First up LOVE the mod, can't wait for v2
On to matter at hand: Chaos... now im sure a lot has been said about them so ill just give a breif two cents:
I've played 2 games, one as Loren one as Chaos and in both games they have struggled to make an impact (i'm not an amazing Civ player, as chaos was my first game at Monarch level) and i think this goes back to a couple of key points: the Dolgans, who simply out-expand the chaos and make it difficult for them early on... and the fact that they are designed to be good early on, when in fact it take a while for them to get going.
for example the Cahos Giant, great unit and i understand why it is overpriced... but it is a long way down the tech tree for a financialy strapped nation and then a long way from there to demons. It is the best unit they can put into Armies (more on Greater demons later) so something like 4.2 Minotaurs with 1or2 hit point bonus at dogs of war, then Giants later on on the Magic route.
On demons... Chaos spawn are genius but they dont get the hit point bonus they should in my games
Lesser demons.. for me the population cost outweighs the upkeep and maybe the hit point as well so they seem a bit expensive compared to, say, Dragon slayers or Chaos knights.
Greater Demons, not as good as Dragons=good point. spells to counter this=Good point. But those spell are annoying with transports and armies (i geuss that is why chaos Horde is bigger).
But with the inevitable comparison to dragons... imho they cost more than Dragons... bearing in mind Chaos (on the Standard map) are relying on tundra and sea for food, that 2 population severely reduces rate of production. the lack of upkeep nowhere near make up so i'd pull the cost right down to 250-280.
Oh and it is a bit annoying being the highway to naggaroth, there is constant stream of dragons going one way or another through my territory and it gets tedious if you end up at waith somone who has 30 dragons in your heartland.
One other point on the chaos factions.. there arent enough! So what about Chaos warriors and Beastmen.
Chaos warriors get something like... warrior, Spearman, swordsman, barbarian riders (marauders or whatever they are called), then the giant the true chaos warriors and the demons.
Beastmen get Ungors- equiv to warrors or archers, Beastmen Gors, chaos hounds, ogres, minotaurs (tuskor chariots possibley) and then the Demons. Possibly harpies equiv to eagle.
Either replace the Dolgans or maybe put them near the dolgans and reduce those mountains to the south to accomodate (not the real Warhammer world but call it poetic licence).
I guess with Chaos Dwarfs on the way it would likely need a bigger map.
Anyway just an idea.
I've also noticed that the old world (from Kislev to tilea) tend to advance quickest which means they nick most of the wonders. combine this with the large nations (D/H Elves and Dwarfs) getting lots of cities and this leads to very hard to beat Culture. also the goodies are close but Chaos faction are not, so the old world shares tech but chaos takes a long time to meet so start to lag behind VERY quickly... by the time they get their overpriced Dogs of war units Reikland is already on Infantry, pikemen and crossbows and starting to think about handgnners. now take into ac**** the time taken for a nation like the orcs to actualy build a few and reikland is swarming with 50 handgunners.
All in all chaos faction start slowly, when they should be on top, then struggle at the end when they cannot compete.
Don't be fooled, i still the mod is brilliant, one good thing about Chaos is that i am still using Giants, Demons, Knights and Greater Demons rather than just having 90 Dragons and a few treemen as Loren. i've never realy used mobilization before but it works realy well (can the Greenskins mobilise.. it says no so why not?) but it wasn't enough to keep me up to date improvents.
still...
Great job, keep up the great work, good luck on v2 and thanks: for reading my rant and making such and amazing mod.
(i hope i said something vaguely new in there)
Basically i think with the exception Dark Elves the chaos factions tend to start slowly