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What are my mistakes?

Discussion in 'Civ3 - Strategy & Tips' started by Northen Wolf, Feb 12, 2008.

  1. vmxa

    vmxa Deity

    Joined:
    Feb 9, 2004
    Messages:
    13,701
    Location:
    Oviedo, Fl
    Northen Wolf,

    "*Using luxury slider. It costs less than cheap temples, that increase my culture also? When is rigth time to *pump* culture? Or should I just keep garrison of 1 offense and 1 defense (or 2 defense) units, to prevent flip, in my border cities?"
    It does not always cost less, but I just ignore the times when it does not as I will have to get use to having the lux up for the whole game anyway. I do not concern myself with culture or flips.

    I only care about borders and extending them, but I do not do it with culture for the most part. I will pop a temple in places that will have border gaps forever otherwise. Then sell of the temple after it expands.

    I avoid flips by continuously adding to my land, so my neighbors are push off the map. If a border town flips, I capture it back, but that is rare as I will not have many towns that I captured in the first place, they mostly will be founded by me or I expect to eliminate that civ soon.

    If in Monarchy, then I will probably have an MP or 2, once it is large enough. If in Rep, it will be empty, unless it is a border town.


    "*Making specialist farms out of far away cities.
    When I know, when to make spec. farm and what size should those cities be.
    Also do scientists 3 light bulbs get the bonus of library. Should I build Library in those towns. And should these towns be producing anything (Artilleries, cannons etc.)?"

    Not easy to answer, but if it is 100% or will not net more than a couple of shields, it will be a farm of some type. It will usually not get any buildings.
    No specialist will not gain form lib/bans and such.

    I will use some of these towns to make workers or settlers at times and making an artie or a cannon.

    "*Making better unit stacks and attacking units:
    I assume: 3 swordmans 1-2 defense units, perhaps 1-2 settlers is good enough stack for one early age war? Or should stack consist only swordmen and other stack only of horsemans? Moving the settlers and def specs after the army?"

    Here you can go in many directions. Whom are you fighting and how strong are they at this point and what is the level? If you are playing Regent, the AI will not replace units well, but if you are playing high levels, they can crank out units in a hurry.

    I tend to not send any defenders in an early war, don't have them. So it will be all swords or horses, which ever I have. Swords are great as they have the same defense as spears anyway.

    At that stage, I probably do not have settlers to send as I am still grabbing land, but if it is a key location then I will send it along soon.

    I doubt I would go with only 3 swords, unless it is a low level game or I know this is an isolate town.

    "*Building buildings into towns (what goes where?)
    Should border cities have rax? (least the ones that can be used tactically for fast troop movement). Should border cities have temples? Should all cities that are producing more than 5 bulbs have library?"

    That is a hard one to give a general response to as it is fluid. Barracks I would put in a beach head type town, not others, unless I expected a counter attack there. Just takes too long or cost too much early in the game. Plus the border will be moving soon.

    I would not put temples in border towns, unless I felt it was needed to quell the pop and help with a flip as well as I need the border expanded and I knew it would be a while before I could annex more land.

    If 5 beakers and the town would get larger, you could justify a lib. As long as you expect to research.

    "My umm core (beginning cities), should it be building military units or are the buildings like bank and universities more important."

    That is situational. You will have a phase where you can put in those buildings between making units. Some of my core will eventually not build anything as I will have plenty by that point.

    "If my core is too far away from centre of my empire, should I build forbidden palace into center and use center to produce units for attacking, while core mostly produces ships & launches naval attacks (with landing units) and core also has almost all good buildings (banks, libs,stock ex.)."

    It is not your core, if it is that far away, I consider the core to be 6-10 cities. I would probably have the FP up before I got so big that my core was not the center of my empire.

    I only build ships when I am getting ready to launch an invasion and then it will be mostly transport type ships with a few escorts.

    "*Trade with computer and dogpile others on one computer???
    So, I should not give computer techs that I can't counter. Should sell them useless wonder techs and sell tech to all civs I can in one turn? Should I also trade luxuries (to weaker civs, that I can't reach or the ones who pay well?) & resources (more careful with trading with those)."

