VQ03 - Resource Collectors

4th Turn: Turn 204 (1440 AD)

I :whipped: a few units, and kills an Egyptian Horse Archer heading towards our southern copper mine again.

IBT: an Egyptian Horse Archer suicide into Arbela
Swordsman defeats (4.08/6): Egyptian Horse Archer


5th Turn: Turn 205 (1450 AD)

- Suicide a newly whipped cat into the Japanese Stack outside our capital.
Catapult loses to: Japanese Swordsman (6.00/6)

IBT: The egyptian seems eager to suicide .. hey, if we are still trying to survive, what can make you try to suicide??? But I have no complains ...
Longbowman defeats (6.00/6): Egyptian Catapult
Swordsman defeats (1.20/6): Egyptian Horse Archer


6th Turn: Turn 206 (1460 AD)

- And things are basically a rinse and repeat of the following formula:
Code:
for (city=Persepolis; city<=Arbela; city++) {
   build(unit); 
   wait(1); // let the hammers accumulate for one turn
   whip(unit);
}

- The only exception is when I see this stack:

vq033-pasagadae-siege.jpg


No way I am going to hold that city, its gone. Thus I :whipped: the Longbowmen even when there is no hammer currently stored ...

- And sure enough, the IBT:

vq033-passagadae-lost.jpg


- Roosy must be :smoke:, he spend all his forces reducing Pasagadae to a single unit, and allow the Japs to simply walk in and take the city beneath Roosy's nose :lol: (<--- amazing isn't it? I can still laugh :lol:)

Pasargadae begins: Longbowman
Pasargadae finishes: Longbowman
Susa finishes: Catapult
Longbowman defeats (3.12/6): American War Elephant
Longbowman loses to: American War Elephant (4.64/8)
Longbowman defeats (3.96/6): American Maceman
Archer loses to: American Maceman (0.80/8)
Spearman defeats (1.48/4): American Knight
Longbowman loses to: American Knight (10.00/10)
Longbowman loses to: American Knight (6.20/10)
Longbowman loses to: American Knight (7.90/10)
Spearman loses to: Japanese Horse Archer (1.68/6)
Christianity has spread: Pasargadae
Pasargadae lost

And it was a struggle til the end without anymore city loses ...

Here is the situation:

At our capital Persepolis:

vq033-capital-siege.jpg


The rest are single unit, not stack. Shouldn't be a problem to hold it .... until Roosy arrives :eek:


Towards the West, at Susa:

vq033-susa-siege.jpg


All are single unit stack, no problem there. Seems like the English is here to protect us ... :lol:


And Finally, Going South, at Arbela:

vq033-siege-arbela.jpg

(EDIT: Same picture as Susa posted originally)

Only one lone Knight, should be able to make short work of it.


Autolog, if you want to read (absolutely no comments inserted, too focused on surviving ... )
Spoiler :
Turn 200 (1400 AD)
GreyFox: I turned off research to get money for upgrading ... not a time to be worrying abt research now!
GreyFox: Revolted to Police State (+25% military), Vassalage, Theocracy
Arbela begins: Axeman
Swordsman promoted: Combat I
Axeman promoted: Combat I
Archer promoted: City Garrison I

Turn 201 (1410 AD)
GreyFox: Vicky ask us to fight Cathy ... yeah, love to, but we are REALLY busy at the moment!

Turn 202 (1420 AD)
Persepolis finishes: Longbowman
Pasargadae finishes: Longbowman
Susa finishes: Longbowman

