Turn 4 -- 1828 AD (continued)
JC has a HUGE stack in Shanghai.
Turn 5 -- 1830 AD
Barb Mace attacks Vandal, defeated by Rifle.
Tartar already has a courthouse!

Starts Barracks.
Mansa put Awlil where I thought he would. Well, War is inevitable.
Turn 6 -- 1832 AD
JC demands I cancel deals with Qin. I can't do it. I trade him Clams because he's now annoyed.
Qin has Infantry
Turn 7 -- 1834 AD
Our Cavalry kills a Barb Longbow and a Mace before succumbing to another Longbow
Barcelona: Market > Rifle
Cordoba: Settler > Cavalry
Pasargadae: Observatory > Grenadier
Susa: Bank > Cavalry
Circassian has converted to Hinduism.
Salamanca is built. Starts Courthouse.
Turn 8 -- 1836 AD
Persepolis: Market > Rifle
Santiago: Barracks > Cannon
Barbs now have Grenadiers
Turn 9 -- 1838 AD
Qin wants us to declare on JC ... umm, have you seen the stack they have in Shanghai?!?
Madrid: Cavalry > Rifle
Toledo: Cavalry > Harbor
Vandal starts Courthouse
Carib starts a Granary
Turn 10 -- 1840 AD
Cannon kills a Barb Longbowman (he attacked me).
Communism comes in. I start Corporation due in 2. I see if I can swap for anything with Mansa, but the only thing he'll trade is Corporation. Next player can trade for it if they want.
I don't revolt to State Property because I wanted the team to discuss all Civics choices. But we should do State Property.
Cannon attacks Warrior guarding a hut, 2 more warriors pop out. I think the Cannon will survive ...
Ok, the Southern continent looks clear of Barbs. Northern continent looks like it only has one city left, and it wasted a lot of it troops attacking our approaching troops. That said, I think I've done a lousy job of troop arrangement on both landmasses, hopefully the next player can rectify.
Bobrath will be happy to know there's a galleon with a settler heading to the new world...probably should settle near Awlil. I haven't seen anyone else try to settle the New World (Qin and JC too distracted fighting each other?)
We still have half the power of Qin and JC. I know we're trying to focus on the variant, but I recommend military builds. We need to get Assembly Line so that we can have Infantry. We probably would be better off trading Communism for Corporation and start the Steam Power research.
Don't forget to revolt to State Property!
Here's the Save:
http://www.civfanatics.net/uploads11/VQ05_AD-1840.Civ4SavedGame