    Trade techs around in the AA and maybe early middle ages, after that it should be hard to do and not profitable. If it is then do it. I try to sell one tech to as many as I can, before it become useless or I am at the point that I would just as soon go to war with them all. IOW I am no longer going to be nice and do any deals, even if I do not declare.

    Later in the game I will sell techs to also ran civs to get their cash before someone else does, even if it is a small amount, but it has to be something that will not hurt me, no RP or the like.

    Lux I seldom trade as the thing I want is a lux and no one is going to give me that straight up or even close. I may trade a lux to a very weak civ as it does not hurt me. Resources I rarely ever trade. All that is out the window, if I need a key item such as coal, I will trade whatever I can to get that under most conditions.

    "*Not to build wonders
    Rather than capture those?"

    I do not have a no wonder policy, it is just that in my games I am not likely to have the option. It is common for Sid to have wonders build before I even get to that age. My best shot is one wonder in the AA and if the games goes to modern ages, then I can get those, if I care.

    If it is a Monarch or lower game, build what makes sense, do not build them if you have to slow down to do it. If Emperor, then you have to be careful as you may lose it a few turns before you get the wonder, so you are not likely to be building a lot of them.

    "*Better city placement
    CxxC style, expt perhaps for core -> CxxxC?"

    I use CxxC, unless it is an island or bad land and then I may use some CxC. I do not use wider spacing no value in it.

    "And pump out settlers from 1 town (capital) or two towns?
    Or perhaps use as many settlers as possible?
    and later on making like 2 workers per town? or 4 slave workers?
    Is it better to slave indu. civilization for slaves???"

    As many towns as you can afford to do it and have the need for those settlers. In the main, that tends to be one town or two until later in the game.

    I just get as many slaves as I can, they are free. Workers I usually have to skimp by in the first 100 or so turns, then start to get caught up. I do not care about how many per town, I care about am I able to get roads or mines or irrigate in al the tiles that can use them WHEN I need those improvements?

    If not then I need more workers, if so I am good.
     
  2. bojan909

    bojan909 Chieftain

    Joined:
    Feb 14, 2008
    Messages:
    8
    well i usually play on regent so in the beginning compared to other civilizations i am very technologycly advanced,but after some time they are all before me,and i am the weakest civilizations(but my science is at 50%).and then they all attack me.can someone tell me what to do?how can i became popular,so they wont attack me?
    help please
     
  3. vmxa

    vmxa Deity

    Joined:
    Feb 9, 2004
    Messages:
    13,701
    Location:
    Oviedo, Fl
    bojan909, it is best to create your own thread rather than thread jack someone else, but I will give a response.

    If you are the weakest after being on top, then you did not expand well enough. At this level you are on equal footing with the AI, neither has a bonus.

    The one thing they will probably do better than you is to trade with each other.

    They attack, if you are weak compared to them or they have no place left to expand. The latter you cannot avoid, the former is your doing.

    Do not place towns too far apart, do make settlers and grab all the land you can quickly. Do make enough workers to improve the land. Do make attacker instead of defenders.
     
  4. Desertsnow

    Desertsnow πr²

    Joined:
    Dec 13, 2004
    Messages:
    1,794
    On the matter of Wonders, build what you need, or what will help you. Wonders cost hundreds of shields to build, so consider what you might be building instead. Capturing wonders is also an option.

    For city placement I tend toward CxxxC tending more toward CxxC as I expand further out. I may have a few (very few) at CxxxxC; these are usually early cities surrounded surrounded by food resources that will become settler farms. On the other hand, if there are many food resources in a small area, you can have several cities pumping settlers and-or workers at CxxC.

    For city improvements, build what is appropriate to your strategy. If you'll be doing your own research, build libraries and universities. If you'll be buying things from other civs, build markets and banks. (You see, vxma, I really do pay attention to your lectures.) :) Mind, you'll probably have to buy tech from your rivals from time to time in most of your games. Temples are good for culture, but don't depend on them for happiness if you can afford to increase your luxury slider.

    I'm with vxma on early units. Swords are as good as spears for defense and are good attackers as well; I will usually build several of them for every spear.

    Make as many settlers as you can during REX, and send them out with a military unit to protect them, just in case there's a barbarian lurking. Those barbs love to attack undefended noncombatants, and there's no way to get them back if the barbarians get them.
     
