Yo. These are the changes/additions made so far for fist C3C version. Now please comment

This is for 1.x version, not the new mod that will have new tech tree, civs and stuff.
Also, please tell me if you think the terrain set should be changed... I loved the ultra-green one but recently it turned out that people not like that too much... it was even discontinued by Snoopy/TF. The latter is not a problem, since I made my own update, but if majority doesn't like the green or translucent oceans, I'll switch to another version.
Changes in 1.1
- Civ traits assigned from scratch (all factions have two traits now)
- City improvements' and wonders' characteristics re-assigned to fit new rules
- Fortress defense bonus changed from 100 to 50, because of the new Barricade improvement (comes with Engineering)
- Upgrade cost raised from 2x to 3x (as in C3C epic game)
- Both swamps and jungles appear in random maps now
- Landmark forest (alternative forest by Sn00py) and snow-covered hills are included
- Goose resource in swamps is replaced by Fruit in jungles
- Disease from swamps & jungles is cured by Medicine
- Updated civilopedia icons with the new ones
New features in 1.1
- Chaotic factions can perform sacrifices on captured workers; Shrine doubles the value of such sacrifices
- Enslavement ability given to: Chaos Cultist (creates new Chaos Cultist), Chaos Spawn (spawns new Chaos Spawn), Vampire Lord (creates new Vampire), Liche (creates Skeletal Minion), Vampire, Necromancer (both create Skeleton Warriors)
- Dark Elf Assasins and Nipponese Ninjas perform stealth attacks they can not attack kings, settlers, workers, war machines, spells etc.
- Greater Demons, Lesser Demons and Chaos Giant can cause Collateral Damage
- New unit: Scientific Leader (uses Ancient Leader animation)
- New unit for Karaz-Ankor: Dwarven Engineer (comes with Engineering; works at double rate)
- New unit for Naggaroth: Black Ark (C3C Carrack) - replaces Galleon/Frigate
- New unit for Reikland: Imperial Galleon (C3C SotL) - replaces Galleon
- New unit for Reikland: Reiksguard (C3C Swiss Mercenary) - replaces Pikeman
- New unit for everyone except elves: Fire Catapult, comes with Invention
- New animation for Trebuchet
- New animation for Longship
- New specialist: Engineer (comes with Engineering; grants 2 shields)
- First faction to discover Astrology (cost raised to 12) is awarded free tech
- Plague is in effect
- The Moot produces a Halfling every 10 turns
- New Building: Windmill, +25% production, comes with Gearworks, costs 160 s.
- Sawmill now requires Timber in city radius; cost raised to 180 s.