Warhammer Fantasy Mod 2.0

I'm sorry Chunky, I have no idea what the problem is. You are the only one to report this, and I downloaded the file myself and extracted it without any problems.
 
embrodead:

In reference to the skaven

Ya I just finished the thread: it took me a long time to get all the way through it.

What would I need to do to create the Civ myself to add??

Is there a "how to" guide somewhere I can get to work on it?
 
embryodead

Thank you for answering. (I overplayed WH-mod those days, even forgot about the forum :) )
Now I getting your idea of this mod. I thought you making a fantasy mod, but now I see you want to recreate whole warhamer world. (I just read some info about Warhamer in the internet, but still have no idea about the original game).

There's also much more civilopedia for those who want to read it and learn something about Warhammer world.
It's a good news for me, I like to read Civilopedia (about wonders usually) :)

Well, there are TONS of new units in 2.0 as well, that was enough to make factions more unique, I assure you.
We all glad :) Now we just wait :)

There is kingdom of Naggaroth, but its "Dark Elves" that declare war on you.
That's was confusing too at the begining :) (but I'm almost adapted to that)

2) yes, I know, it's not fair for AI. But on the other hand, it's not fair for leader too :king: . Now when I know there is 25 factions, I guess it's impossible (that's only could be good idea if there were less). But if you will implant at least 1-2 updates, I think that will add +1 (if built market then +2) ":)" (happy faces). (Sorry, Civ3 talking :lol: ).

P.S. I'm playing as a Chaos now, I think there should be no human-warriors that faction (first warrior can be replaced by "Chaos beast" (they know "warrior code" from the start).
(sorry for waste your time if you not going to update 1.0 version any more)
 
DarkTemplar said:
embryodead

P.S. I'm playing as a Chaos now, I think there should be no human-warriors that faction (first warrior can be replaced by "Chaos beast" QUOTE]

I disagree. Chaos should be a normal tribe and at one point discover "the dark side of the force". Just as Reikland, Tilea or Bretonia discovered and chose the "not so dark side" of magic. Magic in Warhammer corupts and is inherantly dangerous. If you don't respect it and just use it indisciminently it will corrupt you and make you a vassal of the dark lords. It's an inbuilt conflict into the warhammer universe and part of the thing that made me like it and become fascinated by it. The one thing that is the most powerfull is also the one thing that's is the most dangerous, (much like our world's nuclear power).

Read more about the Warhammer universe here.

http://uk.games-workshop.com/warhammerworld/warhammer/chaos/khorne/default.htm
http://www.warhammer.net/
http://www.madalfred.darcore.net/

ps! The cancelation of Warhammer Online is a major bummer. It's the first mmorpg that's even had even the remotest story of interest.
-Tom
 
drzoidberg
sorry, but I didn't understood a word you saying. I just wrote, that there is 2 warriors in Chaos faction (and they could be changed to some beasts). And you start talking about the magic and a dark side. :eek:

You gave me links, from the first one I discovered that:
Deep within the dark and twisted forests dwell countless horrifying and deadly creatures – tainted beasts warped by Chaos
If you want to keep warrior that way, then tell me how human-warriors connected with "deadly creatures" and beasts? :eek:
 
OK, time for a quick, pointless "hooray for me."

I LOVE culture flips! Any units in a flipped town change to whatever your most advanced unit might be. So when that little town with the fairly generic spearman flipped to me, the spearman was instantly upgraded to . . .

A GREEN DRAGON!!

Man, I love culture flips.

We now return you to your regularly scheduled thread.
 
@tombuazit
Depends on what you want to add. To add a civ you just need the civ3 editor.
But to make leaderheads, units etc. you need several graphics programs, a bit of time and talent too. See the tutorials section on CFC forums, there are several topics introducing 3D programs such as Poser, Blender or OpenFX.

@DarkTemplar
Well drzoidberg is just right... to put it shortly again: Hordes of Chaos are humans, barbarians. They are tribes living in the northern wastes that were corrupted by chaos forces. Those hordes are often accompanied by daemons, mutants. Before, this also included beastmen, but in last edition of Warhammer Battle they were split into two different factions, beastmen got their own tribes etc. I'd split them if I had more units, but at the moment, I would be only able to use 3 units: beastman, chaos troll and minotaur... not enough for another civ.

