GreyFox
Make it so ...
Forgot the logging is not working with VQ05
... so this report is gonna to be based on memory and pictures.
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First off, we have 3 areas that may still see foreign incursions:
First Area:
This is solved with Valla-whatever in 1940:
Yes, bob, its a crappy city, but its purposeis only to deny AI of any land in New World, and also create a canal.
Second Area:
This is solved with Largono in 1935:
Third Area:
I've made no attempt at solving this, thinking that our cultural expansion should solve it on its own, but at the end of my turnset, I re-examined it, and now I think I made a mistake. Suggest next player to build two more settlers to fill up the space.
Why two?
Because I would suggest razing Macau:
Its too crppy. Raze it of it flips and build another city 1 tile east of it.
The rest of my turnsets are basically military builds and missionaries builds. I did build the Mahabodhi:
With Wall street and all that, each city converted to Hin/Bud would net us 3 gold. So, spam the two religions, guys. For that, I have a transport (yes, I upgraded a couple of galleons to transport) arriving at the new world with 2 Hin Miss and 2 Bud Miss.
Research wise: we got refirgeration:
I set us on the path to radio. May be a
, I was thinking of building a broadcast tower tof urther augment our culture in the border city.
Relationship wise, made a deer to sheep trade with Mansa, and rise the prce of some of our items sold to JC and Mansa. Keep checkin the trade every 5 turns or so, grab any extra gold. On a related note, JC asked us to change civics:
Nope, can't do that.
I don't think Awil will flip, so be prepared to go to war with Mansa. JC's city would definitely not flip, so it must be taken by force. For that, I have built us a fe wtanks in the New world, and lots of tanks in the old world. Keep pumping up out tanks in the New world, and I suspect we should be able to declare on JC in the next decade or so.
In fact, I will suggest a massive military builds in preparation for Mansa as well. You may try to flip Awil, but I really think that is unlikely.
One more thing, I have build us the globe theatre somewhere near the chinese border, in attempt to grab back some of the 2nd tier tiles.
A great scientists is borned. I was contemplating of starting an academy in Pasaegarde (that's why he is there), but figured that the amount of beakers added by the Academy 50% of raw 42 beakers = 21, is the same as if we join him to our oxford university city +6 beakers + 225% = 21. Both are pathetic (assuming we have 110 turns left, 21 beakers will only bring us 2300 beakers, same as if we have him learn us a tech. I rather save him for a GA.
Seezachsiwm is up!
And here is your world to play with:
>>>> Save 1940AD <<<<

--
First off, we have 3 areas that may still see foreign incursions:
First Area:

This is solved with Valla-whatever in 1940:

Yes, bob, its a crappy city, but its purposeis only to deny AI of any land in New World, and also create a canal.
Second Area:

This is solved with Largono in 1935:

Third Area:

I've made no attempt at solving this, thinking that our cultural expansion should solve it on its own, but at the end of my turnset, I re-examined it, and now I think I made a mistake. Suggest next player to build two more settlers to fill up the space.
Why two?
Because I would suggest razing Macau:

Its too crppy. Raze it of it flips and build another city 1 tile east of it.
The rest of my turnsets are basically military builds and missionaries builds. I did build the Mahabodhi:

With Wall street and all that, each city converted to Hin/Bud would net us 3 gold. So, spam the two religions, guys. For that, I have a transport (yes, I upgraded a couple of galleons to transport) arriving at the new world with 2 Hin Miss and 2 Bud Miss.
Research wise: we got refirgeration:

I set us on the path to radio. May be a

Relationship wise, made a deer to sheep trade with Mansa, and rise the prce of some of our items sold to JC and Mansa. Keep checkin the trade every 5 turns or so, grab any extra gold. On a related note, JC asked us to change civics:

Nope, can't do that.
I don't think Awil will flip, so be prepared to go to war with Mansa. JC's city would definitely not flip, so it must be taken by force. For that, I have built us a fe wtanks in the New world, and lots of tanks in the old world. Keep pumping up out tanks in the New world, and I suspect we should be able to declare on JC in the next decade or so.

In fact, I will suggest a massive military builds in preparation for Mansa as well. You may try to flip Awil, but I really think that is unlikely.
One more thing, I have build us the globe theatre somewhere near the chinese border, in attempt to grab back some of the 2nd tier tiles.
A great scientists is borned. I was contemplating of starting an academy in Pasaegarde (that's why he is there), but figured that the amount of beakers added by the Academy 50% of raw 42 beakers = 21, is the same as if we join him to our oxford university city +6 beakers + 225% = 21. Both are pathetic (assuming we have 110 turns left, 21 beakers will only bring us 2300 beakers, same as if we have him learn us a tech. I rather save him for a GA.
Seezachsiwm is up!
And here is your world to play with:
>>>> Save 1940AD <<<<