeast that would give us clams and ivory but miss the rice. This would give us an excuse to settle a city to the northwest by the rice later. I'll try to get a dot map out the end of the turn.

Turn 1 (2360BC):

I go north with the scou.. WAIT - WHO GOT ALL MY SCOUTS KILLED :mad:

Turn 2 (2320BC):

Roosevelt adopts slavery which means he has metal *bling*

Turn 3 (2280BC):

Archery in, start mining.

Ah Whales!

whales8nc.jpg


Turn 5 (2200BC):

Where are you going hatty?

hatty6yc.jpg


Turn 6 (2160BC):

Yay! Creative + Stonehenge = mad pwn land

stonehenge8bz.jpg


I start a rax in Pers because we should be safe from barbs for a little bit and I can build an archer rather quickly if needed. Will switch at first sign of barbs. As we get nearer bronze working, I'll get another worker too.

What that? We only have one city? Hmm, I can get an archer in two and a settler in 8. I decide to go this route. We'll be safer with the one archer, and the rax can wait (I hope). I won't actually use the settler though, just get him (or her) ready with an escort. Then we'll dot map.

Turn 8 (2080BC):

Archer built -> settler (I know we could have chopped, but the other civs are close to us - plus it could be another 10 turns or so to BW)

Turn 9 (2040BC):

Mining in -> BW in 13 (OUCH)

Is it me or are we gonna be in trouble with tech real soon? I decide to go with BW over cottages because we can chop our way back into existence. Not to mention we are expansive, which is like having 4 extra trees in each city.

Turn 10 (2000BC):

Largest Civs:

largestcivs0zz.jpg


Judaism FIDAL.

Turn 11 (1960BC):

Bear is gone so barbs will show up soon.

Turn 16 (1760BC):

Settler in -> I want one more archer before another worker and chop city...
We win a barb fight west of hatty and are healing for 9 turns (ouch).

Turn 17 (1720BC):

We meet Vicky - and she is in second to last place.

I'm building various roads to important places because there is no sense improving now.

Turn 18 (1680BC):

Archer in, worker in 4 turns - which is exactly how many turns until BW!

Turn 20 (1600BC):

And thats it - nothing to harmful I hope.

Comments:

- I have a settler/archer NE near where I think we should settle, but left it for the team to decide
- A little :smoke: with regards to the worker. I started roading on a desert square, but should have mined the plains hill because it would give 4 hammers which would help building settlers/workers
- 2 Turns to BW, then I suggest Pottery then IW unless we have bronze close by.
- Remember to get fishing if we settle by clams.
- I think we are going to be playing tech catch up in this game for a while
- No more resources were gained so I didn't post the list

overview3cg.jpg


culturemap1lr.jpg


demos2ca.jpg


The Save:

View attachment 118415
 
vq03-dotmap.jpg


- blue dot - new resource: whale
Alternatively, can move one tile west to the hill for defence but loses the wine (which might be
a good thing <-- one more excuse to attack)

- orange dot - new resource: rice
Basically is to prevent expansion of Hatty towards us

- purple dot - new resource: gems
Alternatively, can move one dot west agressively to claim dye but loses gem

- grey dot - new reource: horse and gold
This is very agressive placement, but needed if we hope to get horses.
It is also a crappy site, so the only reason for settling here is for the horses
(and maybe perhaps gold). Don't worry, we are expansive, so we should win against
Toku in a cultural tug-of-war

- pink dot - new resources: banana and sugar
If we don't want (or couldn't have) grey dot and purple dot, then pink dot could be
moved one tile NW to claim the gold, gems, and extra sugar.
But quite frankly, I prefer to have grey and purple. :)
Also, the current pink dot would get rid of one jungle tile.

