AvataroftheAnge
Chieftain
- Joined
- Sep 29, 2009
- Messages
- 26
What does the Palatinate world power do?
Nice I will add it to download then.Erebus Continent. Newest version even has native Kelp support; Places kelp in 'forests' in the ocean, so it can slow ship travel (added after I requested it. ). Very nice indeed... Also spawns ruins, Haunted Lands, etc. All only if the mod running the map has the feature.
I forgot to add description...What does the Palatinate world power do?
Glad you (and other people) like it. Thanks for using Orbis, and thanks for the kind words2 new civ's are great thanks ahwaric
Again, thanks. It took quite a lot of time, so I am glad you like it. I tried to choose tracks that fit the flavour, but also keep in backgroudThe new music pack is amazing. It's a huge improvement over the base tracks. Good move with the upgrade.
It is, though the translation is a bit outdated and some things could have changed. Also, some entries are missing, so will be replaced by english text. But still, it should run fine.Is this great Mod playable in German?
Valk's my biggest fan (literally, he's freakin' huge)Erebus Continent. Newest version even has native Kelp support; Places kelp in 'forests' in the ocean, so it can slow ship travel (added after I requested it. ). Very nice indeed... Also spawns ruins, Haunted Lands, etc. All only if the mod running the map has the feature.
Valk's my biggest fan (literally, he's freakin' huge)
Anyway...
If you refer to the first post in my 'official' thread (linked in my sig) I list the infotype names the map scripts expects for various features and terrains that are not included in base FfH. So if you want to include any (deep oceans are highly recommended, even if you just duplicate oceans with no special effects they look great) you can make sure you use names that my script will recognize.
Also, I would like to add flavor support for the Orbis specific civilizations. If you have any preferences for what they should be let me know and I'll get them added in right away.
And, of course, if you have any other features you'd like to add that should be placed when the world is created I can add them easily enough. Terrains, features, special improvements can all be added.
Hey hey now, 200lbs at 6 foot isn't huge.
As of now, all civs but the Dao and Palatinate have flavor, though Ahwaric may want the Mechanos flavor changed.
Also, you can get art from RifE for the deep ocean/reef/etc. Was added there first, after all.
Hmm, i just downloaded this mod all excited, because I love FFH2, but when I try and play it after making any actions, ie. trying to build a city, or going to the next turn, it crashes.
any ideas?
Thanks!