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Warhammer Fantasy Mod 2.5

Discussion in 'Civ3 - Completed Modpacks' started by mrtn, Dec 19, 2006.

  1. LordLydon

    LordLydon Chieftain

    Joined:
    Oct 24, 2006
    Messages:
    19
    LordBaal, please upload your modified version if possible.

    I always return to this mod every few years and I remember quitting 3 years ago because enemy AI Khemri required to much micro/hassle to overcome. So your changes seem logical and even Kitomakazu.made similar changes.

    I mainly come back hoping to see if mrtn has continued development. Isn't there room for 2 or 3 more civs? Which civs should they add?? I don't remember clearly now... but wasn't this mod missing Squigs!!! It will never be a complete Warhammer mod without them!

    The only thing I miss while playing this mod is changing governments, which is a huge part of civ for me but I understand why this mod is structured that way.

    Anyways, thanks for people like LordBaal and Kitomakazu for discussing their changes to gameplay. It's interesting to read and helps polish-up this mod
     

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