Turn 203 (1430 AD)
Persepolis begins: Catapult
Susa begins: Spearman
Longbowman promoted: City Garrison I
Longbowman promoted: City Garrison II
Longbowman promoted: City Garrison I
Longbowman promoted: City Garrison II
Longbowman promoted: City Garrison I
Longbowman promoted: City Garrison II
Pasargadae begins: Spearman
Spearman loses to: Egyptian Horse Archer (0.72/6)
Longbowman defeats (6.00/6): Egyptian Horse Archer
Persepolis finishes: Catapult
Pasargadae finishes: Spearman
Susa finishes: Spearman
Arbela grows: 6
Arbela finishes: Axeman
Longbowman defeats (4.32/6): Japanese Horse Archer
Longbowman defeats (5.22/6): Japanese Horse Archer
Longbowman defeats (2.34/6): Japanese Longbowman
Longbowman defeats (2.16/6): Japanese Axeman
Swordsman defeats (0.60/6): Japanese Axeman
War Elephant defeats (6.80/8): Japanese Axeman
War Elephant defeats (4.40/8): Japanese Axeman
Longbowman defeats (1.68/6): Japanese Spearman
Longbowman defeats (0.84/6): Japanese Spearman

Turn 204 (1440 AD)
Persepolis begins: Longbowman
Susa begins: Spearman
Spearman promoted: Combat I
Spearman promoted: Cover
Spearman defeats (2.72/4): Egyptian Horse Archer
Axeman promoted: Combat I
War Elephant promoted: Shock
Longbowman promoted: City Garrison II
Longbowman promoted: City Garrison III
Catapult promoted: Barrage I
Catapult promoted: Barrage II
Spearman promoted: Combat I
Spearman promoted: Cover
Pasargadae begins: Longbowman
Arbela begins: Longbowman
Persepolis finishes: Longbowman
Swordsman defeats (4.08/6): Egyptian Horse Archer

Turn 205 (1450 AD)
Persepolis begins: Catapult
Longbowman promoted: City Garrison I
Longbowman promoted: City Garrison II
Swordsman promoted: Combat II
Spearman promoted: Combat II
Catapult loses to: Japanese Swordsman (6.00/6)
Pasargadae finishes: Longbowman
Susa finishes: Spearman
Arbela finishes: Longbowman
Longbowman defeats (6.00/6): Egyptian Catapult
Swordsman defeats (1.20/6): Egyptian Horse Archer

Turn 206 (1460 AD)
Susa begins: Axeman
Spearman promoted: Combat I
Spearman promoted: Combat II
Spearman defeats (4.00/4): Japanese Chariot
Longbowman promoted: City Garrison I
Longbowman promoted: City Garrison II
Longbowman promoted: City Garrison I
Arbela begins: Longbowman
Pasargadae begins: Longbowman
Pasargadae finishes: Longbowman
Susa finishes: Axeman
Longbowman loses to: American Knight (1.20/10)
Longbowman defeats (1.44/6): American Knight

Turn 207 (1470 AD)
Susa begins: Catapult
Axeman promoted: Combat I
Axeman promoted: Shock
Longbowman promoted: City Garrison I
Longbowman promoted: City Garrison II
Pasargadae begins: Longbowman
Pasargadae begins: Longbowman
Pasargadae finishes: Longbowman
Susa finishes: Catapult
Longbowman defeats (3.12/6): American War Elephant
Longbowman loses to: American War Elephant (4.64/8)
Longbowman defeats (3.96/6): American Maceman
Archer loses to: American Maceman (0.80/8)
Spearman defeats (1.48/4): American Knight
Longbowman loses to: American Knight (10.00/10)
Longbowman loses to: American Knight (6.20/10)
Longbowman loses to: American Knight (7.90/10)
Longbowman defeats (6.00/6): Japanese Catapult
Longbowman defeats (3.84/6): Japanese Catapult
Longbowman defeats (6.00/6): Japanese Catapult
Spearman loses to: Japanese Horse Archer (1.68/6)
Christianity has spread: Pasargadae
Pasargadae lost
Longbowman defeats (5.10/6): Japanese Horse Archer
Longbowman defeats (5.10/6): Japanese Horse Archer
Longbowman defeats (0.60/6): Japanese Swordsman
Longbowman defeats (2.16/6): Egyptian Maceman

Turn 208 (1480 AD)
Susa begins: Spearman
Catapult promoted: Barrage I
Catapult promoted: Barrage II
Longbowman promoted: City Garrison III
Persepolis finishes: Catapult
Arbela grows: 5