@Prince David
Never got such culture flip... I must admit it's pretty ridiculous, but there's nothing I can do about it ... hooray for Civ3 editor :-\ Damn, it should at least give a defensive unit.

@drzoidberg
I know about the Warhammer Online already, sad news indeed. I'm pretty sure they just got scared of WoW and realised that no matter how much money they put into the project, the game will still suck compared to WoW. Selling the game to just Warhammer fans wouldn't get them enough profits maybe... well honestly, I got into WoW hype too... in my opinion, most of Blizzard games were stupid.. I'm just not fond of RTS's nor hack'n'slashes. However, after looking for hours at WoW screenshots, movies, and game info, I'm still picking up pieces of my jaw from the ground.. that's unusual for me, I never liked 3D games really.
 
Hell yea.

Im heavily into RTS's and anything blizzard is always good. On warhammer at first to the north there were just ormal tribes but then the chaos burst through and started corrupting things. The inhabitants start off normal and then get mutations and become stronger. Or it could flip out on them and they could become spawn. You still need the men to start without them Chaos wouldnt have its grunts. Its like saying the Vampire Counts should just have Vampires ( :eek: ooo Uber).
 
Prince David said:
OK, time for a quick, pointless "hooray for me."

I LOVE culture flips! Any units in a flipped town change to whatever your most advanced unit might be. So when that little town with the fairly generic spearman flipped to me, the spearman was instantly upgraded to . . .

A GREEN DRAGON!!

Man, I love culture flips.

We now return you to your regularly scheduled thread.
Lol something similar happened to me when I was playing the Amazons, first I got a Knight and later a Green Dragon too.
 
embryodead said:
@DarkTemplar

Well drzoidberg is just right... to put it shortly again: Hordes of Chaos are humans, barbarians. They are tribes living in the northern wastes that were corrupted by chaos forces. Those hordes are often accompanied by daemons, mutants. Before, this also included beastmen, but in last edition of Warhammer Battle they were split into two different factions, beastmen got their own tribes etc. I'd split them if I had more units, but at the moment, I would be only able to use 3 units: beastman, chaos troll and minotaur... not enough for another civ.

@drzoidberg
I know about the Warhammer Online already, sad news indeed. I'm pretty sure they just got scared of WoW and realised that no matter how much money they put into the project, the game will still suck compared to WoW. Selling the game to just Warhammer fans wouldn't get them enough profits maybe... well honestly, I got into WoW hype too... in my opinion, most of Blizzard games were stupid.. I'm just not fond of RTS's nor hack'n'slashes. However, after looking for hours at WoW screenshots, movies, and game info, I'm still picking up pieces of my jaw from the ground.. that's unusual for me, I never liked 3D games really.

To clarify. the timeline for both chaos and the human forces is a bit like this. First barbarian tribes with stoneage technology start making scientific discoveries, in this case magic. The diference is that the barbarians who become the hordes of chaos develop magic that brings demons to our world and that warps their bodies. This means they start out just like normal humans but gradually making developments that "enhance" their bodies and society. Creating and bringing new creatures into this world to fill their military ranks. As I said earlier, this I think should be reflected in the WH-mod by both humans and chaos starting out with identical technology and military units.

...and on the opposing side, non-chaos aligned humans becomes afraid of magic and try to harness or destroy any magic they view as dangerous, and because of this their focus is on non-magical industrial development.

It's no use dividing the conflict between them into a good vs evil struggle since neither side is better than the other. The Reikland Inqusition is probably the most evil organisation in the entire WH-universe and they were formed to battle Chaos and upphold the human moral values. The followers of the Chaos-god Slaanesh are not evil in any way. They just want to have a good time and like to indulge themselves, something that is seen with great distaste by "normal" humans. A "good" human sacrifices himself for his society and suffers. Narcisism and self love is something to combat and destroy. Followers of Nurgle aren't evil either, they just feel that death and decay is something to look forward to, quite understandable considering the humans opressive society and suffocating religions.

The old world is a very interesting place. A good days job by the GW-writers.

