J_Period said:quick note before class: seZ you have artistic freedom (celestial guard are human btw)
Thank you for that one, will do some units later today

J_Period said:quick note before class: seZ you have artistic freedom (celestial guard are human btw)
Psychic_Llamas said:Regarding The Norse Religeon:
The Norse im unsure about, because if you start putting in minor religeons and gods like 'Odin' then all of the others would want in. (what about the arabyan pantehon, the Indic pantheon, the Great Maw of the Ogres, The Horned Rat i mentioned before, the fact that the Undead worship immortality) i think you get my drift.
We should stick to major religeons that multiple races worship.
What do you mean by "I got no idea what it should do with the civ which follows it(since every religion in the game ought to do something)." Ploe?
do you mean theat cities that follow it get certain benefits?
Psychic_Llamas said:And Finally, My 'Issue':
I have saved the mod into my Games folder at: C:\Games\Sid Meier's Civilization 4\Mods\Warhammer Beta .5
I have saved all my other mods here and they work fine.
J_Period said:The problem is, we can't include every religion ever mentioned in any of the books or resources into the game-what would be the point then? Fireaxis limited themselves to 7 for a reason (there's no Zoratorism, no Native American religion, no Greek Paganism, etc...)
I'm limiting this to the 7 that I feel are most known about/ significant. If you disagree with my choices, tell me why, and I may change some.
5 I'm sure of:
Chaos Gods
Old Ones
Asur Pantheon (Elven gods- including High, Dark and Wood)
Ancestor Gods (Dwarven gods)
Sigmaritism (worship of only Sigmar)
2 I'm not
Human gods
Gods of the Waaa'gh (Orc and Goblin gods)
Some religions will have their own pantheon depending on the civ(see an earlier post for full explanation-I'm too lazy right now). The Old Religion will be in as the default status (like Paganism in vanilla).
Horned Rat and Lady of the Lake (and possibly the Orc gods) I'm thinking about doing something else with, since they are so integral and unique to their civs. Their civs (Brettonia and Skaven, duh) would have a unique research which would enable a unique Civic that slowly got rid of all religion in their Civilization, replacing it with their unique religion and enabling certain units of theirs, but it couldn't be spread to other civs. I'm pretty sure it's all possible with python, but I'm not 100%. I need to hash it out more, tell me what you think or what else could be done with it.
Having a religion and its buildings enables special units (like Witchunters and Sisters of Sigmar, etc for Sigmarites) If I take out Bretonnian's religious units from their main army list (enabling it only with LoL religion) they have only like 2 units leftPeasants and...peasants
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Does that all make sense? It's 430 am and I just finished a 10 page essay...I'm pretty brain fried.
J_Period said:I promise to have a new version for testers out by Easter monday! I swear by the Holy Hand Grenade of Antioch! Having 3 days in a row off of work and school aught to help to. Especially now that I got that damn damn essay done.
Gselwizzle said:i cant download it, for some reason....help