Turn 209 (1490 AD)
Persepolis begins: Spearman
Catapult promoted: Barrage I
Catapult promoted: Barrage II
Catapult loses to: Japanese Horse Archer (0.90/6)
Spearman defeats (2.72/4): Egyptian Horse Archer
Arbela finishes: Longbowman
Longbowman loses to: Malinese Knight (10.00/10)
Longbowman defeats (5.64/6): Japanese Horse Archer
Longbowman defeats (1.74/6): Japanese Horse Archer

Turn 210 (1500 AD)
Spearman promoted: Formation
Longbowman promoted: City Garrison I
Arbela begins: Longbowman

- The save (who is the unlucky guy to be up?)
 
I have never seen four AI attack a human - thats insane. Whats even more insane is that neither nappy or monty are among them!!!

I think we have to learn to choose our friends and enemies earlier, without just expansion in mind. This is the second SG in a row that we've had multiple enemies and no good allies.
 
Yeah... I thoought I had the dogpile when Hatty declared on us... I had no idea Saladin and Roosevelt would do the same... I guess they smelled blood.

So how soon before Vicky and Cathy join the party?? :lol:


Oh, and here's the roster... good luck bobrath!

player 1: Maquis ---
player 2: Greyfox --- Just Played
player 3: bobrath --- UP! Clawing to hold on
player 4: eektor --- hoping for a turnset? if we last that long?
player 5: sozopol ---
 
:lol: @ the formula. I guess you know C/C++.

I definitely don't want to be in your shoes bobrath, but something tells me if I get a chance to go I'll be in a worse situation.
 
My god, that's horrible. So glad it wasn't me. (If it were we'd already be dead I'm sure).

LOL also at the C code, very clever.

I've never been dogpiled like this... heard of it, but never happened to me. I wonder why it did, in this case?
 
Lurker's comment:

This is one :crazyeye: situation you've got here. I'm gonna be lurking and learning from what you do to save yourself
 
Well, we're still alive. Only have two Civs still at war with us, and one is the very managable Hatty. Course the other is Roosevelt :mad:

I used our Great Engineer to complete Machinery. Too bad we have no iron for crossbows...

I didn't do much in the way of screen shots, cause losing battles just aint' fun stuff to watch (or rewatch). I did whip units at every chance possible.

Vicky won't do anything until her war with Catherine is over, and she's not in any rush to do that apparently.

Tokugowa was bought off on turn 0 for Drama and CoL.
I then converted to Judaism to get Mansa happy (and willing to talk to us).
In 1510 Perseoplois held off an amazing stack of units and was left defended by one swordsman at 0.2 health!!! I thought I might be able to hold onto it as only a few weakened units were left nearby and I had an archer coming off the whip. No such luck, Roosevelt took Perseoplois from us (after Mansa softened us up).
In 1530, Mansa is finally willing to talk to us and will trade Susa for peace. Since he has no units close by, I hold off (Hatty will declare peace for Arbela - pfft).
In 1540 Heliopolis Revolts, but Susa is surrounded and will fall next turn, so I give it to Mansa for peace. The defenders are quickly shuffled to Arbela. Hatty will no longer off peace.

Where we're at:
civ4screenshot00017du.jpg

So short term we're just fine. No idea where Roosevelt's (has to be coming) stack is, but its ok for now. Roosevelt will probably never be willing to talk to us, and Tok will prolly redeclare in the coming turns - can probably bribe him off with more techs as he is still behind a bit. Might want to consider doing that, just to make him more willing to attack someone else with better tech.

civ4screenshot00020ee.jpg


And here's all the love:
civ4screenshot00058az.jpg


Spoiler :

