WH Fantasy Mod Preview

Will you download a 100MB (finished, playable & tested) mod?

  • Sure.

    Votes: 75 87.2%
  • No, too big for me.

    Votes: 6 7.0%
  • No, I'm not interested in this mod.

    Votes: 5 5.8%

  • Total voters
    86
Originally posted by KingArthur
Ok I can forsee that it could cause problems. I have a better idea. What about getting it included in the the next expansion pack (Conquest). Would that be possible? It would give me a reason for buying the darn thing :) They might be afraid to do that in case of being accused of infringing copyright tho'.

That is impossible. Many units, nearly all buildings etc. posted on civfanatics and used in most mods are copyrighted, not to mention all that WH stuff. See what happened to the mods on PTW disc? (most ripped off of graphics/units). Free, non-commercial download is the only way not to make people angry.

Originally posted by Yoda Power
Gearworks, it could be a prequiste for Mill´s.
Military Formation,(should be a early tech, since almost all WH battles use formations).
Archery, prequiste for bowmen/arhcers or whatever you use
Fanatism, prequiste for Fanatics and Goblin Fanatics
Usury
Architecture(sp?)

Thanks Yoda, my comments:
Architecture - maybe I should add this one and place one of the wonders there, thx.
Gearworks - can it be prerequisite for Sawmill? (not River/Wind Mill) - if so, I'll try to find a place for it (I can't add more Mills, there are already enough production bonus buildings).
Usury - maybe, but what benefits can it give? Might be empty tech before Banking, but I don't like empty techs..
Military Formations - it's already there, but I renamed it to War Mastery (sounds better to me, since there are no formations in civ3).
Archery - bow is the most primitive weapon after the spear, I don't think there should be additional prerequisite for that... Besides I don't have place for that in 1st era.
Fanatism - I was thinking of it, but there are no goblin fanatics nor flagellants in the mod, at least not now.
 
Originally posted by embryodead

...Thanks Yoda, my comments:
Architecture - maybe I should add this one and place one of the wonders there, thx.
Gearworks - can it be prerequisite for Sawmill? (not River/Wind Mill) - if so, I'll try to find a place for it (I can't add more Mills, there are already enough production bonus buildings).
...
That Architecture tech was a nice idea, think I'll steal it. :D (Both my parents are Architects, so you'd think I'd think of that. :eek: )
Gearworks should be a prereq for all three kinds of mills. And actually a sawmill would be either a wind- or river mill with a saw on the end. In real life, of course. :)
Originally posted by KingArthur mrtn I could handle a 20MB- but remind me, how big is your Magnamund Mod going to be when its finished
Um, big? :D
 
Looking good.

I've been trying to make a Fnatasy type scenario, just a few civs with 9 units each (three early, three mid and three late era units) and some special city improvements. My main motivation is to do a fairly simple scenario, so that I can begin to get to grips with how to do it (before I go back to trying to finish my 20th century scenario).

Any way, anything I make I'll post here so you can include it (if you want to).

Heres what I'm working on at the moment (the only big gaps Ive run into are with elves dwarves and evil men, all the men of various regions are well acounted for as are the orks and goblins) Its an Evil looking spider rider, perhaps for use as a dark elf or as a Evil human, or just a Human with a spider fetish;
 

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instead of giving the rider weapons, you should give him drums to command the spider. When you ride a big spider like that, it seems a bit useless to have weapons.
 
Smoking Mirror,
That looks excellent! ..and there are actually goblin spider riders in warhammer so I would really like to include that (the rider is small enough to represent just any race). Thanks. You are welcome in the thread of course :)

If you use others' units in your mod, there are dwarves by kindred, high elves by kinboat and I am making some wood elves in next 2 weeks.
 
I think he uses his magic powers to comand the spider or something. :) The weapons are just symbolic.

Any way, I don't know how long this will take to make, Ive had one go at the Run animation already, so that shouldn't be too difficult, but the rest may be a bit more tricky. (I want lots of spider blood when it dies!).

I eagerly await the woodelves, could do with a dwarf crossbowman though.

If I get the spider rider finished I hava riderless spider as well, maybe as a barbarian or lower tech Cavalry unit;
 

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I agree, those look really cool.


GIDustin
 
where are the Lizardmen?

also i would like to see the foot of gork...


SPLAT!
 
Originally posted by Celeborn
where are the Lizardmen?

I wrote why they are not here. Make me a set of lizardmen units, at least 4 and there will be such civ.
 
I'm working on this guy to make some draconians and figured I could do a few versions without the wings... Keep in mind that this is just the bare model without textures or anything
 

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Kinboat - this guy looks really like a warhammer lizardman, thanks :)
Lizardmen core units are small blue (dark greenish-blue) lizards, usually with bow/spear and bigger green scales lizard warriors.
SM - as for additional units for lizardmen, PTW stegasaurus can be used (well it doesn't have rider but that's something anyway).
 
I have a few dinosaur models I could use for Lizard cavalry... And yes those spiders look awesome :)
 
Originally posted by Dom Pedro II
SM, those spiders are absolutely disgusting.... and that is a compliment. :goodjob:

Hehe, yeah, my girlfiend hates spiders, I'm always having to escort them from the flat. :) she hasn't seen these ones yet though....
 
that's Sn00pyG set, with different irrigations (civ3-like for tundra and desert, ColdFusion's for plains and Cordy's for grasslands) and minor changes (grass. shield, mine, corrected colors for tundra etc.).
 
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