Metal Alloy Man
Back in Black
- Joined
- May 6, 2008
- Messages
- 761
Barbarians and Stability should be big problems for the mega empires. So I guess basically survival and trying to hold on/complete UHV's.
But the part I don't get is a 500 year age where no new civs spawn. This is the way I see it in my mind. I know/ at least hope Rome wont be a superpower every game, depends on a lot of factors. But in RL, it was. With most of the civs minus Byzantium spawning before Rome, what will that dry spell look like?
You convinced me. Thank you!
BTW, is my avatar a bit of a downer. I don't like its frown... I can always add OP or IH as a new avatar.
Rhye's and Fall of the Greek World is the sequel of Greek World, one of the mods that shipped with Civilization IV.
Rather than just an update to BTS, this is a project which aim is a full revision of the original mod, merging it with the RFC features.
Greek World was a pure scenario: set in 600BC, a turning point of Ancient History. It featured for the first time minor civs, city renamings and a couple of hidden civ respawns.
Rhye's and Fall of the Greek World will cover instead 3000BC to 600AD...rise and fall of civilizations of the Ancient Mediterranean.
Some have pointed out that RFC was developed under "Rhyetatorship", that is, decisions are made by one person (me) instead of democratically.
In the development of RFGW (Rhye's and Fall of the Greek World), my intention is to switch to a sort of constitutional monarchy: I'll keep making the key decisions in the first phases, but later assign part of responibilities to others, in order to perform a gradual dismissal.
If I had to suggest a name, it would be RFC: Classical Antiquity