the_Monarch
annointed and crowned
Sorry Mirc, to make Meditera work for PTW would mean to take it all over again unfortunatelly.
now moving my legions south to "liberate" rest of the peninsula, but i've got such a great relationship with greeks that i feel sad it will end
.still i dont give them long life, as i know how crappy units they have there.
)skovac said:Found some more technical mistakes: missing wnder splash for heroic sagas, will cause crash;
the_Monarch said:Thanx Jimmygeo. I really appreciate it. Don't forget to post your aftermath and suggestions here. Looking forward to it. And for those who decide that sci is indeed too expensive i'll post a patch for it. You can find it in this reply as well as in the top under patch.halfsci.zip.
I joined with the Athenians, Spartans and Macedonians to destroy the Etruscans in short order, but most of their towns got destroyed, only gained about four of their cities, including Clusium with its very productive Pottery Works. Later the Athenians and then the Spartans declared war on me (bad move on their part
) and so I was able to gain not only all of Italy but also Syracuse and Massilia. I was also able to take all of Corsica and Sicily and the Gallic town of Lugdunum. Historically this is WAY too fast. I'm ready to attack Carthage on their home turf and it isn't even the Punic Age yet.
. I mean, if I raise the cost of the legion, it doesn't matter all that much cause you'll get them from enslaving. It only has a 30% chance of enslaving and I'd lower it if I could, but I can't. Also if I make the Legion less good at attack it might make it worthless. This is real fine tunning here. So I'll try lowering the number of Legions in Rome and increasing those in Etruria and Greece. And Legions is the least of the problems here. Nobody tried playing Macedon (or didn't write any tales here). The Hypaspist has a 7 attack It should run through Persia like mad (as it did), but imagine the Macedonians trying to conquer Dacia instead (Dacians probably only have the 7.3.2 falxman by then until they hire their own Thracian mercs). And all these problems seem to be because most cities are not connected to resources so as to avoid huge movement of troops so early in the game. Most infantry has 2 points cause it's stupid to say a unit can only march 200 miles in a year on roads, especially later on in the game. I'll connect most of the cities with roads then, put more defensive units in border cities and hope for the best. Greek hoplites are still better on defense than legions but are way more expensive so I doubt Rome will take Greece till the consular legion in the Punic Age. Same with Macedon. But I have to cut the Gauls and Germans some slack here. Gauls have oppidum, they might just make it, after all they start with many cities and a fertile area (Rome has just 2). The Germans have slightly better yet later units than the Gauls. I'll probably raise some German unit defense/attack early in the Game. That beeing said, I'll release a new patch pretty soon to fix things. Keep posting everybody, I'll read it.
! I'm going to steal some stuff from this mod for my own - you've some good resources and tech icons that I've not seen before...
) to transfer into yours.
.the_Monarch said:Wow, I've only been away for a couple of days and you guys really played a lot! Thnx for the suggestions. I'll see what I can do. I hate to say that I told you so about the tech costs. The new patch will have a max 36 turns limit for smaller civilizations. But the costs will remain the original.
the_Monarch said:Thnx for the Pediaicons.txt Since you posted it, I'll just add a link to it on the top of the screen.
the_Monarch said:No jimmygeo, the Mercenary Army wonder allows half unit upgrade costs and healing in enemy territory, not the building of Latin Infantry.
the_Monarch said:The main problem I see here is that everybody conquered Italy at least 100 years too soon. I mean, if I raise the cost of the legion, it doesn't matter all that much cause you'll get them from enslaving. It only has a 30% chance of enslaving and I'd lower it if I could, but I can't. Also if I make the Legion less good at attack it might make it worthless. This is real fine tunning here. So I'll try lowering the number of Legions in Rome and increasing those in Etruria and Greece.
But it still takes some skill and a lot of luck to conquer all of Italy before 400 BC. If you reduce the number of Legions or make them less powerful, you'll have to give Rome at least another city. One of the reasons that historically Rome took so long the conquer Italy was internal unrest (the revolt of the plebs and working out the system of republican government) and I don't know how this can be simulated. A savvy player, knowing his history, will slow down research to increase entertainment making disorder less likely and still be able to dominate Italy early. And I say "So what?" It WAS possible for Rome to do this anyway.
.
but that barbarian camps around dacian cities makes no use conquering them, your garrisons become destroyed allways by the camps, no matter what you build in them, and as germans attack you very times they conquer the cities allways.