  5. Northen Wolf

    Northen Wolf Young Hunter

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    Thank you all for your help. I will try to practice things you suggested.
     
  6. Northen Wolf

    Northen Wolf Young Hunter

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    http://forums.civfanatics.com/uploads/137452/Northen_Wolf_of_the_Vikings_1265_AD.SAV


    Used Rhyes_Terrain_v133_Conquests mod... (supposed only to change terrain, correct?) Latest conquest version...
    Is it trieme or Galley as second boat that can carry 2 units and can't travel sea squares? i wrote trieme...

    I am Leader of the Vikings, map with 80% water and loads of small islands. Regent level - my second try, Bolth levels have been won so far. I count this one as a victory.

    First victory on Regent was as Persians on continent style map - won by 1800 AD due last size 1 city on 1tile island. That game was not hard... Celts, who had even iron and horses on their lands, failed to connect those two resources and were taken down as one of last civs. I don't understand why did they not connect iron??? I usually get better than AI, in science, before medieval age. After than I catch up with offense units and then with culture (owning around 30~% of land in medieval age) and once horises with guns come out... Uhh lucky if someone survives til tanks. AND i do not micromanage after first war... Just build what I feel like is nice.

    I have been trying (on continent map did not build ANY wonders) not to build wonders, just built Leonardo's workshop to upgrade those knights... Could do without it if i would 've lowered science onto 0%)

    IN THIS map I Disabled the space race (never seen it completed tho...) and diplomatic victory (too simple, just make other AI's war the second biggest AI and they will vote for you.) and land mass ownership victory.

    Started on same island with Germans. They declared on me - their pathetic capital was burned by 5 archers & 3 Spearman, after that just shared attack group into 2 small groups(~4 archers 1 spearman for group) and destroyed Germans by two sided attack (there was lake between and his cities surrounded lake). After that Carthage (now puny one-city-country) was almost compleatly destroyed by me. With help of Portugal.

    At the beginning I tried to micromanage (check cities over each turn, did not let anything go waste...). Got quite many elite archer(6 out of 8?) in first war. Built archers due only *known* iron source was at the control of germans... But did not manage to get leader b4 war with France(like centuries later)(how do you get them in like -1000BC on much harder levels?)

    Chose monarchy as goverment due republic demands so much upkeep beafore most of my cities are above size 6. (my sciense rate sucks but if I would take time micromanaging i could rise sciense on 60-70%. Don't need Luxuries anymore (used to have 20% before got enough luxuries)

    Germans were first to go.
    Carthage was lowered to one city civilization after that.
    Arabia was destroyed with help of France - at the beginning, after 20 turns they made peace - And got hammered out of game (again by me).

    France had no Iron but Great wall offered some resistance to my bersekers and Knights. But bersekers seem to attack stronger from boats than on land. Can you get leader from berseker who attacks from boat?


    NOW My idea is to attack Portugal with help of ********(not so developed in sciense) Russians. That would gain me gems and my empire would be even more happier.
    Recently got in military trad. so I should be able to take their mountain full kingdom.

    After they go, also will free that poor Carthage colony and Russians from their oppressors and then onwards to race of (either Mayans or Incas, forgot the name of civ.).

    :woohoo: (text is too text without one happy face :deadhorse: make that two...(nice smilies btw)
    Back to topic:

    Problem with last computer left in game would be, that they get free ancient cavalry after each 5 turn = not good. They are on their own island and not well developed - I plan to load My one and only army with one cavalry and then load it onto trieme (army takes one place and cavalry in it second, right?). and fill army on inca/maya continent..



    To support cavalry rush towards incans/mayans(not sure of civilization name) I built palace into EX Arab-France continent(rushed with first leader I got). My forbidden palace is still in main continent to help rush towards Portugal and then Russia.

    Now, are there any problems with My AI or is Regent level supposed to be so easy??? I don't even have to micromanage after I got control of my continent...

    Can I get Great Military leaders from Berseker attacking from trieme?

    Is palace jump (I think you name building palace into other place lake that) good if it fasters troop building for onwards conquest?

    How to you get leaders in battles that happen like -1000 BC?

    If I happen to have no IRON on my island should I just conquer someone on other island for iron?

    Is 3-4 archers combined with 1-2 spearman good for beginning stack (like 1200 BC if you have no iron?

