My visa folder, which is bloated as i backup sections or add my own stuff, is
As you can see that's big, but why are the saved files so huge? I'd expect a lot of the saved info is actually redundant, and with a bit of tweaking, saved games could be much smaller. However, modders have no access to the "save game" functions. That's Firaxis' baby, and they aren't sharing.
I'm not a programmer but I suspect the saved files are saving things they don't need to... an example from another game back in DOS days was that is screenshotted the game and saved the bitmap as well as the data, which bloated the file. That's unlikely to be happening here but some equivalent wouldn't surprise me. The C++ programmers might have better examples like excessively large arrays.
I don't trust Take2 support; when i passed on to them the bug with sound that was in their original code (caused a spike at maximum volume), all i got was "we do not support modding" even though it was in the unmodded code. 6 months later, they patched it.
That particular bug was one of the rare ways someone could actually have been injured by a computer; max volume spikes are documented as causing hearing loss in some cases, and can certainly blow your speakers if you have everything set for the volume you get for the rest of the game. It was not something that would have taken long to fix (one line of code, recompile, add to patch folder so that game autoupdates) and shouldn't have been put on the backburner.
I expect, at some future time, either a patch will be released to fix it or the next version of civ will have better save game techniques. I'd buy an expansion that was specifically for modders and addressed this issue (and others, like a quick and dirty unit/tech/building etc editor that acted like the civ3 one) and i expect others would as well. To cover distribution costs, you could pre-sign people and get them to download it, paying with credit card.