Psychic_Llamas
Wizard in the Making
finaly fixed the problem with the interface. i did what you told me to do J and deleated the Python file. after that everything was great. any idea why the python file affected me like that and no one else?
A bit of a 'reveiw' from me:
I think the mod so far is good. The things that stuck out to me the most were:
1. The fact that the religeons are ALL founded withing the space of 10-15 turns, and not in any order which matches the history of the Warhammer World.
2. The tech tree is incomplete (but i guess you know this already)
3. There are no spells that the wizards can carry, im actually quite interested to know how you plan on doing the spells, because Kael, the FfH creator, had a bit of a hard time figuring out how they could work. (im also interested in what spells your going to do. are they goining to be race specific like in the table top game, or a generic range of spells?)
4. There wern't many races to choose from, how many have you planned/done?
4. A lot of images were missing (buttons etc) and there were lots of TXT_ things.
im pretty sure there was a couple more, but i cant remember them
some more suggestions:
add more civics
add more leader traits (i like customized leader traits
) like 'territorial', 'chaotic', 'greedy' etc
add some music. (the entire game was VERY quiet, there was no music at all)
Other than the things i have mentioned the mod was quite well balanced.
Kudose to you and all who helped in making this mod!
A bit of a 'reveiw' from me:
I think the mod so far is good. The things that stuck out to me the most were:
1. The fact that the religeons are ALL founded withing the space of 10-15 turns, and not in any order which matches the history of the Warhammer World.
2. The tech tree is incomplete (but i guess you know this already)
3. There are no spells that the wizards can carry, im actually quite interested to know how you plan on doing the spells, because Kael, the FfH creator, had a bit of a hard time figuring out how they could work. (im also interested in what spells your going to do. are they goining to be race specific like in the table top game, or a generic range of spells?)
4. There wern't many races to choose from, how many have you planned/done?
4. A lot of images were missing (buttons etc) and there were lots of TXT_ things.
im pretty sure there was a couple more, but i cant remember them

some more suggestions:
add more civics
add more leader traits (i like customized leader traits

add some music. (the entire game was VERY quiet, there was no music at all)
Other than the things i have mentioned the mod was quite well balanced.
Kudose to you and all who helped in making this mod!