And on the WH-online thingy I heard from a reasonably good source that the real reason is due to a conflict between Climax and GW. Climax is said to have developed two mmrpg's at the same time charging GW for both of them, all accordance to their original contract. Since GW felt ripped off and unable to alter the contract, and since Climax is unwilling to alter the contract since they can't continue development without GW's money, they decided to shelve both projects. As usual the real reason probably lies somewhere in between.
 
in a way Dr Zoidberg you are right and in a way you are wrong. As an avid Warhammer and 40K player for many years, I have a huge Slaanash army for each. Slaanesh is just out for a good time, but they harm many many many people in the process of that good time. They are slave owners, who love to kill and maim people for pleasure. It is even mentioned that they like to ground down living people to make drugs that get them high.

Chaos Barbarians are how they are because they were the human tribe that was closest to the chaos wastes when the arches used by the old ones fell. The crash unleashed the warp onto what is now known as the chaos wastes. those closest were warped (beastmen, and chaos warriors). But the warriors are human (mostly), and since the game starts when at this time, they would be human warriors and beastmen, as it has been created. I suggest that you could create an Ungor character for Chaos (1/1/2 (worker))and it would give people a chance to create a beastman only civ.

I love how you have stayed very pure to the warhammer world. One cool thing would be to limit the more powerful characters and creatures, as is done in the game.

Love this game. thank you for all the hard work you have put in.

I would suggest removing the catpults and stuff from Bertonia since they refuse to use warmachines .
 
Ya gotta bear in mind that ED and others can't just whip up a new unit because it'd be a neat addition. There are several works in progress at the moment, and an Ungor won't ever be top priority whilst Chaos has a suitable worker unit at the moment (They are mostly human, after all).

And Bretonnians do use trebuchets... it's not like they'd just come up with that design all by itself, their seige works have to progress logically, so they'd probably have started with basic catapults to beign with. This is all conjecture anyway, I think "historically" Bretonnia ddin't even exist until avout 1100 IC...
 
Yeah, I'd love to include Skaven, Chaos Dwarfs and Beastmen in future, but again, that means months of unit-making. So I can't promise anything at the moment.

As for Bretonnian artillery, I wanted to point Trebuchet's as well, but I also have to mention that for the sake of gameplay, artillery is more common for all people. Again, this is Civ3 which represents several thousands years of history, not a snapshot from present times on which current armybooks are based. There is a tech tree and there has to be technological progress so I can't simply give a trebuchet to one faction and catapult to the other.

It's an interesting debate about chaos being "evil" or not... never looked at it the way drzoidberg does though it makes some sense. Still I tend to agree tombuazit, ie. causing pain to others, against their will, for your own pleasure *is* evil. As for Empire's Inquisition, yeah, that's sad - I immediatelly recall an RPG session in WFRP in which my favorite character lost some parts of his body... Well I was a playing a dark elf, not evil, at least not much ;) and when it turned out I am one, a fellow witchhunter from my party decided hang me immediately. The rest of the party convinced him to at least "question" me first. So first he cut off my ear and asked if I'm follower of chaos... I said no, and it wasnt a lie. He then cut off my hand and asked again... I yelled no again... he believed me eventually :\

As for the progress... 1-3 units to go, depending on resources ;)
 
Bretonnia is not until the 1100's, and no in the army books they disdain the use of war machines trusting their strengths on bows, sword, lance, and horse. Thank god you've left the ability to use artillery since I can't picture trampling a town to death with a company of Grail Knights.

1-3 units to go - glad you've gotten over the *hump* that was slowing you down.

Waiting eagerly.

V
 
I also can't wait. It should be fun.

I will try my newbie, attempts at making the skaven. I already have most of the rules down in Editor for about 22 units, I just need to learn how to do the art, (which should be ok, I am in an artist/law student after all). I will play test the units first with basic unit arts, so that I can figure out cost and stuff.
 
tombuazit said:
I also can't wait. It should be fun.

I will try my newbie, attempts at making the skaven. I already have most of the rules down in Editor for about 22 units, I just need to learn how to do the art, (which should be ok, I am in an artist/law student after all). I will play test the units first with basic unit arts, so that I can figure out cost and stuff.

Well believe me or not, but it's the wrong way... mods that started this way usually never got finished. Unit making really takes a lot of time, and units stats etc. are not a problem, those get done in one 15 minutes, you may just change things later during the game. And I mentioned earlier, Kinboat made a Skaven model already, I just need plenty of time to make whole set for them using it as a base.
 
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