yeh ive renamed them all Ind. and i guess Jezallis works for ind too
What do you think about Jezails having buffed ranged attack? Handguns and Jezails are not the same.
yeh ive renamed them all Ind. and i guess Jezallis works for ind too
Kaydo! I will be more grim then Though i think that quotes are not here to be grim or funny, but to give a example, or a discription, or atleast a little referance, to the technology the quote is for.however i think many of these are not grim enough (of course no offense to you or anyone else, thanks for bringing them to the fore)
what IS a Jezail?
Also remove the pyre-zombie-style explosion.Vetala (replaces Bloodletters) same stats, -1 strength, has Vampire Promotion
Rakshasas (Replaces plaguebearers) same stats, death and unholy instead of poison strength, ressurects defeated enemies as 'Trapped Souls'
Trapped Souls (cannot be built) 1 +3 unholy strength, Ethereal promotion. can be consumed by demons to heal them.
and then the UBs are:
Shrine of Change: (Requires Temple of Malal) causes Virabhadra to be spawned in the city, provides +beakers and +GPP priests.
Shrine of Filth: (Requires Temple of Malal) causes Rakshasas to be spawned in the city, provides +health and enemies killed by units in this city are reborn as 'Trapped Souls'.
Shrine of Blood: (Requires Temple of Malal) causes Vetala to be spawned in the city, provides +Mil Prod and unit EXP
Shrine of Greed: (Requires Temple of Malal) causes Yakshas to be spawned in the city, provides +happy and +gold.
I'd prefer basic gunners, the flamethrower just doesn't make sense, and is compeltely out of flavor.Regarding the Araby Flamethrowers, maybe those could be a siege unit instead of the handgunner?
Source?(though historically Arabs hated gunpowder troops and executed them summarily)
If you want to make jezzails different, they could have an extra first strike but lower strength.edit: to represent the superior range of jezzails maybe we could increase their ranged bombardment str?
This is fine.The design has Ind Rifleman, why not call them Jezallis (Ind Jezallis)
Monasticism
"Please Sigmar, spare us from the wrath of the Norscans."
-graffiti found in the ruins of Kell
Kaydo! I will be more grim then Though i think that quotes are not here to be grim or funny, but to give a example, or a discription, or atleast a little referance, to the technology the quote is for.
About the Shieldmaiden: Ankia is a local Warhammer me and my freinds have done alot of story on. (We play campaigns with 'er, big campaigns, and we actually sended Citadel a submission for her as a High Elf special hero, and we got a maybe! yay!)
Though, if you dont like her, i can rewrite all the quotes she's in =)
Tiger Handlers (Replaces Troll) Strength 5, no metal weapons, 2 moves, +20% Jungle and forest strength. Can summon a permanent Tiger.
No Militia Swordsman
No Militia Spearman
No Militia archers
Still spelled Guerilla wrong.Mujahadin Gurrilla
I prefer a physical damage resistance to a defense bonus.Ethereal can teleport short distances., -25% strength vs deamons +15% defence.
Remove the flank attack vs melee units. This is an incredibly powerful ability; I ended up removing it from other designs, Cathay aren't a particularly cavalry oriented faction so definitely shouldn't be getting this.Wind Wraiths (replaces Lancers). Strength 6/4, 3 moves. Can use bronze/iron/steel/meteoric iron weapons. Can withdraw from combat 35%, +25% vs missile units, +25% vs chariots, +25% vs siege units. Flank attack vs melee units.
If it flies it doesn't need to get +1 movement.Celestial Dragon (Second Dragon slot) Same as dragon but holy strength instead of fire, +1 move, +1 first strike, -3 strength
Source?
I have *never* seen this anywhere.
Arabs and turks were early adopters of gunpowder, though the nature of their armies (feudal/tribal, no professional/drilled standing armies) meant that they still had lots of light melee cavalry even into the early 19th century.
There is no monasticism tech.
Woah! Didn't notice *this* before.
Why not? This would be a huuuuge balance change, and would mess up their incentives to tech. What is the reason for this?
Sure you have, use the internet.
a) Araby isn't representing just Mameluks, they're representing the middle east in general, including Arabia, the Levant, Ottomans and general arabian nights fantasy/mythology.Mamluks disliked using gunpowder.
I'm confused. I'm just trying to stop people from spending time writing quotes for techs that don't exist.If so then who cares about my writing.
You're telling me what I have or haven't read? Seriously?
I'm not doubting you that Mameluk soldiers didn't like using gunpowder, merely that their rulers would execute them for doing so.
My butt hurtedness is only mildly soothed, really Ahriman you need to express yourself better, just like you asked PL too with his slaan post. Otherwise people could take offense from your curt replies. Does that remove your confusion?I'm confused. I'm just trying to stop people from spending time writing quotes for techs that don't exist.
The other stuff looked good to me.
Also: "Al-Hassan claims that "the first cannon in history" was used by the Mamluks against the Mongols at the Battle of Ain Jalut in 1260"
Artistic INSENCE
There is no monasticism tech.
Source?
I have *never* seen this anywhere.
ok is everything ok with ind and araby?
Ind Peasant (Replaces Warrior) same stats. no upkeep cost.
Yakshas (Replaces Daemonettes) 2 movement, no metal weapons, strength 7. Enemy cities within 3 squares get -2 gold and -1 influence, friendly cities get +2 gold and +1 influence
Asavar Kul (Replaces Deamon Prince) (National limit 1) Requires Chaos Incursion. Requires Corruption of Chaos state religion. Strength 16, demon, 2 moves
Should be fine.can i move on to nippon?