    Is it good to supply your ally with iron if you fight battle far away from core?

    Do I need 2 harbors to connect my core and island (that are seperated by sea tiles) One in core and one on island??

    Are bersekers better than medieval inf. if you have to conquest some far away continent? Should I add defense unit into trieme next to berseker due if berseker takes city it can be defended(both city and berseker)?

    Razing city that connects AI's core
    AI CORE
    X
    X
    X
    City <--- razed
    X
    X
    X
    Captured city

    with recently captured cities, does that help against flips?

    Why is Ai building settler instead of defense/offense when I am attacking capital and sends that settler out with defense unit????

    Is it wiser to go towards inland capital (take out core main city) instead of capturing the coastal cities first and then joining forces to take core (or inland capital)

    Is my city placement, for begging core and captured German area good enough (do not look at what I built :p)

    Should I fill faraway islands with my cities, even tho corruption is high, to make specialist farms?

    Do Barbarian villages produce units faster if they have few good producing tiles?

    Why did Germans demand code of laws when they had no off force near my borders and nearest pack of archers (2 stacks with 2 archers) were like 5 turns away from my border and I had quite a army near his capital?? Why did they not expand towards me to block me off?

    Oh yeah, if i found my capital onto grass with shield or on hill with (or without) food bonus:
    Is food bonus lost (grain/ wines),
    Are shields lost (it always produces one shield) - does it produces still one shield if tile is on mountain?

    Why does my 4 HP trieme lose to 1 HP trieme 2x in a row??? Do sea battles favor AI? I lose even with ironclads (full health) against stones and Greece fire of triemes... What do they have Uranium tipped arrows and titanium cannons on triemes??? Even my battleships loses to frigate... So far, in this game my wins losses in naval battles (trieme vs trieme) most 3 healthed are 2 wins out of 14 battles... THat is not good :( Do I just suck at naval battles? Even if I gang on one naval unit at a time...

    Can elite naval units produce leader?

    :spear: <-- This is not only spear vs tank (has happened with me too) but had it once trieme vs battleship... NOT FAIR !

    Also whats wrong with him? too much crack? Is he refering to me or elvis???


    Thanks to ImageShack for hosting.
     
  7. Aabraxan

    Aabraxan Mid-level Micromanager

    Joined:
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    5,106
    Location:
    Arkansas
    Already moved up to Regent, eh? Sounds like things are going well. :goodjob: Can't look at the save right now, but let me answer what I can:
    Yep. Just a terrain change.
    Galley.
    Same way you get them later: through victories by elite units. Later in the game, you'll just have more units overall and, consequently, more elite units.
    The AI is particularly bad at naval invasions, so on levels up to Monarch, gaining control of your own continent pretty much secures your empire. You could still lose by culture, space race or diplo, but the AI is unlikely to mount a very good overseas invasion.

    I can't guarantee that there's nothing wrong with your AI, but I haven't read anything that sounds suspicious. It just sounds like you beat Regent, that's all.:cooool:
    Yes, it's called a palace jump. Whether it's good depends on many factors.
    You could also trade for it, but I prefer to control my own source. If necessary, trade for it, build up an army, then go take it.
    It depends on a lot of things, like: who are my neighbors, how big is the map, what's the difficulty level, what does my neighbor have, etc.
    Depends. On the one hand, I want my ally to be able to damage my enemy. On the other hand, I don't want my ally to turn into a runaway AI.
    Yes.
    Because the AI doesn't prioritize very well.
    Generally, yes.
    I don't think so. I believe barbarian villages spawn already containing all the units they'll ever have.
    Because the AI does some silly things.
    You can't found a city on a mountain.
    Founding on a hill prevents you from being able to mine the hill.
    Founding on a food bonus makes the food bonus go away.
    Founding on a luxury or strategic resource lets you keep those, however.
    No.
     
