Warhammer FB Mod

What race do you play in Warhammer FB? (you can select more than one)

  • I don't play

    Votes: 117 22.8%
  • I play Warhammer 40k

    Votes: 115 22.4%
  • I play Lord of The Rings

    Votes: 30 5.8%
  • The Empire

    Votes: 87 16.9%
  • Brettonia

    Votes: 53 10.3%
  • Orcs and Goblins

    Votes: 64 12.5%
  • Dogs of War

    Votes: 19 3.7%
  • High Elves

    Votes: 71 13.8%
  • Dark Elves

    Votes: 54 10.5%
  • Wood Elves

    Votes: 46 8.9%
  • Dwarves

    Votes: 74 14.4%
  • Chaos Dwarves

    Votes: 22 4.3%
  • Lizardmen

    Votes: 49 9.5%
  • Beasts of Chaos

    Votes: 22 4.3%
  • Hordes of Chaos

    Votes: 45 8.8%
  • Skaven

    Votes: 62 12.1%
  • Ogre Kingdoms

    Votes: 19 3.7%
  • Tomb Kings

    Votes: 44 8.6%
  • Vampire Counts

    Votes: 58 11.3%

  • Total voters
    514
J_Period said:
quick note before class: seZ you have artistic freedom (celestial guard are human btw)

Thank you for that one, will do some units later today :P and perhaps one special unit for you personally, read a sentence of you in an earlier post
 
Psychic Llamas:
The Old Faith...this may have been a religion of the time, but which civilization that will be placed in-game would have worshipped it? The other six are great. Some other races that need to be worked out: Skaven, Brettonian, Vampires...do any of these races pray to any God similiar to thos you have listed, or are they each a seperate god?
 
@Psychic Lamas I like you're ideas for religion. I think we should adapt some of it. Jintoism would be a good idea for asian civs though I got no idea what it should do with the civ which follows it(since every religion in the game ought to do something). The interface error is strange since noone experienced this before here, you have it in the modsfolder were it belongs don't you not custom assets?!

Norse also need their religion in game since they follow odin! who else!?
 
Hmmm...where to start...

Regarding My Map:
The map i used is not digitalized, it is about A1 sized, and i got it from a friend who said he got it from a special edition White Dwarf magazine (dont know which one though)
I dont know what 'Kinko's' is though, and doubt i would be able to scan it there (im in Australia and have never heard of it before ;) )
i can scan individual sections of it from home though, say if you needed more info on say, the Dark Lands or maybe Araby, i could scan just that section for you. (when i get my scanner working that is;) )

Regarding The Old Faith:
Ok, The Old Faith, as the name might suggest, is VERY old, and has been in existence for a long time (not as long as the Worship of the Old Ones though) it was worshiped in just about every land in the Old world (what alot of 'Olds') by just about every one there. (this is very early in the history of man, basically when they were just roaming tribes) however, small pockest of follwers still exist today, they call themselves Druids, they could be Tilean, Estalian, Imperial, Bretonnian, Albionese, Norse, even Dwarf. so to answer your question, everyone worshiped it at first.

Regarding The Skaven Religeon:
The Skaven worship there god,The Horned Rat. i thought about this but since ONLY the skaven worship him he was excluded.

Regarding The Bretonnian Religeon:
The Bretonnians follow The Lady Of The Lake.
Here Is some info on her:
THE LADY OF THE LAKE
The Lady of the Lake is the goddess of the state religion of Bretonnia, much celebrated in the practices of the orders of knights who seek out the Grail. Unlike many religions, the Lady of the Lake does not impart any miracles or spellcasting upon her adherents, and there are many who suppose that perhaps the Lady of the Lake is not a real goddess at all, but merely represents a great deal of wishful thinking on the part of romantic Bretonnian Grail Knights. Nonetheless, most Bretonnians offer up prayers to her, Grail Knights claim to receive visions in dreams from her on the whereabouts of the Grail, and the Damoiselles du Grail are healers who act in her name.
The symbol of the Lady of the Lake is the Grail, though it is generally only worn by the Damoiselles du Grail and the Grail Knights who have (purportedly) succeeded in their quests to find the Grail. Questing Knights still seeking the Grail (and those most likely to be adventuring Heroes) wear the Fleur de Lys instead, as a symbol of their quest. The Lady of the Lake is considered a goddess of honor and chivalry, protection of the innocent, favoring the brave and punishing the dishonorable, though peasants grant her far wider-ranging powers, such as the ability to bless crops, purify springs of water, and so forth.

