Warhammer Fantasy Mod 2.0

drzoidberg: Blood Bowl has been established as being set in Warhammer Fantasy. I wish I could quote my source, but I can only remember having read this detail.

As to the conenction between Warhammer Fantasy and 40k:

In the original background material for 40k, they stated clearly that the Emperor was originally born on Earth, circa 8000 BC, in Central Anatolia. Funnily enough he has a very similar origin to Buffy the Vampire Slayer: Shamans prophecised a messed up future, and sacrificed themselves to create a powerful being who could be reborn if killed and would serve as humanity's protector against the evil of the universe.
He wanders the world in many guises and tries various ways to save us (Jesus, Mohammed and Budhha being some of his many guises). He shapes the overall progress of culture and technology worldwide. Eventually he believes he is no longer able to work in the background and in disguise, so he takes over the world. Ther's much more to it of course, but you get the idea.

Now, this version of the background is no longer canon (GW retcons things seemingly at random), but if you accept it (as I do) it does rule out Warhammer Fantasy and 40k being part of the same universe. I think it's easier to treat them as analogues of each other and just have fun with them.

It would be very interesting to create mod based on a hypothetical future for Warhammer Fantasy though. It would be important, I feel, not to turn it into 40k but go somewhere else with it. I suggest more of a demented Jules Vernian feel.

Actually, is anyone interested? I don't have the skills for graphics or any of the technical stuff, but I'd be only too glad to write background material and such.
 
Uberslacker said:
It would be very interesting to create mod based on a hypothetical future for Warhammer Fantasy though. It would be important, I feel, not to turn it into 40k but go somewhere else with it. I suggest more of a demented Jules Vernian feel.

I have an argument against myself. In a world where magic is the most efficient form of harnest power there is no incentive to develop technology. One idea is that in the last era we just fill it up with great wonders. The start of the culture wars. So it's actually possible to win a cultural victory.

In the original BB, the little papper cutouts. The pictures in the rulebook very very much 1980s. The comentators had modern suits and microphones. I remember a pic of an ogre in modern sunglasses.
 
This might have already been mentioned before, but I don't feel like weeding though 20+ pages of items to make sure. So anyways.

It is possible to play though the game as The Beginning government type. After the first turn (and every turn there after) the game will ask to switch to the civilizations favored government type. All you have to do is cancel the pop up and you can continue playing as The Beginning which means no corruption and no unit cost and still 100% worker effecentcy.

I'm pretty sure I have the 2.02 patch installed also.
 
Ummm. About the fantasy -- 40k connection. I read it somewhere that the fantasy world was a world cut off from the rest of the galaxy by a big warp storm. GW are trying to push them apart, though they said once they were linked.

Linking them doesn't make sence though, really. For example orcs and orks are completly differnet. Orks are fungus based, spreading by spores, orcs... aren't.

Can't find where I read it though - might've been in the fluff bible somewhere.
 
The Great Apple:

I have come across that idea as well.

The best part about GW rewriting their own backgrounds all the time is that because even the canon material is contradictary and inconsistent, people (should) have no problem with ignoring anything they don't like either in the minis games or any RPGs.

For myself I think the link between WHF and 40k is forced and not required.


drzoidberg:

Your own comment about magic is not an argument against technological development. For the following paras, I am talking about the human nations except for when I say otherwise.

'magic is the most efficient form of harnest power'

