Heya,
My Uncle and I have both been enjoying your Warhammer Mod quite a bit. There are a few small things that bother me and will list them below. Sorry if it's already been discussed in the thread, but the 100+ pages to sift through is a bit daunting
1. Workers get the ability to build airfield and outposts. In the case of Airfields, the worker turns into a spelltower(?). In regards to Outposts, I don't think it really did anything and no entry was to be found in the Civpedia.
2. Roads, Roads, Roads everywhere. I just played a game with the Ulthuan and thought that they had a monstrous lead on the other civs, especially in early game (assimilate by culture, speedy basic units). One thought I had was to disallow them the ability to build roads. The thought being, if possible, to force them to build colonies to get resource benefits. This slows down their monstrous progression, and forces them to "protect" their resource nodes/colonies. Only problem is that I don't know if you can get benefits from a colony if a road doesn't exist? The Elven units are fast enough where they really don't need roads. Just a thought.
3. Learning Irrigation before Harvesting Trees (Lumberjacking)? That just seems weird. I was suprised to see Irrigation available so early in the tech tree. Not a biggie, just seemed odd.
4. No real point in learning Alchemy. It might be nice if some kind of Recon Balloon could be researched from the Alchemy tree. Is it possible to make a one-shot spell that can be used for Recon? Just wondered.
Once again, it's been great fun. We're excited about the idea of Skaven, so hopefully something will happen there. As for the Amazons, hopefully you can keep them in, but they really need a bit more development IMHO. Maybe they could build a unit that requires an existing resource? Amazon WarBears would be sweet =-)