Regarding The Vampire's Religeon:
The Vampires im a bit dubious about, i think they may worship no 'god' or 'goddess' as such, but immortality. you could find some info on this by researching Nagash the Black, the founder of the Vampires. because of my lack of knowledge in this feild i ignored them.

Regarding The Norse Religeon:
The Norse im unsure about, because if you start putting in minor religeons and gods like 'Odin' then all of the others would want in. (what about the arabyan pantehon, the Indic pantheon, the Great Maw of the Ogres, The Horned Rat i mentioned before, the fact that the Undead worship immortality) i think you get my drift.
We should stick to major religeons that multiple races worship.

What do you mean by "I got no idea what it should do with the civ which follows it(since every religion in the game ought to do something)." Ploe?
do you mean theat cities that follow it get certain benefits?

And Finally, My 'Issue':
I have saved the mod into my Games folder at: C:\Games\Sid Meier's Civilization 4\Mods\Warhammer Beta .5
I have saved all my other mods here and they work fine.

Hope that answered your questions ;)

(EDIT) i really need to write shorter posts ;)
 
Psychic_Llamas said:
Regarding The Norse Religeon:
The Norse im unsure about, because if you start putting in minor religeons and gods like 'Odin' then all of the others would want in. (what about the arabyan pantehon, the Indic pantheon, the Great Maw of the Ogres, The Horned Rat i mentioned before, the fact that the Undead worship immortality) i think you get my drift.
We should stick to major religeons that multiple races worship.

What do you mean by "I got no idea what it should do with the civ which follows it(since every religion in the game ought to do something)." Ploe?
do you mean theat cities that follow it get certain benefits?

I wouldn't mind having more religions in. Maybe some of them could be generalized and put together only for the civpedia to explane. religions ought to enable the use of special units in the mod. But for some generalized religions the religiousunits could as well be tied to the race. Means: If the norse follow the generic religion(meant to include odin or better the Aesir) they can build Valkyries i.e. or nippon could use their warriormonks. If they want more powerful units they will have to turn to chaos to get demons.

Psychic_Llamas said:
And Finally, My 'Issue':
I have saved the mod into my Games folder at: C:\Games\Sid Meier's Civilization 4\Mods\Warhammer Beta .5
I have saved all my other mods here and they work fine.

Totally puzzled with this one, maybe just reinstall?:confused: Or wait for JP to read this, maybe he knows more.

Btw: would be nice if you upload the pics, maybe we can use some of it.
 
The problem is, we can't include every religion ever mentioned in any of the books or resources into the game-what would be the point then? Fireaxis limited themselves to 7 for a reason (there's no Zoratorism, no Native American religion, no Greek Paganism, etc...)
I'm limiting this to the 7 that I feel are most known about/ significant. If you disagree with my choices, tell me why, and I may change some.

5 I'm sure of:
Chaos Gods
Old Ones
Asur Pantheon (Elven gods- including High, Dark and Wood)
Ancestor Gods (Dwarven gods)
Sigmaritism (worship of only Sigmar)

2 I'm not
Human gods
Gods of the Waaa'gh (Orc and Goblin gods)

Some religions will have their own pantheon depending on the civ(see an earlier post for full explanation-I'm too lazy right now). The Old Religion will be in as the default status (like Paganism in vanilla).