In WHF, the 'big' magic is reserved for those who can wield it, the Wizards, the Necromancers and so on.
As such magic has not had a great effect on the technological development of the place because it is not cheap or commonly available. People are still going to need a water mill to power the millstone that makes flour despite the local wizard being able to summon demons.
What magic *will* do is have an effect on technological thinking which may or may not have an effect.
I thought about writing idea that in 'our world' the religious thinking and such altered and hindered technological growth, but thats a simplistic and ultimately incorrect statement. Besides, WHF is much closer to the beginnings of a Rennaissance than a Dark Ages. What makes things somewhat different is that in WHF, their old Dark Age fears and superstitions are true. There are demons and wizards and all the rest of it. Thing is, most of the people will never see a demon or a wizard (or realise it, even if they had). They will hear all kinds of stories about the threats to the Empire and ork invasions and such. Those who live on the borders will have a different view, but then they also have a decreased life expectancy, so it's hard to say if they will have much effect. :D
I think it's reasonable enough to say that most people (who believe in demons and such) in our world can be said to be not much different from people (who believe in demons and such) in WHF. Remember that only a few hundred years ago in 'our world' kings and queens still consulted astrologers and wizards. People still do now, well after the Industrial Revolution.
At any rate, the Empire have their steam tanks, and Skaven have their gatling guns and so on. Siege engines still exist despite the existance of powerful magics because a trebuchet is more reliable and cheaper than a powerful wizard (although he'll be there too).
Technology will be there to fill in the gaps that magic is not available for or able to fill. The Elves are actually a good social model for what happens when magic is able to render technology obselete. For them, magic is cheap, available to nearly everyone and versaitile enough to fulfill many more demands than in the human kingdoms. Even Elves invented the long bow.

Of course all this pays no attention to the state of the laws of physics in WHF, certain developments may no longer be possible due to the working order of a good fireball spell. :lol:

I could go on, but I've made my point (I hope, I'm still waking up).

The short version af all thsi crap is easy: Magic in WHF isn't very efficient so other means will need to be found.

On BB: I do remember the old artwork. The presence in WHF these days is due to a rewrite of the background.
 
Yeah, if you concentrate really really hard on the mod. and then with your mind power copy it to your hard drive.

But if you want to try this method, be sure you COPY and not MOVE it, because if you MOVE it then everybody else that wants the mod. have to develop the new "data telekinesis" power. By the way wouldn't that power be something for the charmed ones.
 
Worth waiting for, believe me, except when I face those damn Kislev guys.

By the way, sorry for my "mean" post earlier, I was at work on a not so great day!! :blush:
 
First time on forum. Downloaded this mod and was eager to try. Ran into a problem at the main screen I get this message:

Load error
error reading file
missing entry in "text\Pedialcons.txt":ICON_BLDG_Herdstone

Hope somebody can help me out. :confused:
 
DemonMaster said:
Worth waiting for, believe me, except when I face those damn Kislev guys.

MAAAAAAAAAN!!! ME TOO!!!! Those damn Kislevs are ALWAYS the strong civ in my games!!! I always dream of having dominant Orcs or chaos or dwarves, you know, some kinda of more exotic tribe. But no, it has to be thoses damn plain neutral Kislevs.

I just cant stand his hypocritical smile in the foreign advisor screen
 
@redd
Have you downloaded the whole mod (270 MB) or just the 2.02 patch (about 5 MB) ?
It looks like you are missing the mod... You need both, obviously.

@drzoidberg
Yes I will add it for cathay probably or as a wonder-produced unit.
 
Hey Embryo when will the next version come out? :D
I think Khemri or Sylvania should have a Reaper unit what rides a skeleton horse.Preferably it would be for Khemri.Needs Warpstone (for transporting the Reaper from other world).Tech should perhaps be Domination.
 
2.03 patch is done, though I may add some more stuff. I'm holding its release so that I have at least the basic set of maps/variations ready. I want a stable add-on pack that will breath some new life in the mod, instead of another simple patch.

More undead units would be always welcomed in the mod, if there were animations for them. Not sure about "Reaper" but close enough ;)
 
My mistake. downloaded the wrong one :lol: :lol:

Fixed that and started playing. Units great, eveything looks good

gracias, thank you
 
Yay the patch is coming how big is it?

Reaper? I cant think of any reaper unit in warhammer there were the Black grail knights the undead version of the Brettonians who were in Dark omen. Im not sure if there were any Reaper cavalry though i think there are some ground units. in the Warhammer Fantasy universe that is.
 
A decade or two ago, there were standard skeleton warriors armed with scythes called "Grim Reapers", but the closes thing to a Reaper now is a wraith, which can be mounted, but it'd be pretty difficult to impliment given they're ethereal...

There's a skeleton archer unit around somewhere too, but it doesn't have the east/ west animations on it. I've added it to my game alongside skeletal minions for Khemri but I've not seen them used so far (Although the glorious-looking Ushabti have been making themselves known to my poor boyz ;) )...
 
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