1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Welcome to Rhye's and Fall of the Greek World (Revived again)

Discussion in 'Rhye's and Fall of the Greek World' started by bluepotato, Jan 18, 2020.

Tags:
  1. Autumn Leaf

    Autumn Leaf Since 1992

    Joined:
    May 9, 2016
    Messages:
    260
    Location:
    Melbourne, Australia
    In the 2.0.2 900 BC map, Thebai is the Hellenism Holy City (HC). This is a bad idea.
    • Thebai starts with 1 population and no good food sources that the Indy Leader can see.
    • Since it has 0 health and thus -1 food, it will be a very long time indeed before it grows unless it puts its citizen in the Euripus Strait (the only tile with 2 food), which the AI is very unlikely to do.
    • Thebai had neither grown, nor had the Holy City relocated when Sparta captured it in 788 BC; It auto-razed.
    • The HC did not reappear in any other city after the razing.
    Helnsm.jpg

    Suggestions -
    1. Give it 2 pop to allow Athens or Sparta to capture it instead of destroying it, or
    2. put it back in Knossos and maybe it will eventually move on its own, or
    3. if a HC is destroyed, move the HC to the most cultured remaining city with that religion.
    Personally, I like option 3 best :)
     
    Last edited: Feb 14, 2021
  2. bluepotato

    bluepotato Warlord

    Joined:
    Dec 11, 2018
    Messages:
    295
    That's strange, holy city relocation should take care of that as soon as the religion is spread to any city by a missionary (the holy city not existing overrides the holy city relocation rate). Do you still have a savefile?
     
  3. Autumn Leaf

    Autumn Leaf Since 1992

    Joined:
    May 9, 2016
    Messages:
    260
    Location:
    Melbourne, Australia
    I stand corrected. Athens' UHVs are so tight that it took quite a while before I had the spare Hammers to build a missionary, but I've just completed UHV 2 and resettled Thebes. I went to Athens to tell it to make a Hereia for Thebes when I realised that at some point (maybe when I put Hellenism in Gortyn) Athens had become the HC. (Came here to post that observation.)

    ETA: dang it, now I need to generate a GP. :p
     
    bluepotato likes this.
  4. EdmundIronside

    EdmundIronside White Rabbit Object

    Joined:
    Jun 27, 2017
    Messages:
    650
    Gender:
    Male
    Location:
    Grand Rapids, MI.
    For what its worth I like goody huts. They make exploring more fun and worthwhile.

    On the subject of religions, I probably mentioned it before, but it would be nice to have a few more religions. Such as Druidism for the Celtic people, maybe Shamanism for Steppe people, and the return of Hinduism for the Indian people.
    It is obviously possible to add religions as other mods like DOC & RI have done it, however I when I looked in past I could not find any guides on how to do this, so I don't know how easy it is to do.
     
  5. bluepotato

    bluepotato Warlord

    Joined:
    Dec 11, 2018
    Messages:
    295
    Yeah, religions are on my todo list. I'm planning to go for an overhaul similar to the one in 1.8 (but more stable...), in which I'll include some new ones too.

    Anyways, that'll be after I'm finished with the AdvCiv merge, which will take a while - probably not nearly as long as 2.0, but I expect a month or two depending on my motivation and free time. There's still plenty of DLL code I haven't merged yet, and I've only started with the XML part this weekend.
     
    EdmundIronside likes this.
  6. EdmundIronside

    EdmundIronside White Rabbit Object

    Joined:
    Jun 27, 2017
    Messages:
    650
    Gender:
    Male
    Location:
    Grand Rapids, MI.
    One idea is to have a resource to represent the very important trade routes that ran from Egypt's Red Sea Ports all the way to India and beyond. It was the wealth that this trade generated that made Egypt to so rich, and made it so crucial to the finances of the Roman Empire. Could use the 'sea access' resource icon used in RFC Europe for this trade route resource.
    Here is a video about this trade:


    Anyway just a thought.
     
    PiR likes this.
  7. DuskTreader

    DuskTreader Warlord

    Joined:
    Mar 25, 2018
    Messages:
    103
    What about representing trade routes using the corporations mechanic? Sword of Islam does something similar and the code is already there in the BTS engine, sitting unused. Could have a "Silk Road" corporation, an "Axumite Traders" corporation, "Abalus Traders" (the Amber trade from northern Europe into Greece), "Indian traders", etc.

    This could potentially replace the buildable merchant unit as a way for civs to invest hammers into making money
     
  8. bluepotato

    bluepotato Warlord

    Joined:
    Dec 11, 2018
    Messages:
    295
    While I have no objections to adding corporations, it has a rather low priority. Though I never really thought that they should replace the merchant units, is dealing with those too much micromanagement?

    Also, a brief progress report: I have almost the entire RFGW DLL merged with AdvCiv (except for a few trickier parts that I'll have to playtest a lot). Next thing on the to-do list is the remaining XML, then PlatyBuilder. No clue when it'll be finished, and even less of a clue when it will be playable.
     
    f1rpo likes this.
  9. EdmundIronside

    EdmundIronside White Rabbit Object

    Joined:
    Jun 27, 2017
    Messages:
    650
    Gender:
    Male
    Location:
    Grand Rapids, MI.
    :thumbsup: Nice work. I assume the current git version is still playable?

    Another thought (not expected to be a priority), but what about having respawns like they do in DOC? Egypt, Babylon and Assyria who had a history of collapses and revival would seem perfect for this mechanic. I'm not sure how easy it is to incorporate this mechanic.
     
  10. DuskTreader

    DuskTreader Warlord

    Joined:
    Mar 25, 2018
    Messages:
    103
    Nah, I don't have a strong objection to the buildable merchant
     
  11. bluepotato

    bluepotato Warlord

    Joined:
    Dec 11, 2018
    Messages:
    295
    Yeah, I haven't uploaded anything as the local half-merged version is completely unplayable ATM.

    Since player slots aren't a concern, many "respawns" could be added as completely separate (non-playable) civs instead. But respawning the same civilization should be possible too (and in some instances probably preferable to adding a whole new civ). I haven't looked into this yet, but I am planning to.
     
    EdmundIronside likes this.
  12. DuskTreader

    DuskTreader Warlord

    Joined:
    Mar 25, 2018
    Messages:
    103
    The Ptolemaic egyptians would be a cool civ to add, perhaps a conditional spawn similar to the Sassanids and the Byzantines. If nothing else, it would finally let us play as Cleopatra
     
    EdmundIronside and PiR like this.
  13. Crossphazer

    Crossphazer King

    Joined:
    Jul 21, 2008
    Messages:
    698
    Location:
    Montréal
    Holy crap, I haven't been to the civfanatics forums in nearly a decade, and there are still people continuing the RFC legacy! It's great to see.
     
    DuskTreader and PiR like this.
  14. PiR

    PiR Prince Supporter

    Joined:
    Jan 25, 2012
    Messages:
    519
    Gender:
    Male

Share This Page