  8. PaperBeetle

    PaperBeetle Emperor

    Joined:
    Aug 23, 2004
    Messages:
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    Location:
    London
    As you raze their towns, or even just capture them, it will often take enough territory off the map that new settlable spots becaome available. Your victim will see these spots, and in a fit of excitement forget all about the war, and build some settlers to go claim the "newly discovered" land. :lol:
     
  9. Northen Wolf

    Northen Wolf Young Hunter

    Joined:
    Feb 11, 2008
    Messages:
    2,241
    Location:
    Estonia
    This is my status so-far

    Spoiler :


    so 3 games, as victories :p
    >Vikings were on 80% water (max water with tiny islands). Monarchy.
    > Persia was on a smallest pangea type, and my first game. Republic.
    >Celts were on a pangea with max land(Too many cities, so I just burned all that was in my way). Communism - Built almost all cities with courthouses and
    libs+marketplace.

    Built Universities in cities that produced more than others :p Cavalry production was so high, that I, later just fortified them, as My armies and stacks did not need any help.

    >LEADERS<
    In any of those games I have not managed to get leaders before cavalry appears on da' stage. I have had early wars, Medieval age wars; short (get cities and pump out tech or two) and long wars.

    I attack with veteran units and then mop up with elite units. Counted up 25 victories with elite units (offense), in game with Celts, still no leader :confused: .

    I have gotten leaders with knights, attacking from stack of cavalry.

    I do remember I got leader in around 10 BC, in one warlord level, filled army with horsies and used it for quite a while but med infantry defeated it.

    So, dumb question, but what is the way to get leaders? I know, elite units that win battles, but what if my vet. unit has taken damage while getting the elite promotion? My medieval inf.&knight leaders won't come before I get my hands on cavalry or am like 2 turns away from that.

    After I get railroads, and connect empire & attack routes, Leaders start spawning so fast, that I don't have enough vet. units to put in them.

    II) If I upgrade unit (knight), that has created an leader, into cavalry, can the unit create new leader?

    ---Stacks----
    ---Defense unit in a stack---
    >Should there be Defenders in offense stack?
    >Should I keep them in stack, or is raw power better? (not in horsie stack)

    >If I have them with should I leave them behind in recently captured cities (to quell the unrests) with my wounded units?


    ----Strategy---
    > What city (i know it depends) would be better target -> One near capital, or 4 small, not much producing futher from capital (If I could capture either border or smash behind it, and take the core?

    > Are Catapults/Artillery, realy so good? I tried taking arti. with cavalry, but that slowed down, and even capitals with 5-7 defending SPEARS/muskets fell, before my stack of big bang reached near it...

    ---GAME---

    >In early game, more producing city is better than one with larger growth?

    >How to make (plan?) for workers factory? How much FPT I will need and do I need granary? What size should the city be?

    >Spread out in X-style(leaving empty, freeland spaces between or go for certain square, type settling so, my borders would be always connected and no free land in them, where AI could settle?

    >Use ONLY my capital as settler factory or use more than 3 cities as settler factories?

    > I still find, that temples are better than Luxury for cities above or currently equal to size 5, wrong opinion?

    > I use luxury meter a bit, if I see more than 2-3 cities going into disorder (in or near core), I rise lux meter, How do I master it?

    > I Do early trading (buying or trading one sci tech for other one and then selling either one or bolth techs onwards... I amassed 800 gc in +0 pt in most recent game and went into tech lead by 3 techs (noone had enough stuff to trade for that))

    > AI won't deal with me in early and medieval ages in gold per turn (I've seen screen shots where they do)

    > When to switch to what government? I've understood that republic is only good if you got cities above 6 and many small cities...

    --- My NEW GAME----

    I'm playing as Japanese this round and am planning to go into demo. (I do hate it, but I need to try all governments). I expended in CxxC style and am currently like 3rd in world ranking (bad place for me). I have explored most of my area and am planning to take out vikings, before they get their dirty hands on bersekers and/or an island.

    This is my strike plan:
    Spoiler :



    Horsies go to Oslo, stopping in forest, 4 archers & few warriors go for gem town Copenhagen, after that, if my horses managed to take Oslo and have not taken Torndheim before my archers army is there, archers go by green arrow, if Torndheim has been taken, or is near braking, archers go to free one town in south :p

    Also they (scandinavia) is paying me 5 gpt as I demanded that for not starting war (first time computer has actually accepted gpt payment b4 medieval age... Would my attack on vikings, ruin my trade reputation?


