Weird revolts & convert .

RIcs

Warlord
Joined
Dec 5, 2006
Messages
106
Vanilla Civ4, Monarch, Huge, 16 civs, total elimination required.

A Capital can be converted !!! :eek:

And they don't have to be encircled. :eek: :eek:


Weird enough... I didn't expect it coming.


Short Story:
I gave a city to a lost civ (Jap) to become it's Capital.
Under cultural pressure of Alex, and Me...
The city revolts twice, and converted.

Long Story:

It's my usual option than leave the total elimination on, and exploit it a bit.
When taking a city you know it will be under super pressure by the others. For some reason, I have to take it out, but I don't want to raze it, I don't want to garrison it either. So I give to a civs that already lost all it's own city. So I can take it later. (which it warlord, most pp just vassal it. )

Which I also thought it won't convert too, but i'm really wrong.

This victim city converted probably have long dark history itself.
Founded by Greeks,
Converted by American (New York),
Take over by me while I take over American,
Give it to Japanese,
Convert back to Me ??
I'll give it to someone else. :lol:

Amaze me that, I never seen something like that. I've seen them revolts, but converted? never before.

Any Explains??
I just realise the convert machanism is way too different than I thought before.


Just realise the border change a bit too... and there's another victim in the bottom. It's China, same as Jap... one of my border Capitals victims. (I was going to raze that city, but I forgotten.... so become a gift.... ) It's out of sight too, I'd better check him out after posting this.

And don't mind the mongols.. they are just trepassing my territory to fight someone on my east... when I'm warring in south-east for domination.
 

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And don't mind the mongols.

not a phrase you hear often!

i read a thread just the other day that had the exact code for the probabilities that a city will have a die roll about revolting/flipping that turn. part of it was over my head, and i can't find it now even tho i've tried 6 different searches waaaaaah.

one part of the code is the number of defenders in the city. later units are valued more than early ones (archers vs infantry, etc). it appears that the code doesn't take into account who owns the units in the city. so i guess if you want someone's city NOT to flip to some other civ you can park some of your own units in there to influence that part of the formula.

i have never flipped a capital but i have thrown some into revolt. in my cases, the cities had a bunch of defenders so i didn't figure i'd ever get them. the city you show had 0 defenders (i'm thinking your spy doesn't count haha), sooooo, it was kinda doomed. that defenders part is why flips of capitals are pretty rare.

the formula does take all the tiles around the city into account, and what %age of the culture on that tile belongs to who, but i don't think the city has to be totally encircled to flip. i could be wrong on that.
 
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