- green dot - new resources: clam and ivory
May want to delay hooking up ivory for excuse to attack Hatty
Can also move one tile north to claim additional stone and rice,
but must not hook the rice before founding orange dot
Note that if we want to squeeze one more city towards the southeast of our
capital, we should delay hooking up the clams at green dot

-
 
I agree we should probably go Green Dot since the settler is right there, but I also do like the idea of the Purple Dot + 1W aggressive option that GreyFox mentioned (getting dyes), because the idea of getting hemmed in scares me. If we do that though, we'd have to make sure that neither Hatty or anyone else cut us off by settling at Orange or Pink Dot. Another reason I like Purple Dot is the lake there.

Another thought: our commerce is dismal; I think OBJ is right about our tech problems. We have no rivers, no gold or other commerce resources, and no pottery yet... maybe we should get Fishing, that way we could work the lake squares around the city and get some coin that way? If we settle Green Dot, we'll need Fishing anyway as was pointed out.

Anyway, I think we are otherwise doing great. Looking forward to my first SG turn!
 
Actually if we are going agressively about settling, I am tempted to go grey first, blue, then green, sort of mark out the widest possible land that we wish to claim as our own.

But since settler is already at green, yes, agreed (albeit reluctantly), could go green first. But the next one should be grey, if toku haven't already blocked that out.

@oldbustedjorn: I doubt anybody could have produced a dotmap that is better than yours ... simplicity is best form of beauty, you know :lol:

-
 
After green dot, I think we should go for purple if its still available.

sozopol, would you like to swap with me? I don't think I'll be able to get to play my turns til tomorrow night.
 
OK, I'm going to bed right now, but I'll be happy to swap and play tomorrow morning and post the report, so I guess consider this my "got it."

I'll go for Green Dot and pick up Fishing before going for BW, how does that sound to everybody?
 
Alright, here's my report. I feel like a LOT happened, and I made a couple of big decisions and I hope I didn't completely :smoke: .

Pre-launch:
Persepolis is maxxed out on happiness, so that's a limiting factor. Switching to Slavery when BW comes in will allow us to whip and keep the pop down. Also, we have a stash of cash, but once we found another city we will start to bleed money, so our commerce needs to get going.

Turn 61, 1560BC:
You have discovered Bronze Working!
Worker finished in Persepolis.

:wow: Check out where the copper is:

1520-bronze.JPG


Three, all just outside the borders of Persepolis, and no where else on the known map! So, now what to build in the city next? I'm tempted to go for Pyramids, chopping away with the 2 workers, because that will help our culture expand to get all three coppers... and if we don't get it we will at least get a pile of gold for our efforts. In the end though, I decide to go with a settler, to quickly get a city at Orange Dot to get the copper. Also, not sure if Pyramids is worth using up all our chops.

Then, another :wow: . There's an Egyptian settler heading towards that very copper tile! (See in the screen, 2W 1NW of the copper.) Aagh. So I finally decide to go for the Pyramids after all, see where Hatty settles, then decide where to put the third city at that point. I'm seriously :( at this point.

Turn 62, 1520BC:
Pasargadae founded at Green Dot.

Turn 63, 1480BC:
The revolution has begun!!!
VQ03 adopts Slavery!

Turn 66, 1360BC:
You have discovered Fishing!
The borders of Pasargadae have expanded!

I followed the Egyptian settler around, harrassing them for several turns, until finally they settled here:

1360-helio.JPG


Could have been much worse. Now I'm thinking to put the next settler maybe 2 tiles south of the original Orange Dot, and between this new city and Persepolis, squeeze our culture into the copper tile... the copper would be in the fat cross of this new city. Meanwhile, I am chopping away near Persepolis.

Also, I decide to research Pottery, for cottages (and Granaries). Then IW.

Turn 68, 1280BC:
Hatshepsut converts to Hinduism!

BTW our long-lost warrior to the far west has found 1) one more copper, 2) Russia, and 3) Mali.

Turn 71, 1160BC:
The borders of Persepolis have expanded!

