LordBaal, please upload your modified version if possible.
I always return to this mod every few years and I remember quitting 3 years ago because enemy AI Khemri required to much micro/hassle to overcome. So your changes seem logical and even Kitomakazu.made similar changes.
I mainly come back hoping to see if mrtn has continued development. Isn't there room for 2 or 3 more civs? Which civs should they add?? I don't remember clearly now... but wasn't this mod missing Squigs!!! It will never be a complete Warhammer mod without them!
The only thing I miss while playing this mod is changing governments, which is a huge part of civ for me but I understand why this mod is structured that way.
Anyways, thanks for people like LordBaal and Kitomakazu for discussing their changes to gameplay. It's interesting to read and helps polish-up this mod
I always return to this mod every few years and I remember quitting 3 years ago because enemy AI Khemri required to much micro/hassle to overcome. So your changes seem logical and even Kitomakazu.made similar changes.
I mainly come back hoping to see if mrtn has continued development. Isn't there room for 2 or 3 more civs? Which civs should they add?? I don't remember clearly now... but wasn't this mod missing Squigs!!! It will never be a complete Warhammer mod without them!
The only thing I miss while playing this mod is changing governments, which is a huge part of civ for me but I understand why this mod is structured that way.
Anyways, thanks for people like LordBaal and Kitomakazu for discussing their changes to gameplay. It's interesting to read and helps polish-up this mod