Turn 210 (1500 AD)
User comment: We can buy peace with Tok for Susa and peace with Hatty for Arbela... SIGH
Tech learned: Machinery
Research begun: Engineering
User comment: GE gives us Machinery...
Swordsman promoted: Combat I
Swordsman promoted: Medic I
User comment: Buy peace with Tok for Drama and CoL
User comment: Roosevelt and Mansa won't talk to us tho...
User comment: We need Vikcy to leave Catherine alone... then she'll jump in.
Persepolis finishes: Spearman
Susa finishes: Spearman
Longbowman defeats (4.92/6): Malinese Knight
Longbowman loses to: Malinese Maceman (0.64/8)

Turn 211 (1505 AD)
Persepolis begins: Longbowman
Susa begins: Spearman
User comment: Convert to Judaism to maybe get Mansa Happy with us.
Spearman promoted: Combat I
Spearman promoted: Combat II
Spearman promoted: Combat I
Spearman promoted: Combat II
Longbowman defeats (6.00/6): Malinese Catapult
Longbowman defeats (3.30/6): Malinese War Elephant
Longbowman defeats (1.44/6): Malinese War Elephant
Longbowman loses to: Malinese Pikeman (0.96/6)

Turn 212 (1510 AD)
Spearman defeats (0.80/4): Egyptian Horse Archer
Persepolis finishes: Longbowman
Arbela finishes: Longbowman
War Elephant defeats (6.56/8): American Knight
War Elephant defeats (3.52/8): American Knight
Longbowman defeats (4.86/6): American War Elephant
Spearman defeats (0.64/4): American Knight
Spearman loses to: American Knight (6.30/10)
Longbowman loses to: American Maceman (3.68/8)
Swordsman defeats (0.24/6): American Pikeman
Longbowman defeats (1.02/6): American Pikeman
Spearman loses to: Malinese Knight (10.00/10)
War Elephant loses to: Malinese Pikeman (3.48/6)
Spearman loses to: Malinese Horse Archer (4.56/6)
Longbowman loses to: Malinese Maceman (1.84/8)

Turn 213 (1515 AD)
Persepolis begins: Archer
Longbowman promoted: City Garrison I
User comment: well... Perseopolis holds on .... BARELY
Persepolis finishes: Archer
Archer loses to: American Knight (6.80/10)
Swordsman loses to: American Knight (8.20/10)
Christianity has spread: Persepolis
Persepolis lost

Turn 214 (1520 AD)
User comment: And down goes Perseopolis to the combined attacks of Roosevelt and Mansa... (America captures)
Arbela finishes: Library
Longbowman defeats (1.92/6): Malinese Knight
Longbowman defeats (1.92/6): Malinese Knight
Longbowman loses to: Malinese Knight (5.80/10)
Spearman loses to: Malinese Knight (1.60/10)

Turn 215 (1525 AD)
Susa begins: Archer
Arbela begins: Archer
Longbowman promoted: City Garrison III
Swordsman defeats (3.84/6): Egyptian Pikeman
Axeman loses to: Egyptian Catapult (4.00/5)
Axeman loses to: Egyptian Catapult (1.00/5)
Archer defeats (3.00/3): Egyptian Catapult
Arbela finishes: Archer
Spearman loses to: Malinese Maceman (4.64/8)

Turn 216 (1530 AD)
Arbela begins: Longbowman
Archer promoted: City Garrison I
Archer promoted: City Garrison II
User comment: Mansa will do peace if we give him susa...
Arbela grows: 3
Longbowman defeats (0.30/6): Malinese Knight
Longbowman defeats (4.98/6): Malinese Horse Archer

Turn 217 (1535 AD)
Longbowman promoted: City Garrison II
Axeman defeats (4.15/5): Malinese Pikeman
Axeman loses to: American Knight (10.00/10)
Longbowman defeats (0.12/6): Egyptian Knight

Turn 218 (1540 AD)
User comment: Heliopolis wants to rejoin us.... SIGH
Christianity has spread: Susa
Susa lost
Catapult loses to: Egyptian Horse Archer (4.98/6)
Swordsman defeats (3.48/6): Egyptian Horse Archer
Longbowman defeats (2.64/6): Egyptian Horse Archer

Turn 219 (1545 AD)
Longbowman promoted: City Garrison II
Swordsman promoted: Medic I
User comment: We can't buy peace with Hatty now... but that's ok!