    This is my military (weak IM(H)O)
    Spoiler :




    This is my dot-map attempt.... kinda... feels odd.. making one bymyself and in CxxC style placement.
    Spoiler :




    Place #1& #3& #4 & #9 & #10 Can only be built if Vikings city is razed (Would that be ok?)

    6&7 are weird, as if I would raze viking town I would get coastal square. If not then red dot on forest is place to settle on.

    Those cities (those near capital) would be unit&/trade producers.
    Those further away either trade (if not much corrupt after courthouse add on) i would use as spec farm, same would be done with irriquise territory (read bottom to understand, can't type their name).
    --------------------------------------------------------------
    Objectives of war: (always set least one,that must be acomplished right?)
    Short term
    #1 Secure gems and make space for least 2 cities
    #2 Secure (more land) in my back yard, allowing me to be more 'flexible' in defense and offense. also making me able to be attacked only from 2.5 sides(I do not count jungle of zimbawe, a threat) and weaken vikings.

    #3 Destroy vikings (or weaken), so they would not be threat

    #4 Get hold of Lighthouse in Tornheim (so other civs would not get it and vikings would not make much use of their 5 movement, also destroying their core.)

    I'm quite sure that lighthouse gave vikings a golden age. (bad)

    ---Game plan---

    >Follow CxxC style formation.

    >Secure my own part of land (Zulus and Irriquise need to be liberated in the name of free world! :mischief:

    >Then, if French is still standing, take them, they should not attack as they are peaceful nation, right?

    > Other purple belongs to Portugal (if I am not mistaken) and they are currently number one in game, but next to Germans :yeah:! And Ottomans have build Statue of Zeus, so there is a fight going to happen :p

    >My hopes of securing my part means, that I will take out vikings then attack irriquise with help from zulus (who are willing to help, as in hope of increasing land), By that time, I should already have enough swords to take imps down.

    > Go into demo. ASAP

    > Get leader FINALLY before medieval age!

    ----IF -----
    I happen to win this game...

    [I have not lost single game in regi. (nor save-loaded much expt:(1) in the beginning with bad terrain (jungle and marsh) or (2)early barbarian hut killing my only worker or (3)civil unrests, in capital thats my only city...)]

    ... and I will not get leader before cavalry I will play again, until I get least 2 leaders before cavalry appears.

    ... If I WILL get 2 leaders before cavalry, I will move up by one level (this is also a request for useful info and tips here!!!I will read thru the war academy again...)

    ... I will get a good feeling.
    ... I would like to ask what are the training games I've read about, and can I join one???
    Also, how do you get cities showing their owner and so good borders? (Like Peking(chinese)) and borders that you can actually see thru jungle and tell who is who, if two colors look like same. All I've been using is Rhyes_Terrain mod (loading it and then choosing world I play in)
     
  10. The Professor

    The Professor Emperor

    Joined:
    Jul 11, 2007
    Messages:
    260
    Location:
    at my desk
    Getting leaders: I find that playing a militaristic civ (like Japan) helps somewhat. Once you get an army, you can build the Heroic Epic small wonder, and that is suppose to help a bit. Other than that, just keep attacking with your elite's, and hope the Random Number Generator smiles on you.

    Upgrading elite*'s: Yes, if you upgrade a unit that has made a leader, it will return to veteran status, and can produce another leader.

    It depends--if you think the enemy has some offensive units that could intercept your stack and do some damage, you'd rather have a spearman take the brunt of it, rather than a swordsman or archer. Many people keep a couple of defenders in their stack for this reason. As you mentioned, the strength of fast-movers is their speed, and it can be counter-productive to keep slow-moving defenders with a stack of horses.

    If you think the city may be counter-attacked by the enemy's offensive units, this may be a good idea. If the rest of your offensive stack is going to be between the city and the rest of the enemy's front line, that may not be necessary. If you think the city may culture flip, it may be smarter to leave some offensive units outside the city to retake it.

    Yup, it depends on your objective. If you want to beat tech's and gold out of the AI, either one may work. If you want to slow down their growth and economy, taking the capital may be more important. If the 4 small cities are close to your borders, they may make a better addition to your empire. Look at your goals, and why you went to war in the first place, and decide accordingly.

