Yeh. You have to advertise it as a game for builders (You start stranded on aa planet, and have to build your race up to be the best on the plannet!), and then when anyone starts playing the game, that message will be in the intorduction to the scenario.
It doesn` even have to be 4 groups It can be more! Some techs will be shared by all, like 10 per era, thats 40 techs for all, and then we have 120 techs to distribute among them What do you think? So we can take each group at a time - imperial techs, eldar techs and so on Bad idea? Or good?
Hokay, lets take on the Imperials first, shall we?
What do you "research" first when you arrive on the battlefield? Defenses, right? Estabilishing a base and so on, supply chain, that sorta stuff. Then offense. Then, reinforcements. Then, Big Fuggin Guns Also, they need some chapels `n stuff for the morale Do you like where I`m going with this? Speek freely, a big fat chunk of credits goes to you
Makeshift Baricades
Supply Lines
Quarrying
Scavanging
Secrets of the Gene Seed
Fortifications
Colonies
Adamantium Armour
Tactical Training
Blessed Be The Emperor
The Machine Spirit
Fast Warfare
Assault Tactics
Xenohunters
Manufactorium
Houses of the Ordo
Houses of the Adeptus
Imperial Allies
Forbidden Technology
Holy Shrines
Holy Walkers
these are just some stuff i jsut made up.. not in any real order. but still sort of put from earliest to latest. i'll explain anything you dont get.
Is this for the "we are stranded and don`t know anything" or "we came to kick ass, but now we see that we are going to need more men and bigger guns" version?
But version2 has the option of calling for reiforcements, they landed on purpose, they know things (well not they, but the guys back home), so they start relying on more advanced "techs" (send us some artillery dammit, they are slaughtering us here!) as the war progresses Or you had something else in mind?
yes, i did. the imperimum thought hat they were only to face a few rebels, but upon landig, discovered that the planet was to be a huge battleground of bloody deathly blood-death. hence, the imperium aren't always right.
Now, Culture can be renaimed into military control or something like that, so the barracks expand the city borders and so on, but how do we rename trade? Strategic points or something? Like in Dawn of War?
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