Flight Check: 1 city, 3 population, settler due in 1, 2 warriors in capital, 1 warrior & curragh exploring, met 3 Civs. Port- Up BW, Pt, & CB. Has 4 cities & 45g. Amer- Up BW, Pt, & CB. Has 3 cities & 25g. Iroq- Up BW, Pt, CB, & WC. Has 3 cities & 35g. BUT is down Masonry.
Trade Iroquois Masonry for WC & 20g.
Trade Abe WC & 78g for Pottery & CB.
Trade Portugal WC for 45g.
End result: 3 techs for 13g.
Change Carthage to a granary.
Send both warriors out scouting(we need to reveal the NW terrain BAD.)
Increase entertainment to 20%.
1- Scouting, spot some nice terrain to the north.
Abe & Haiwa are up BW, Henry has BW & Myst.
2-
3- Worker starts chopping game tile.
4- Meet the Celts, who have a city 4 tiles from our border.
Hes has BW, Wheel, 0g, & 2 workers. He doesnt know Masonry or the Alph yet. The workers make me thing that hes already at war with someone. Good news!!
Trade him Alph & Mas for BW & 2 slaves.
IT- Carthage: Gran>Set
5- Japanese warrior shows up outside our border. Hes got TW & 45g, but is down Mas & Alph.
Everyone else now has TW except Abe & Haiwa.
Trade him Mas & Alph for TW & 45g
Trade Abe TW for 129g.
We just happen to have horses inside our border![dance]
Slaves move over to start connecting them.
Hiawa is down TW, but has nothing to trade for it.
Port & Celts have Myst, but noone else has anything to give making brokering it pointless.
6- Worker finishes his forest chop, taking 2 turns off our settler. Starts irrigating game.
Find the Iroquois border WAAAAY to the south.
Henry & Brennus both want 1gpt & 280g for Myst.

Spot some furs 5 tiles outside our border to the SW.
7-
8- Carthage builds Settler>warrior (for MP duty)
Two more slaves come on the market(1 from Jap & 1 from Abe), but their not worth the 120g each they want for them.
Lux back to 0.
9- Worker finishes iragating, starts a road.
Settler is heading for the bend in the river to the SW, between the 3 BGs.
10- Pop grows, war due in 1, growth in 3. Increase ent to 10% to keep everyone happy till our MP is produced.
A Celtic warrior/settler pair are in the neighborhood of our furs. Looks like were beat to them.
Slaves start roading our horse tile.
Nothing new on the Diplo front.
**End o turn Report**
*I think we should start land grabbing as fast as possible. Were pretty cut off to the N & W, drop a good city in each direction then well start expanding south as fast as possible.
*I was planning on the settler taking 1 step SW, then settling there.
*Unfortunately those furs are the only luxuries Ive seen so far, well have to rely on MPs & the slider for a bit till we can take them from the Celts.
*I woulndn't worry too much about our lack of troops........ yet. I don't see us getting attacked till the land grab is over.
Good luck!
save
[btw- I almost forgot...................... Got it!]