Mr. Do said:Don't know about unbalancing, but unrealistic (relatively), yes. You can also build airships as the dwarfs!![]()
Come on, teleporting gate unrealistic in a fantasy mod? I thought it was quite common spell


Mr. Do said:Don't know about unbalancing, but unrealistic (relatively), yes. You can also build airships as the dwarfs!![]()
I don't think it is used that much in WH, the Chaos Gates being the exeption.Seburius said:Come on, teleporting gate unrealistic in a fantasy mod? I thought it was quite common spellI'm not so "into" Warhammer world, but aren't there any ways of teleporting to long dinstances created by mages or something like that?
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Yoda Power said:I don't think it is used that much in WH, the Chaos Gates being the exeption.
But why are you complaining, just play the Chaos![]()
Lol, I know. I was only teasing youDemonMaster said:Mr Yoda Power, if you look at the time for our posts, you can see that we replied at the same time, unless you are...![]()
Seburius said:Come on, teleporting gate unrealistic in a fantasy mod? I thought it was quite common spellI'm not so "into" Warhammer world, but aren't there any ways of teleporting to long dinstances created by mages or something like that?
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Mr. Do said:I can't remember the last time I saw a fantasy movie without a long hard trek across the world even though they might have a wizard in their group...
nibenay said:I have a beginners question: I have a problem loading spells onto a druid or a mage how do i do that? I can relocate to cities but how do i get it on to my mage
Nib
chocmushroom said:Nibenay, you can no longer load spell onto 'Mages' since the new patch. This was done so that you can now transport all ground units on boats (it did seem a bit silly that a vampire could not be transported along with skeletons). To make up for this there is instead the worker ability to build spell towers to hold them spells aswell as them cities.