1440 AD - 1730 AD (T204-T256)
A good turnset. I think I'm in a very strong position now.
This was the period in which the other continent made contact. First Pacal:
Then Peter:
Then Charlie and, finally, Lincoln:
Taejo Wang Geon, although he could not reach the enemy ships, knew what had to be done. Across the sea, he yelled to the intrepid explorers that they must expect war. The Pigs, Gold, and Stone of Korea were to be protected at all costs. Unknowingly, the travelers laughed. Surely that backward fool could pose no threat.
Tech path went Feudalism ---> Guilds ---> Banking ---> Nationalism ---> Replaceable Parts ---> Gunpowder ---> Rifling. Engineering was stolen from the Greeks, as was Aesthetics, Literature, and Compass. Switching into Mercantilism was worth 72

per turn, I believe. I went to Nationalism before RP in the slim hope that I could reach Democracy in time to rush buy the SoL with Great Person #6:
...but of course it wasn't to be. Instead, I saved him.
Before TOC arrived, I pushed on with the war against Germany. My stacks were desperately small, but Spy revolts were put to good use:
One down, six to go...
GPerson #7 was a Great Prophet. I would have liked this much earlier, but better late than never I suppose:
After 1000 years of paralysis, Qin reached Engineering and tried to do something:
This coincided with the arrival of TOC's mini-stacks:
One city was lost in the NE (Cologne) to Pacal, but recaptured a few turns later. I just didn't have any troops in the region to repel him.
In the mean time, I turned my attention back to China. Qin only had four cities (one not pictured):
Two down, five to go.
I was going to end the turn set there (50 turns), but played two more. Great person #9 spawned somewhere other than my capital:
It seemed like a good time for a Golden Age. I want to enter Nationalism, and the GA turns can help speed up Factories.
My tech path had gone from Rifling ---> Steel ---> Steam Power ---> Railroad ---> Education ---> Constitution ---> Economics ---> Corporation. This let me found Mining Inc. in 1730 AD:
This means I can stay in Mercantilism and still remain very productive.
I still have one Great Engineer remaining. The Pentagon is yet to be built, although Lincoln has had Assembly Line for a few turns. I'll try and nab that if I can. Unfortunately, Pacal already has Radio whereas I lack Scientific Method, so the Cristo Redentor is not going to happen. If I miss the Pentagon... well, the GE will either be used to start another GA, or perhaps to rush buy the Three Gorges Dam.
Current plan is to wipe out Alex (three cities, one tech away from Grenadiers thanks to his master) and then industrialize before preparing a naval invasion fleet. I *think* I have enough votes to prevent a UN Diplomatic loss. A culture loss seems unlikely as well, I think. Pacal is closest, but most of his wonders were spammed in his capital (Broadway and Rock and Roll are both there) while Lincoln also wonder spammed and claimed the Sistine Chapel.
Also, the legendary city of El Trapo has just been founded.
Oh noes, it's entirely unprotected.
