Nathiri
Commander
'When Aahnacet Calls' (WAC) is a new wave-based defense mod that has been in the works since 2 years ago but I took a long break after it was 90% complete. Recently, I've patched the remaining parts and have now given it out to testers, as I need as much feedback as possible to make it the most challenging and fun wave-based mod it can be. Discussion for it will be here. I will also provide the download link here for any others who wish to help test.
Story:
The empire of Raonas (from my mod, Thelen Epres Mrel) has grown too large and different ideologies have created factions. Two rebellions have since occurred in the empire and the two new kingdoms are on the brink of being quelled. The player(s) will take control of these two new civs and maintain independence from the empire.
The Basics:
Cities are pre-placed with no opportunity to build more, but there is plenty of work to be done. As they are designed to cooperate, it was originally intended to be primarily played as a 2 player multiplayer, but it is playable singleplayer just you have a less cooperative AI teammate. This doesn't mean the AI teammate isn't a necessity to have however. The AI is of course very single-minded, so you have a large part to play in how your AI teammate lives and how much pressure is put on him. It would be in your interest to keep your trade route active in order to trade resources (and also perhaps some AI manipulation
), which is needed for a variety of reasons.
Similar concepts are carried over from Nelthelrinae mod like economy, but reinvented. Warfare is also different. There are a variety of siege units and different movement rates for units. Wall units also exist for every city.
Despite there being no expansion phase, there are plenty of tough choices to make over a series of a small amount of turns. The mod's duration is only 100 turns, but even I have not made it that far quite yet.
There are a few methods victory:
Prestigious Affinity Victory - basically a 1 wonder space race, but it requires resources from your "friend" located at the end of the tech tree.
Provincial Unity Victory - requires you to retake just 1 city from the empire. This option is here, but I would not recommend you push for this on your first playthrough.
Iron Defense Victory - requires you to just last 100 turns, which also achieves "Unity".
Attrition Victory - requires you to obtain trophies from battle and take them back to your cities.
^^{EVENT CALENDAR}
^{Preparation} = [Turns 0-10]
^{Rebellion} = [Turns 10-20]
^{Claps of War} = [Turn 20-30]
^{Clash at Bloody Rock} = [Turns 30-40]
^{Tyreneh's Campaign} = [Turns 40-50]
^{The Mountain Campaign} = [Turns 50-60]
^{Triplestream} = [Turns 60-70]
^{Iron Against Terek} = [Turns 70-80]
^{Battle of the Kings} = [Turns 80-90]
^{The Final Push} = [Turns 90-100]
In this scenario, there are 9 main events and two side ones. The two side events appear after [Clash at Bloody Rock]. One event is called Norin's Landings and this refers to prevalent coastal invasions by the Imperials. The second is called Mercenaries! and refers to foreign, payed, troops launching skirmishes on your borders.
The timing of the events are varied, but should happen within this time frame. However, you will continue to receive enemy troops at any point in the game that are not associated with an event.
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Download Link: https://drive.google.com/file/d/1WzoinJM3x1b-_5JZB433RDOapFmgsFX9/view?usp=sharing (Updated with 1.1 files Oct 29, 2020)
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Remember to check the labels.txt. The Steam version is active by default, but there is a Disc one in the Text folder.
- I find it difficult to decide which to activate. I primarily use my steam copy and the steam version is very popular among newer players. It might be true that many modders and older players have stuck with the disc copy or GOG, but I don't think it particularly matters which one is activated, as it could be a problem for any user at any time, since many players have both copies and might use both. It probably is something that is now one of the first things checked for any downloaded mod.
Story:
The empire of Raonas (from my mod, Thelen Epres Mrel) has grown too large and different ideologies have created factions. Two rebellions have since occurred in the empire and the two new kingdoms are on the brink of being quelled. The player(s) will take control of these two new civs and maintain independence from the empire.
The Basics:
Cities are pre-placed with no opportunity to build more, but there is plenty of work to be done. As they are designed to cooperate, it was originally intended to be primarily played as a 2 player multiplayer, but it is playable singleplayer just you have a less cooperative AI teammate. This doesn't mean the AI teammate isn't a necessity to have however. The AI is of course very single-minded, so you have a large part to play in how your AI teammate lives and how much pressure is put on him. It would be in your interest to keep your trade route active in order to trade resources (and also perhaps some AI manipulation

Similar concepts are carried over from Nelthelrinae mod like economy, but reinvented. Warfare is also different. There are a variety of siege units and different movement rates for units. Wall units also exist for every city.
Despite there being no expansion phase, there are plenty of tough choices to make over a series of a small amount of turns. The mod's duration is only 100 turns, but even I have not made it that far quite yet.
There are a few methods victory:
Prestigious Affinity Victory - basically a 1 wonder space race, but it requires resources from your "friend" located at the end of the tech tree.
Provincial Unity Victory - requires you to retake just 1 city from the empire. This option is here, but I would not recommend you push for this on your first playthrough.
Iron Defense Victory - requires you to just last 100 turns, which also achieves "Unity".
Attrition Victory - requires you to obtain trophies from battle and take them back to your cities.
^^{EVENT CALENDAR}
^{Preparation} = [Turns 0-10]
^{Rebellion} = [Turns 10-20]
^{Claps of War} = [Turn 20-30]
^{Clash at Bloody Rock} = [Turns 30-40]
^{Tyreneh's Campaign} = [Turns 40-50]
^{The Mountain Campaign} = [Turns 50-60]
^{Triplestream} = [Turns 60-70]
^{Iron Against Terek} = [Turns 70-80]
^{Battle of the Kings} = [Turns 80-90]
^{The Final Push} = [Turns 90-100]
In this scenario, there are 9 main events and two side ones. The two side events appear after [Clash at Bloody Rock]. One event is called Norin's Landings and this refers to prevalent coastal invasions by the Imperials. The second is called Mercenaries! and refers to foreign, payed, troops launching skirmishes on your borders.
The timing of the events are varied, but should happen within this time frame. However, you will continue to receive enemy troops at any point in the game that are not associated with an event.
------------------
Download Link: https://drive.google.com/file/d/1WzoinJM3x1b-_5JZB433RDOapFmgsFX9/view?usp=sharing (Updated with 1.1 files Oct 29, 2020)
------------------
Remember to check the labels.txt. The Steam version is active by default, but there is a Disc one in the Text folder.
- I find it difficult to decide which to activate. I primarily use my steam copy and the steam version is very popular among newer players. It might be true that many modders and older players have stuck with the disc copy or GOG, but I don't think it particularly matters which one is activated, as it could be a problem for any user at any time, since many players have both copies and might use both. It probably is something that is now one of the first things checked for any downloaded mod.
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