Wang's Killing Fields (IMM Always War)

@BurN I find the idea of settling trap city for been invaded by overseas guys tricky. Here is how Snaaty's described it in previous AW immortal thread.

I would recommend that entire thread. Lots of stuff about overall AW strategy.

I'd also suggest this thread, which unfortunately seems to have lost the last save and is still lacking an end :mischief:
 
@Izuul

1800 AD is probably a little conservative. 1880 AD might be the cut-off point, unless the global tech pace is severely lagging.

Basically, you need enough time to build a navy (Destroyers/Battleships/Carriers/Transports) and a modern army (Tanks/Mech Infantry/Fighters) before the tech leader can launch his or her spaceship.

Losing Workers really hurts, because TOC will send Fighters your way soon and start wrecking your resource tiles (luckily, they don't seem to target Towns, unless those Towns are built on top of a resource :crazyeye:). In my last test game, I got a good lesson in Worker turn management after Steam Power (let me see... three Workers are needed to build a camp; four are needed to irrigate; three are needed to build a pasture; seven to build an Oil Well; three to mine a tile.)

Edit: I haven't encountered Nukes in AW, so I don't know how they affect start/finish dates.
 
I need to post a shout out to Nebuchadrezzar II the Great who should be made king of my empire, and who also just became a Rifleman! I thought for sure he was going to die to that German stack in 1645 AD, but he seems to be incredibly difficult to kill. The only reason I'm still alive in this game is because 90% of the units that I've killed have all died attacking the same city. If the AI had one ounce of creativity they could have gutted me.

Spoiler :

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Heres my 1160 BC

Spoiler :

I lost one of my 2 W2 warriors so lost a bit of the choke on the AIs and Qin seemed to be escorting his workers!@ But second city was gold and I skipped oracle techs going straight for elepult. Capital will go *archers/hwachas and I'll see if I can get the northern ivory, but if not I grab the western and then *elephants soon.

EDIT - stonehenge went in 2520 for fail gold which helped the research as well.

Civ4ScreenShot0184.JPG



Save: https://dl.dropbox.com/u/68321241/civ/WAW BC-1160.CivBeyondSwordSave
 
Doshin, I think you'll do far better with the more aggressive expansion and then backfilling. You should really grab the gems/ivory/rice spot just past the gold spot, too. In my game the ivory to the north gets pillaged but because of the western city I never lose the resource.
 
Doshin, I think you'll do far better with the more aggressive expansion and then backfilling. You should really grab the gems/ivory/rice spot just past the gold spot, too. In my game the ivory to the north gets pillaged but because of the western city I never lose the resource.

I was afraid to settle that far away, but with all of the heat being directed at the wheat/horse/ivory city to the north, it probably would have been pretty safe. Alex eventually settled that one in my game, and then i took it from him.
 
Another tip that I wish I`d thought of a number of turns ago: With combat I and II HAs showing up, but still no superdefender, it makes sense to promote at least 2 archers in the blocking city to CGIII instead of drill, with HAs and chariots being immune to first strikes. This will also preserve your drill III-IV archers for the swords and catapults and such.
 
@Izuul

Nebuchadrezzar is now in post #2 as the current top GG.

Rifles get a bonus against Mounted units, and Cavalry no longer ignore first strikes, so he should be safe now until Tanks. I always feel palpable relief when I reach that point. :D

@ben-jammin

Yeah, I probably should have put a small note regarding CG to counter early HAs into my initial post.
 
1080 BC - 250 AD (T73-T125)

Before Axes arrive, I manage to sneak up on a few more Workers:

Spoiler :
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One WWII Warrior made it back to base, and I upgraded him to an Axe. He continued to choke the Chinese until 250 AD, when he finally succumbed to a Chariot.

Someone should really write a strategy guide about stealing Workers. :D

City #4 will serve as my northern block. This is settled in 700 BC, T87:

Spoiler :
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City #5 fills in the Pig/Corn/Floodplains spot, settled 500 BC, T95:

Spoiler :
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City #6 claims the western Elephants and Gems, settled 200 BC, T107:

Spoiler :
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With six cities, I felt the Hanging Gardens was a good build. The wonder costs 150 :hammers:, and a pop whip with Slavery is worth 30 :hammers:, so even if we ignore the health bonus (and the immediate ability to work extra tiles), I gain 30 hammers:

Spoiler :
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This led to unhappiness in my capital. It didn't matter: my second GPerson, generated in 350 BC (T101) had been a Great Prophet:

Spoiler :
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The Science slider was raised to 100% and I teched from Polytheism ---> Monotheism ---> Meditation ---> Priesthood. In 225 BC, two turns before the Hanging Gardens came in, I bulbed Theology:

Spoiler :
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The free Missionary was sent to my capital. With the HG growth, I make Christianity the state religion, giving me one turn of Anarchy:

Spoiler :
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The Missionary then spread Christianity to the capital, doing away with the unhappiness.

