T8 (90)- Move troops outside Utica.
Rush a horse in Leptis Magna to deal with the galley.
IT- Im wearing out my dancing shoes in this one.[dance]
Scandanavian galley drops off a sword, then leaves. Another one shows up right behind it.
Germans start Sistine.
T9 (70)- Lose a horse, two more retreated but
(and yea, thats a Numid taking the city

)
El Horse is killed attacking Scand Sw, -3hp but he promotes.
V Horse kills the sword off flawlessly.
Rush a Numid in Hippo in preparation for my march on Camolodunum.
IT- Brenius comes asking peace for only 40g. Should have offered that 6 turns ago and youd still have 2 of your cities.
People start building Leos.
T10 (50)- The best news Ive seen all day. We dont even have to go to war for iron! (but it might cause a war)
When the temple completes & our borders expand it will push back the Japanese borders capturing the Iron peacefully.
Start marching on Camolodunum.
Hope you guys dont mind, Im going to take a couple extra turns to see the campaign to the end. Ill play a few less next turn.
IT- Vikings ask all our dough/gpt for peace. Keep dreaming.
In a glaring oversight Theveste riots. Doh!
T11 (30)- Troops continue moving in for the kill.
Horse retreats from a spear in our territory, -1hp.
IT- Sure, we start beating up on the Celts & everyone takes notice. Russia asks for all our dough for peace. Again NO!
T12 (10)- Unfortunatly Salvation?? and another horse dont live to see us walk into the city. Comes complete a matching pair of furs & resistors. But in good news, the Celts were kind enough to stock it full of 4 slaves & we get 2 of our workers back.
Archer picks off that spear that got lost in our land, -1hp.
IT- Scandinavia dumps off a Med Inf on our shores.
T13 (10AD)- Elite Horse kills him as soon as he touches ground.
Final phase of my personal mission set to complete next turn.
IT- Japan & Portugal sign an alliance against the Incans.
Incans start Knights Templar & Leos. You picked a bad time to tie up two core cities.
Japan & America sign an alliance against the Incans. What a war torn world we live in, at least it will help us catch up in techs.
Iroquis galley appears next to our coast.
Numid takes out an Gallic, in the first counter attack weve seen in a long time.
Carthage completes its marketplace. Im happy to say I didnt have to change any of my wishful thinking builds.

Carthage starts Hero Epic.
T14 (30AD)- Lose an archer & 2 horses but
..
I raze the city to give Sabratha some breathing room.
**Finally End of Turn Report**
*Military Report: 1 settler(still chilling in our capitol), 7 workers(& 14 slaves), 5 warriors, 2 archers, 5 horses, 6 cats, 14 numids, & an army.
*Celts are willing to give up all their money for peace(10g 0gpt). However theyre up Republic & Monarch which he doubts theyd accept. Our army is
STRONG compared to them.
*The problem is that they were doubtful before I razed that last city. I thought theyd defiantly cough up at least one of those techs for peace, but no dice. I started preparing for peace and a government change. Its up to you if you want to make peace yet, or keep punishing them. Keep in mind Japan is also at war with them so we have an ally without an alliance, but whatever we dont get Japan might.
*With the need for constant reinforcements I wasnt able to hold down our southern cities after moving troops out of them. We need some Numids down there, its only a matter of time before we see some Iroquois troops stomping through American lands after us.
*An Iroquois galley is about to drop off a unit or two next to Leptis Magna, I have an warrior & El horse there. Theres also an El horse that will be 1hp away from full strength next turn in Camolodunum.
*After you get rid of the resistors in Camolodunum, please please please starve it down.
Good luck!
SAVE