Warhammer Fantasy Mod 2.0

I recently started playing the WH mod and am having two problems. I'm at a point where I can upgrade my Horsmen to whatever the next unit upgrade path is (forgot the exact name...Knight something or other) and my peasants to swordsmen. However, the upgrade button will not appear and nothing happens when I hit the "U" button. When I hit Shift "U", a message says that "we have no horsemen (or peasants) that can be upgraded."

Also, I recently built harbors in my cities on my starting continent to supply my cities on some nearby islands with timber, iron, etc., but the resources will not appear on my island cities. Now, I haven't played C3 since a bit after PtW came out (I got C3C a few days ago) but I remember that harbors use to supply cities on other continents. Did I probably overlook something that isn't allowing the harbors and the upgrades to work right?

I'm playing the WH mod Version 1.1 on C3C version 1.22. So far I'm loving the mod though I would like to fix these issues. Any help is appreciated. :)
 
Have played 2 games with the WH mod so far, one as kaOs and the other as HE's - no problems, except the massive corruption (hehe pun not really intended) within my kAoS empire. Have been a loooong time fan of the WH world so this is all really very enjoyable.

Just posting to say a big "Thanks!" to embryodead for all the hard work.

Cheers :goodjob:

Mr KW Monk
 
When are the 2.0 version going to be released? And any luck for some cool rats participating in the mod.

Extremely good mod/scenario by the way.
 
I think it's more fitting that Chaos has large corruption problems, after all, they don't care for commerce or proper industry... and if you wanna build your military faster, just slaughter some of your population. Works like a charm :)

Any problems with harbours not connecting will undoubtedly be fixed in version 2.0, I'm sure ;)
 
Look here for the answers:

@mark3264
Why didn't you read the ReadMe? It's all there :) Many upgrade paths are disabled intentionally. There are more upgrades in 2.0, though still some are disabled, because I find it ridiculous to upgrade ie. Eagle to Griffin. Horsemen/Cavalry doesn't upgrade to Knights because they are different units (fast cavalry vs. heavy) - they aren't even in one path.

Honestly I don't remember which tech allowed sea/ocean trading in Wh-Mod 1.1, or if there was a bug there... because from months I'm working only with 2.0 version (which gladly has this issue solved thanks to the testers :) )

@DemonMaster
No rats, sorry :( It's a job for skilled 3d modeller, and lots of work - I have no chance of doing it myself.
I'm terribly behind because of RL issues (I know, its a pretty common excuse), so I'm not able to keep to any date mentioned before. However, upcoming week is a free one (9 days of holidays, sort of) because of world economy forum paralyzing my little city. I won't even be able to get out of my house, so I hope to make most finishing touches in that period ;)

@Ediiit
Normally I would tell you to wait for the preview, but I'm delyaing the preview every day, and it's still not done :( The new civs will be Westerland, Ungols, Ind, Slann, Amazons, Lahmia, and the old ones will be also different in terms of leaderheads, available buildings/wonders, units etc.
 
Are you going to maintain this thread for WH 2.0, or start a new one? Also, which version of conquest 1.15 or 1.22?
 
Well, it's againts forum rules to start a new one ;) though I even prefer keeping this thread, you know lots of views make up fame ;) I will ask the mods to remove the "1.0" from the title.

WH-Mod 2.0 is for C3C 1.22, but labels.txt for previous versions are included, so it should also be compatible backwards.
 
:hmm: I just counted 6 new civs. That's 1 more than I expected. That's a big deal to me because I love to play with maximum civs and the more the better, I say. And there is still space in case someone jumps on making the Rat folks. :goodjob: Man I can't wait for this. My wife sends her thanks, she loves your mod. She wishes you had a prettier wood elf queen. So she plays the High Elves and conquers the wood elves early. ;) She does enjoy the High Elves most.
 
thx ;) There will be 2 new pretty female leaderheads :) Well, there are more races that could be included, if I just had units (Skaven, Zharr/Chaos Dwarfs, Beastmen, seperate Chaos Hordes).
 
Lahmia as well, does that mean someone made a nice little lady-vampire animation? :) I hope the vampires get a "court of the dead"-type small wonder to allow them to do one of the things they excel at- commiting espionage.
 
I'm sure he has something...if you haave lahmia and theyre vampires what happens to the vampires of sylvania? Whats going to distinguish them apart?
 
In terms of WH itself Lahmia and Sylvania are drastically different (Especially with the new "Army of Sylvania" being released with the new add-on book), about the equivalent of The Empire and Kislev. I don't really see the need for a Lahmian civ (Although I think it's a great idea regardless of "need"), I think if a Lahmian vampire animation has been created, a small wonder for the Khemrians called the "Temple of Blood" that creates Lahmian vampires which have hidden nationality and invisibility, every so often would have sufficed for their inclusion in the game. But thisis all conjecture...

(This reminds me, I think the "Chaos Incursion" advance should be renamed "Storm of Chaos", which is what the new add-on is called. And lemme know if you'd rather I kept this sorta thing to the proper beta discussion, ED)
 
Yeah, Lahmia is completly different from Sylvania - they are ancient vampires of the region resembling our Egypt and Ethiopia, so expect something closer to Khemri than "european" Sylvanians. @Mr. Do Indeed Lahmias are part of Khemri now and are rare (or special?) unit for them (at least they were when I was playing), but if you consider the history and background, they are a separate civ by all means. It's just a shame they were conquered...

Well sure, the beta forum is better... anyway, I still think Chaos Incursion is more descriptive, and fits the advance name. "Storm of Chaos" is sounds more like a Great Wonder.
 
I am getting an error in Civ III when loading the Scenerio. It gets 61% through the load and then says "art/tech chooser/scienceNAV.pcx not found. I get kicked out. Sure enough, that file is not there after two installs, what am I doing wrong here?

Thanks in advance!
 
@kwitek
WH-Mod doesn't modify any file like this... it's a part of Civ3 Interface... My guess is that you run out of memory... The mod is huge, much bigger than epic civ3 thus its requirements are higher.
 
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