    Catapults through cannon work best with slower moving units. Artillery can bombard from two spaces away, and by then, you should have rails, so you can bring them up to your enemy's border, and may be able to bombard from there. They can do a lot of damage without taking any themselves, and so can save you from losing many units. They also make nice red-lined units for your elites to attack, and hopefully kill and make leaders.

    Well, ideally, you want some of both, but growth is probably most important. more citizens in a city will cause it to be more productive.

    Ideally, you need a granary in a city that can produce 5 shields per turn, and 5 food per turn. This will allow you to produce a worker every two turns, without the city shrinking. The size will depend on the number of food bonuses available, and whether you're still in despotism.

    Suprise, Suprise! It depends--on how much land is available, how many cities are capable of being good settler factories, whether you plan on going to far early, and probably some other factors.

    If you have only one or two cities that are larger than the rest, temples may be easier. However, in the long term, you will benefit more from having a bunch of luxuries hooked up, and some marketplaces in your bigger cities, than from having to pay maintenance on a temple.

    Sounds like you have the right basic idea. The goal would be to look at your cities (or have CivAssist look) so you know to raise the luxury meter before cities go into disorder. In some circumstances, it may make more sense to have a citizen collect taxes or work on science instead of working a tile, but that will (again) depend on the situation.

    Mostly likely this means that they don't have any extra gold per turn to give you. On higher levels, they can amass more gold, and have more to trade. Wait until they have time to build marketplaces and improve their economy, and see if that helps.

    I would wait until your core (the 6 to 10 cities closest to the capital) has mostly 7 or more citizens. Unless you have a massive military, this should be sufficient to keep your economy from crashing.

    Good news--Vikings are Militaristic and Seafaring, and the Lighthouse doesn't have the Militaristic trait, so the Lighthouse, by itself, won't start the Viking's Golden Age.

    I wouldn't count on any AI not attacking--I've been declared on by scrawny, pacifist Ghandi more times than I can count.

    Japan is religious, which makes it more viable to change governments more than once, but I'm not sure it will help you win this game. The War Weariness in Democracy is very high, and the decreased level of corruption is almost imperceptible. If you plan to have wars, I would stay with Republic.

    A training day game is one where an experienced player (trainer) helps newer players to improve their game by having a group play a succession game, and the trainer helps them plan their game, and critiques their moves. They can be found on the Succession Games forum, and anyone can join at the beginning. They may or may not be interested in taking on new players later in the game.

    Hope this helps. I'm sure others will have answers for whatever I have missed.
     
  11. TheOverseer714

    TheOverseer714 Overseer

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    Artillery units usually need at least 1 turn, usually more to get in range. So what you do to use artillery and not slow your fast troops down is pre-positioning. You might want several artillery groups getting in position each turn at several cities. So the one artillery group pounds city A on turn 1, cavalry runs in and takes that city. Second artillery group is already 2 tiles away from city B, this turn positions it to attack next turn. Turn 2, artillery group pounds city B, cavalry runs in and takes that city. Third artillery group is already 2 tiles away from city C, this turn positions it to attack next turn. Meanwhile, the first group is free to move toward city D to be in position to attack in 2 turns. With 3 groups, one enemy city can fall every turn with your military only taking light casualties. Pretty soon, you have the war won, as AI cities tend to be widely spaced. This works very well in any era, as long as you can support the large numbers of troops needed to pull it off.
     
  12. Desertsnow

    Desertsnow πr²

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    Okay, I looked at your strike plan diagram. It looks good, if you can get those archers in neutral land to Hakodate before you send them off with the one that you have there. If you plan to use the catapults offensively, send them with the archers. Horsies to Oslo is probably good. Grabbing the gems is an excellent plan, but as the source has no road and will be in dangerous territory, you might want to train up a spear or two to defend any workers assigned to the task unless you either intend to destroy Copenhagen or can push the boundary back quickly.
     
  13. Northen Wolf

    Northen Wolf Young Hunter

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    Attack on Oslo failed, it was built upon hill and ONE SPEAR took out 8 of my horses :mad:

    3 of attacking horse retreated and recovered. Lucky for me that I brought catapults with horses, After getting 2 lucky shot on 5 hp spear My 2 horses manage to burn Oslo.

    Archers went better, I lost an archer and elite warrior but I realy wanted some defense bonus of mountains, thats why I did not bring any catapults with 'em.

