Well, that's kind of an unanswerable question without knowing things about the computer, the map size, the number of AI civs, the era, ...
At scale (larger maps, later in the game) you should see turn times a fraction of what they used to be (literally order of magnitude less). At game start, when there are few units you won't notice much difference, but it gets progressively more significant as the game advances.
What? I can't get up, go to the loo, crack my knuckles, and be just in time for the turn!
Seriously, nice work Koshling. I'm sure you noticed, but Civ4 was my first experience with programming. Coming back, I know a hell of a lot more, and stare at my code in a few places going...what? Who was the idiot who wrote that...
To awnser the turn time questions; it's playable. I adored the heck out of RoM, but the turn times were just brutalizing my system.
Also, as a secondary comment: the C2C team has done something purely amazing that I just discovered today; its made multiplayer games playable.
Also, Afforess! Good to see you. I think I'll be interested to play both the zaniness that is C2C and a version of RAND with the fixes of C2C backported, so I'm excited.
Every build of the DLL yes. The SVN contains an archive of all DLL/PDB pairs so if you know what buiod of the DLL was used you can find the matching PDB from the SVN. It's one level higher in the SVN (well a branch off from one level higher) then most people access though, so as not to burden most SVN users with the extra download on each update (the DLL is 7M, the PDB is over 50M)
If a bug is reliably reproducible save games are generally the best possible information. If it's not reproducible the minidump is sometimes enough to pin things down.
Bump - Let's keep it flowing both ways. C2C and AND are brothers, Afforess and the C2C ModTeam worked together to make the most of both. Now that AND (temporarily resurrected) is going to integrate C2C and K-Mod AI features for the purpose of finishing a single last complete version, and since C2C aspires to more, then lets bridge it and work together to keep C2C the best it can be!
Good time to think about K-Mod AI integration, together, and integrating the other ideas being ported into AND. Less work for all.
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