Warhammer Fantasy Mod 2.0

The MOD is fantastic! Very very good!

- I think you took out the magic carrier ability of vampires, but this way Silvania only have a low level mage carrier, was this on purpose?

Congratulation on the MOD!

Brasileiro
 
Originally posted by Brasileiro
- I think you took out the magic carrier ability of vampires, but this way Silvania only have a low level mage carrier, was this on purpose?

Yes. It's because spell-carriers cannot be loaded onto naval vessels. Vampires are the main Sylvanian units and when they weren't transportable, this civ was sort of screwed.

Congratulation on the MOD!

thanks :)
 
I have the Civilization III gold version of the game and I'm trying to install your mod pac and I keep getting a different error message than the one mentioned in previous posts. My error message reads "art\advisors\Karl-Franz_all.pcx" file not found. This is the first time I've tried to install a mod pack so hopefully I'm not doing something too bone headed. Thanks for your help.
 
Edit: my mistake. I thought Zarecor had trouble with the leaderhead animations.
 
@Zarencor
It's most likely a failed download/broken archive problem. Go to CIV3PTW/Scenarios/WH-Mod/Art/Advisors and see if the Karl-Franz_all file is there. If not, either or both:
- see if you have the latest version of WinRAR / WinACE
- download the mod again
You can also give me some information ie. what is the size of RAR archive(s) that you downloaded and what is the size of WH-Mod folder...
 
This has been upp before. I have a request. And that is that the most powerfull unit of each civilization should be spell free. The reason is that in the end when you've got your production up and plenty of cities all on auto-build offensive units, you don't want to go around and change production to something non-spellcarrying all the time. It's just so tedious and boring. That's why I never finnish my Chaos games. For the feel of the game I want to use greater demons. And since they're spell carrying and can't be used for invasions, I just don't build them in my core-cities, which are the only cities with production capacity to build any amount. And no matter which civ you play it's the same story.
-Tom
 
@drzoidberg
ok

@Adam(CZ)
You can post your map here, ie. zip it and attach to the post, or use easy upload feature if it's bigger than 100kB.
 
Thanks Embryodead, I downloaded the file again and that took care of the problem. This is an incredible mod that you made. Thanks for all of the enjoyment I'm having with it.
 
Originally posted by Semulin
Is there a way for me to play it with just civ 3, or do i need to get play the world and conquestes?

You need Conquests for 1.1 and 2.0.

1.0 works with PTW. I highly recommend getting Conquests, it does wonders for the main game and Warhammer is hardly the only mod that has upgraded to Conquests.
 
WH 40,000 would be a nightmare as a mod. You'd either have to set it on a world in which case you have to go for the SMAC-like "crashed spaceship, different races" approach or a galactic approach, in which case you'd not be able to represent the close-combat fighting of WH 40K any nearly as closely as this mod represents WH. Conundrum-me-do!
 
double-post-o

and oh noes, you can't make a Necrarch for Sylvania, the vampire bloodlines never fight together! ...okay some artistic license can't hurt.
 
Originally posted by Drift


You need Conquests for 1.1 and 2.0.

1.0 works with PTW. I highly recommend getting Conquests, it does wonders for the main game and Warhammer is hardly the only mod that has upgraded to Conquests.

2.0 was released? Did I miss something (as you can tell, I don't come to this thread that much).
 
@Mr. Do
Well, you're right, and Necrarch should be out anyway, it's too powerful figure to be a simple spell-carrier.

@Gogf
No, 2.0 isn't out, but of course it needs Conquests ;)
 
Finally I am unambiguosly victorious:
After defeating my foes on eh.... chieften as Norsca I will return to my semi-normal life

Thankyou Embroyodead
 
hey emebryo dead - great mod!

I remember someone back in this behemoth of a thread asking for some no random maps with elves in forests and so on. I made this map for a friends Lan and it went pretty well (everyone ganged up on me alas). it has between 3 and 6 cities pre placed for each fraction and several techs researched, i think its pretty balanced but there may be something ive missed. i would recommend re locating the start sities if just using the map on its own as for some civs a crappy place is balanced by extra stuff (ie Tileas capital is on a 10 tile island but has harbors and boats to start etc)

anyway enjoy it if you want to and if not who cares!
 
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