The war front was surprisingly quiet during this time. I know that I had crippled Qin, and my road smash/harassment of Bismark must have slowed him down more than expected. A barb city also spawned in Alex's face, which presumably kept him busy:

Spoiler :
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Qin suicided five Archers on my Northern block city. The only other attack of note occurred in the West:

Spoiler :
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And in 175 AD, T122, I built the AP:

Spoiler :
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Building the AP has slowed any Elepult attack by 12 turns. Or, more accurately, it meant that my cities have devoted their hammers to Monasteries and Temples rather than Hwachas and Elephants. My capital was also tied up during this time. I hope that it was worth it.

My continent is yet to reach Feudalism, so I plan to attack very soon. I have a small stack which contains two Elephants, two Hwachas, two Spears, a Chariot, and an Axe. This can take at least one Chinese city, and my cities are increasingly free to build units (as are, unfortunately, the AI's).

On the other continent, three Great Generals have spawned. Hinduism, Judaism, and Confucianism have been founded there, and it looks to me like a single AI has founded all three of these.
 
Current city screens:

Spoiler :
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Someone should really write a strategy guide about stealing Workers. :D
Check out Tachy's guide. :)

As for my game, I know it looks bleak, but I'm thinking I MAY be able to get away with it for a little bit providing I can spam a whole bunch of cities pretty quickly and be able to defend them!
By the way, your second attempt is looking SO much better :) :) Great game!
 
and if i do that i should have a good shot at space, if nothing else.

I'd be curious to see how this goes.

Yeah, things changed really quickly after i said that. I was starting to roll over people with trebs, maces, knights, etc, and then the other continent made contact with ours and everything changed very suddenly. I went from having a huge tech lead on Alex to suddenly being behind him and getting harassed by cuirs shortly followed by rifles and cavs.

I really had to scramble just to get to Rifling to survive, and it was a long time before i could go back on the offensive. I would imagine that I'll be far, far too late for space. I probably would've known better had i ever played this format before.
 
Ok thanks for the tips. :goodjob: Tough I'm going to skip reading those huge threads. :shake:

I guess I could put a city south of our capital and leave it undefended, see how that works out? Or would it get razed due being too crappy. Orrrrr.. I got a rather useless city ontop of iron east from Qin's cap (which is my GT city)?
 
Building the AP has slowed any Elepult attack by 12 turns. Or, more accurately, it meant that my cities have devoted their hammers to Monasteries and Temples rather than Hwachas and Elephants. My capital was also tied up during this time. I hope that it was worth it.

I suspect it will be. I attacked around 400 BC in my game, but those bonuses are big.
 
Take 2:

I'm figuring out how to choke the AI. I won't deny and say I haven't used map knowledge because I have :p

Capital:
Spoiler :

wHrFo.jpg



I went Worker->Barracks->Warrior->Warrior->Warrior
Following that, I went Stonehenge->TGW->TO->Mids
Now, I'm building a bunch of archers because I see a 4 archer stack from B coming.
All possible because I stole A LOT of workers to chop everything out :D

Tech Path: Hunting-AH-Masonry-TW-BW-Meditation-Priesthood-Writing-Archery

At the moment, I do only have one city BUT I think I can afford a rapid rex after I fight off B's stack because of the mids :) Going to farm everything and run caste.

I have two woods 3 warriors which will be promoted to axes providing they get home safely and I've been choking Q like crazy :lol:

Got a great spy which will also help keep my rate up.

Plan:
Chop out lots of settlers ASAP after building a few archers.
Settle City 2 (in spoiler)
Spoiler :

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Does the game look a bit better now? :)
I have 5 workers, 4 warriors ( two w3 and two w2)!! Beauty of barracks first! :)

Edit: Does city 2 look a bit ambitious? I think it is VERY close to the AI so will be subject to lots and lots of attacks, but at the same time, will keep my capital protected. I have a Conf missionary and SH so it will get 3cpt meaning border pop in 4 and defence will stay very strong on this. Also gives access to elephants for an elepult war.


Edit 2: Save attached :rolleyes:
 

Attachments

I just got owned by Giant Wolfman's Apocalypse edition in noble lvl, but I still want to try how long I can survive against Immortal AI in AW match :lol: I'll tell you when I'm finished. Thanks for this map Doshin!
 
revent -

Your second city is going to kill your beakers and you have no exploration for any city sites that can bring in commerce for you. Even with the great wall you still need to stop barbs from forming cities and to keep them from spawning where you want to settle. If you try to elepult you'll find you will be extremely late because you have no beakers and you have no production. When are you going to run those caste scientists? Because that means not growing your cities for whip production.

Look at my screenshots to compare. I messed up the production as well because I settled all commerce sites in my first 3 cities, but I had math by the time of your screenshot.
 
Imo that's the best city spot ever on this map for 2nd city.
It denies the horses for Qin and will soak up every attack from the AIs.
 
It's a very important site to get, but i don't think you need to do it with your 2nd city. With any kind of early harassment it will take the AI a long time to start settling that area. I worked my way out towards the site with a couple of other cities, and settled that spot as either my 4th or 5th city.

You just need to settle it in time to get walls + some defenders in position before the AI starts attacking it. That city will be a magnet, and almost all of the AI attacks will be directed at it.
 
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