Horned Rat and Lady of the Lake (and possibly the Orc gods) I'm thinking about doing something else with, since they are so integral and unique to their civs. Their civs (Brettonia and Skaven, duh) would have a unique research which would enable a unique Civic that slowly got rid of all religion in their Civilization, replacing it with their unique religion and enabling certain units of theirs, but it couldn't be spread to other civs. I'm pretty sure it's all possible with python, but I'm not 100%. I need to hash it out more, tell me what you think or what else could be done with it.

Having a religion and its buildings enables special units (like Witchunters and Sisters of Sigmar, etc for Sigmarites) If I take out Bretonnian's religious units from their main army list (enabling it only with LoL religion) they have only like 2 units left :D Peasants and...peasants ;)

Does that all make sense? It's 430 am and I just finished a 10 page essay...I'm pretty brain fried.
 
*screens at end of post :P*

J_Period said:
The problem is, we can't include every religion ever mentioned in any of the books or resources into the game-what would be the point then? Fireaxis limited themselves to 7 for a reason (there's no Zoratorism, no Native American religion, no Greek Paganism, etc...)
I'm limiting this to the 7 that I feel are most known about/ significant. If you disagree with my choices, tell me why, and I may change some.

5 I'm sure of:
Chaos Gods
Old Ones
Asur Pantheon (Elven gods- including High, Dark and Wood)
Ancestor Gods (Dwarven gods)
Sigmaritism (worship of only Sigmar)

2 I'm not
Human gods
Gods of the Waaa'gh (Orc and Goblin gods)

Some religions will have their own pantheon depending on the civ(see an earlier post for full explanation-I'm too lazy right now). The Old Religion will be in as the default status (like Paganism in vanilla).

Horned Rat and Lady of the Lake (and possibly the Orc gods) I'm thinking about doing something else with, since they are so integral and unique to their civs. Their civs (Brettonia and Skaven, duh) would have a unique research which would enable a unique Civic that slowly got rid of all religion in their Civilization, replacing it with their unique religion and enabling certain units of theirs, but it couldn't be spread to other civs. I'm pretty sure it's all possible with python, but I'm not 100%. I need to hash it out more, tell me what you think or what else could be done with it.

I like the idea with putting in the "special" religion idea u mentioned! that will be the best way to tread the unique religions.

Having a religion and its buildings enables special units (like Witchunters and Sisters of Sigmar, etc for Sigmarites) If I take out Bretonnian's religious units from their main army list (enabling it only with LoL religion) they have only like 2 units left :D Peasants and...peasants ;)

Does that all make sense? It's 430 am and I just finished a 10 page essay...I'm pretty brain fried.

i know that brain fried status, mostly it ends up with mindless euphoric delirium, laughing about everything that wouldnt be funny normally... ;)

Here are some Progress screens for your eyepleasure (well actually they dont represent the beauty you get when u actually play with these :P ).
I redid the nipponese units, produced the yari cavalry, the ninja, the naginata Sam and the Kensai (the guy with the enourmos Katana and 2 flags, hope u like it that way :P ).


Cathay looks really great with Rabbits halberd and "orcblade" (it actually is the cathanese sword found on gws site...)


and finally some battle screens between both :P

 
These look totally awesome seZ! The whole look is starting to come together. :thumbsup:
 
J Period:

A single Elven pantheon solves the God problem of 3 different races nicely.
I think Orcs and Goblins deserve to be on the starting religion list, but thats just me.

I think Brettonia would fit nicely into your exclusive religion tech idea for certain races. Brettonia's first tier of men could be Men At Arms and Peasent Bowman. Their second tier would be Mounted Yeomen, with Knights of the Realm either being tier 1 or 2 depending on how the other races are setup. The third tier could be Pegasus Knights and the Trebuchet. As you stated, not much non-religious stuff for Brettonia to choose from.