:thumbsup: Well how do you like that! Our capital's culture expanded, and :

1120-expand.JPG


The copper is OURS! (For the moment.) Bug off Hatty! :egypt: Are we a bunch of cultured MFs or what? I'm feeling better, and once Pyramids is built (by us or someone else) we can rush a settler out to this area and capitalize.

Turn 72, 1120BC:
Hatshepsut adopts Organized Religion!
VQ03's Warrior has defeated Barbarian's Warrior!

In the north, our guy took out a barb, and also Toku is expanding.

Turn 73, 1080BC:
You have discovered Pottery!
VQ03 has completed The Pyramids!

Woohoo!

1040-pyramids.JPG


BTW, I chopped a couple of forest in Persepolis borders, and a couple outside (SE). Another forest grew near Persy as well.

I begin research on Iron Working.

Turn 79, 900BC:
VQ03's Warrior has defeated Barbarian's Warrior!
While defending, your Warrior has killed a Barbarian Warrior!

This guy in the north has been busy.

Also, somewhere in the last few turns, I signed Open Borders with Hatty. Didn't see why not, really.

I also whipped a work boat in Pasargardae, so that's why it's back to 1 pop.

Finally, the new settler got built in Persepolis, and has just arrived in the spot I think the new city should be built. It's up to the group/next player to build it there or not.

875-settler.JPG


The game is saved in mid-turn; I'm pretty sure it's my 20th, but maybe I should have stopped one sooner to end on a round numbered year.

There it is, my first SG turn, and first report... the report is a lot of work! I can't believe how much time it took. Hope I didn't :smoke: these turns too much. I don't know if going for the Pyramids was a colossal waste of time/resources, but I'm hoping not. We are currently LAST in points, but it's tightly packed, I think once we build this next city we will shoot up.

concerns/loose ends:
-Our military could use some beefing up!
-I didn't revolt to Representation or any other civic yet, that should probably be done ASAP.
-The warrior to the north needs a promotion.
-Our commerce still sucks. Iron Working is a long ways away.

Also, a question: I used this eventlog tool that I downloaded, but it obviously is not the cool thing you guys have, which records builds, techs, etc. Which mod or tool is that, so I can use it for next time?
 
I think you did well! :thumbsup: great job getting the Pyramids.

I think we'd want to settle about where the settler is. One reason, we want to be careful with Hatty's culture (she's creative rememeber) she might be taking over that tile with the copper before too long. If we get a city there with the copper in the fat cross, we should be able to hold her off. This may have been her shot at getting copper.

We could still settle down at blue dot, since it would give us whales.

Of course, we could just let her have the copper, and then use it to declare war. Oh wait... she's got rice, so we can :ar15: anyways!

This puts eektor up, from the swap:


player 1: Maquis --- on deck
player 2: Greyfox ---
player 3: oldbustedjorn ---
player 4: eektor --- Up
player 5: sozopol --- just played (swap)

Resources Collection:
  • corn
  • stone
  • clams (maybe? did the workboat hook them up?)
 
Right, I forgot to list the resources... the clams are hooked up at Pasargardae, so your list is correct.

I figured the current location of the settler was a good spot because 1) we could use the copper right away, to bust out some better units (Persepolis is building a barracks) and 2) that copper seemed worth fighting for, since it may be Hatty's only shot at copper and I'd love to avoid or delay facing those chariots if we can help it (that is if we ever war against her). There is that other copper in the west but I bet Hatty won't get that.

BTW, some more screens:

the far west (copper, Russia, Mali, Barb city):

1040-farwest.JPG


and the east beyond Pasargardae:

1040-east.JPG


And here is our brave northern warrior fending off a barb, near Toku's new city (above Heliopolis):

1120-north.JPG
 
Sweet turns, good job with the pyramids.

Pyramids and 'Henge? Culture pwning going on here. Too bad hatty is creative or we would swallow that city quite fast.

I assume representation will be the civic for us, seeing that we lack on tech and our capital could probably run some specialists.

Settling in place is fine, as we can still go south with minimal overlap for the whales. Can we fit a city norh of hatty?
 
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