Turn 220 (1550 AD)


I did my part, now you get to rebuild us! ;)
 
Pretty good turns, bob. Good call on changing the religion ... I was hesitating abt that, because arbela was the only city with Judaism, if I changed at that time, we would only enjoy one-third the benefit of theocracy.

I see now we have escalated to an OCC. eh? :lol:

eektor, its you turn now, teach the egyptian some lessons ...

-
 
sgrig said:
lurker's comment:
Is the VQ series cursed or something? :devil:

Perhaps, perhaps: Must be the Chilli. Should have use garllic as icon instead :lol:

VQ01 - Captain went MIA -- not that bad, we go on very well
VQ02 - 1961 AD Lost
VQ03 - I think we won't see the 20th century :lol:

-
 
I always wanted to play an OCC...

Got it. I'll play either tonight or tomorrow.

Oh and yes I agree we should change the icon for VQ04. Besides I don't really like chilis anyways :D
 
Well that was an interesting and pretty quick turnset. Sorry guys not much I could do. Here it is:

Preturn: 1550 AD
It's all about survival and making peace with the Americans. The Egyptians aren't too much of a threat. In fact they will give our longbowmen some much needed xp.

Turn 4: 1570 AD
Roosevelt will talk, but won't make peace.

Turn 5: 1575 AD
Whipped a longbowmen. Started another longbowmen.

Turn 8: 1590 AD
Our main longbowmen just accumulated 17xp. I gave him the guerilla promotion for hill defense (+20%). It already has city defense 3. This unit is awesome, it can take out knights easily and possibly handle calvary. Let's hope we don't lose this unit. Oh yeah the modifiers for the unit is 100% city defense and 40% hill defense. Our city is on a plain hill too.

Must have missed the message, but Catherine is destroyed.

Turn 10: 1600 AD :eek: Victoria declared war on us. Not good at all.

After turn comments: We are building a longbowmen, but we might want to build wall, castle, and barracks. Not sure what happened to my screenshot but I'll reload save and post a screenshot.

Oh check out the turnlog no losses.
Turn 220 (1550 AD)
Longbowman defeats (2.94/6): American Knight

Turn 221 (1555 AD)

Turn 222 (1560 AD)
Longbowman defeats (6.00/6): Egyptian Knight

Turn 223 (1565 AD)
Arbela grows: 4
Longbowman defeats (3.96/6): American Knight

Turn 224 (1570 AD)
Arbela finishes: Longbowman
Longbowman defeats (5.10/6): Egyptian Catapult
Longbowman defeats (5.82/6): Egyptian Pikeman


Turn 225 (1575 AD)
Arbela begins: Longbowman
Longbowman promoted: City Garrison I
Longbowman defeats (2.16/6): Egyptian Knight
Longbowman defeats (3.48/6): Egyptian Maceman


Turn 226 (1580 AD)

Turn 227 (1585 AD)
Longbowman defeats (4.86/6): Egyptian Knight

Turn 228 (1590 AD)
Longbowman promoted: Guerilla I
Longbowman defeats (4.08/6): Egyptian Knight

Turn 229 (1595 AD)

Turn 230 (1600 AD)
 
OCC-defenses.JPG

Um ... notice that Catherine is eliminated and we are at war with Roosevelt, Victoria, and Hatty.
 
Vicky prolly came after us because of the religious differences. Ah well, just means you could now reload this game as VQ04 since *everyone* has gone to war with us in it!
 
Glad to see we are stll surviving with OCC, and 3 AI at war ... :) I knew vicky would be on us once she eliminated her worst enemy Catherine.

With no metal and food reourses, we can't possible whip much more ... there will be a blood bath ...

WHo's next? ... EDIT: checked, its sozopol, good luck!

-
 
Back
Top Bottom