They could then also have a research option called the Grail Quest. Researching this would open up actual items on the map that only they could see (like resources) that they had to search for and find using the newly available Questing Knights. I dont know if this is possible, maybe like a mini Space Shuttle parts game, or perhaps each alleged grail site has a 50% chance of being the actual grail. Once some sort of objective is completed Grail Knights and Battle Pilgrims become available, as well as more research options (they can only please the lady of the lake after finding the Grail, yes?). The final piece of research could be the Lady of the Lake, which opens up the Green Knight and Fay Enchantress.

Skaven could have the same thing but with Warpstone. As far as I can remember it is Warpstone that drives Skaven outwards, they have a burning desire to find the stuff, and should derive most of their unique units from it. Tapping into this resource and worhsiping the Horned God could them build more units.

This is a different playing experience from other races, and helps each of these races become a little more unique and fit into the lore of the game nicely. Perhaps undead races unlocking their exclusive techs reveals different types of tombs and gravesites on the map which they need to build on or send necromancers to in order to activate, which they need for the higher level units.

That pictures look really good Sez, I never would have thought to play the asian civs but now they look very tempting. They deffinetly will add a nice element to the normal races.
 
I see, and understand your reasoning for keeping 7 religeons and agree with you when you said:
"5 I'm sure of:
Chaos Gods
Old Ones
Asur Pantheon (Elven gods- including High, Dark and Wood)
Ancestor Gods (Dwarven gods)
Sigmaritism (worship of only Sigmar)"
However, you should reconsider the naming of them. for instance the 7 Religeons I think should be in (after reading your post) are:
Sigamarism
Jintoism
The Words of The Old Ones
The Chaos Gods
The Elven Pantheon (however it should NOT be called the "Asur Pantheon" because 'Asur' is the ansestral name for the High elves specifically, which does not include the Wood and Dark elves.needs to be general.)
Dwarven Ansestors
Gork and Mork(orcish twin gods of creation i think)

and then The Old Faith as the defalt religeon

(EDIT) P.S. those pics are awsome SeZ! cant wait to see them in action
 
OK, this Error of mine is increadibly annoying. Its preventing me from playing this mod which i am ABSOLUTELY DYING to play!

The exact error message was: "Failed to load python module CVEventInterface"

Does anyone at all know what the problem is???? itsdriving me nuts, i cant figure it out!!! *screams and runs off towards nearest mental institution*
 
Lama-whatever you can do I would appreciate.... just don't tear up your map... if you can only scan it in pieces then that will be just fine.
 
wow seZ those look freaking sweet! A ninja!

Your right the "Ashur Parthenon" is probably not the best name. I'm trying to come up with non obviously race specific names for the religions, so it doesn't look weird when the Dwarves found the Elven religion or whatever.

I don't have much info on Jintoism, do you have any links or anything for it?

PL, you might try deleting the python files. It should work, though it would take out the (supposedly flawed) mercenaries mod.

The beta isn't much to look at right now, however. I mean it's good, but it's changed so much since then, that it's kinda non representative, if that makes sense.

I promise to have a new version for testers out by Easter monday! I swear by the Holy Hand Grenade of Antioch! Having 3 days in a row off of work and school aught to help to. Especially now that I got that damn damn essay done.

After that, we can discuss the splitting of XML and have a look at your graphics if you are still interested.
 
@JP Updated the norse with a shieldversion(with button) and nifs without horns do diversify looks. Can't do the bearmans shield like GW though, explanation's in the thread there. Tell me if that bear's ok or if you want another symbol(in case post a pic)
 
J_Period said:
I promise to have a new version for testers out by Easter monday! I swear by the Holy Hand Grenade of Antioch! Having 3 days in a row off of work and school aught to help to. Especially now that I got that damn damn essay done.

Great, because I know very little about the universe apart from the basics and am not any help right now. :)
 
Cant wait till Easter Monday now!!:p hopefully then there wont be this problem of no interface.

Ill try to upload the Civ flags, leaderheads and some religeous icons i was going to use in my mod. I hope they work... i hate uploading on this thing, it never works for me :(

(EDIT) Doh! it dint work! grrrrrr!
 
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