    Oh, and why waste like 8 turns on building a road, if colony can do same (I had 5 turn worker factory). After Oslo was burned, plan went awsomely well (for me), but vikings managed to take use of lighthouse and I had settler on a boat thingy...

    Game Itself was victory as i managed to got 14 armies (non built). And golden age came just at right time, allowing me to improve my Towns :p
    best peace deal I got:
    Spoiler :

    And guess who were in the end game?
    Spoiler :




    Altho, I never expected this:


    I decided I will spend some time on Regent level, and master it, already started new game as Greeks. I had quite bad starting situation, blocked off by plains and Aztecs on small umm half island... But now I am again winning it.

    I might move onwards, on harder level soon, but before that I must learn to micromanage my cities up to size 12 with no excess food and max production.

    I am trading alot in the beginning and I usually get tech lead in medieval age or atleast get all the important military techs... Ai does have a chance in the early-middle age, when my game is still bit weak, but after that they are doomed...

    So I'll guess, after 2 games (counting new one in) I will jump onto harder level, where Ai would be some threat to my civilization, even with knights temple and temple of zeus, all world allied against me and I only having knights they do not manage to get rid of my weak force... Razing and replacing towns with my towns is the key in victory.

    Oh and old civ one tactic still works, put defense unit(s) on a mountain or found a city inside enemy borders onto hill... If city falls, it has taken down least half of offense army...


    Best way to lower captured cities and towns is to starve them and rush build settlers, it is faster, and I am not sure if workers built out of captured cities are considered to be slaves, pud settlers will be put into good use: Joined with small sized native towns or founded cities, far away from their motherland.

    Oh and I have not been so lucky with non militaristic civs. I Seem not to get leaders (have had only 2 leaders in my current game and only one without cavalry...)

    Also Ai seems to rush towards all resource spots, but if it can use the resource, that does not seem to matter: sometimes they build second or third city on tundra, that has oil. Iroquois did that in my game, and ignored Iron AND horses just next to their second city, but outside of that city reach.

    Once I start new game, I'd post the save(s) here and would ask what has been done wrong, would that be ok?
     
  14. The Professor

    The Professor Emperor

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    Well done! Sounds like you are improving quickly. Yeah, after 1 or 2 more games at regent, you should have no problem at Monarch--they aren't all that different, really, anyway.
     
  15. Aabraxan

    Aabraxan Mid-level Micromanager

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    Well done!

    Yes, workers built from captured cities will be slaves. Until you restart, they'll look like native workers, but they'll have the nationality out next to it, like: "Worker (Egyptian)"

    I'd be careful about joining settlers from captured cities to native towns. I'm not sure what nationality those settlers come out, so you'll want to check that. Besides, workers cost 10 shields and a pop point and add 1 to a city's population when joined. Settlers cost 30 shields and 2 pop points and add 2 to a city's population when joined. IOW, joining workers is more efficient.
     
  16. brennan

    brennan Argumentative Brit

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    As far as I know captured workers and settlers will keep their nationality when added to a city.

    I usually don't add slave workers to cities until their civ has gone the way of the Dodo.
     
  17. vmxa

    vmxa Deity

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    11 hours? Man I have spend 6 hours on one turn in one of Greebly's massive games.
     
  18. Northen Wolf

    Northen Wolf Young Hunter

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    I said before I do not micromanage as you guys do, I'll just quickly check my cities on map, If i see something wrong or see city going into disorder I do something about that...

    Settlers come out as Settler(Egypt) for an example and towns created by them have one egyptian as an citizen (if town was built by settler(Egypt).

    I found that settlers are faster to lower city pop, now if those workers do come out as slaves, it might be better to build workers...
     
  19. Aabraxan

    Aabraxan Mid-level Micromanager

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    Settlers are indeed faster at lowering city pop, as each settler takes 2 citizens. However, as you noted, when you use those settlers, you're starting with a foreign citizen. I believe that increases the flip chance (though I'd appreciate it if someone who understands flips better than I could elaborate on that). As far as building workers, they do come out as slaves.
     
  20. Desertsnow

    Desertsnow πr²

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    Ah, I didn't count on a colony. I rarely use them myself, though they are perfectly good if you won't be expanding soon. Anyway, good going. :goodjob:
     

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