Indeed CvPlayer::applyEvent can remove food without checking the current amount of food. Now what to do about that....Encountered Negative food bug after random event with deseased native village
UPD: resetted to 0 on the next turn
I'm feeling really honoured by thisNo, you are not "free to say so" ! I can now see your fix in the GIT log, this is a contract !
We perfectly understand.I actually don't mind contributing now or then if I find time for it, ...
Do not feel under "preasure".Please, let me just stay around the forums and when I manage to fix something I will share it of course![]()
Just started playing 2.9.
I am trying to be more attentive to errors so I can report them.
So, first, I noticed that some old text xml files are still using the "&#" html codification for some char in french and spanish, and that cause a failure when loading. I had to remove them to be able to load the mod.
That happened in CIV4GameText_Missing_Civ_Desc_utf8
On another hand, I reported some time ago a failure loading a savegame from in-game. It does not happen everytime, but it happens a lot still. It happens a lot less if I exit to main menu and load the savegames from there. Maybe is a memory problem. Although the game goes just fine.
Just in case it helps and it worth a fix attempt, I am attaching the savegame.
Edit: In case it helps, I just entered again, loaded the savegame, made 2 moves (unload the ranges against the bear and advance over the ship wreck) and load it again from in-game, and it crashed again
Last thing, I noticed that natives are no longer appearing in the right latitudes as they use too. Inuits are appearing in the middle of the map, or aztecs are appearing below urraca. In The New World map, inuits are in Florida and Aztecs in Colombia/Venezuela. I am talking about this because they use to appear in the right zones in the past.
Not a big deal, anyway. Just a bit weird seeing natives with seal fur coats in miami
Regards,
I would classify some of those as feature requests rather than bugs, but apart from that all points are valid. Technically speaking, all of them can be done. The question is more like how and how much time it would take.I found few minor bugs:
I would be enormously mistaken, but you actually can unload a ship/land-based transport at once. Keys are SHIFT+U, the button is to the right.3) Is it possible to add "unload all" button to ur ships/trains in ur cities (similar to "sell all" in europe)
Me too. However if it was trivial to add, I would have done so by nowI'll echo the feature request for a template on import/export rules.![]()
It's quite possible that saving and loading resets this. I will check.EVENT_CARGOSPACE
This event has a chance to grant two additional cargo slots to a ship, however these slots 'vanish'. (Can't really say if quitting/reloading the game is the culprit or a recent edit to stored variables).
Confirmed. That event calls changeCargoSpace, which is normally used by promotions. Promotions are recalculated on load based on the promotions the unit has meaning anything added, which isn't a promotion is lost. This this event is the only thing using the code in question, I'm leaning towards deleting the ability for non-promotions to call this and instead let the event give a free promotion. This will also appear as a promotion icon on the affected unit.EVENT_CARGOSPACE
This event has a chance to grant two additional cargo slots to a ship, however these slots 'vanish'. (Can't really say if quitting/reloading the game is the culprit or a recent edit to stored variables).
Sounds like a good solution!instead let the event give a free promotion
Sounds like a good solution.I'm leaning towards deleting the ability for non-promotions to call this and instead let the event give a free promotion.
No, the logic just checks the "Domain" of the Units - not specific Units.A great Admiral spawned while I most certainly did not fight a naval battle that turn. Could it be that either Mounted Conquistadores, Conquistadores or Rangers happen to create Admiral points?
Maybe you were attacked by a Sea Animal without noticing.A great Admiral spawned while I most certainly did not fight a naval battle that turn.
Maybe you were attacked by a Sea Animal without noticing.