Northen Wolf,
"*Using luxury slider. It costs less than cheap temples, that increase my culture also? When is rigth time to *pump* culture? Or should I just keep garrison of 1 offense and 1 defense (or 2 defense) units, to prevent flip, in my border cities?"
It does not always cost less, but I just ignore the times when it does not as I will have to get use to having the lux up for the whole game anyway. I do not concern myself with culture or flips.
I only care about borders and extending them, but I do not do it with culture for the most part. I will pop a temple in places that will have border gaps forever otherwise. Then sell of the temple after it expands.
I avoid flips by continuously adding to my land, so my neighbors are push off the map. If a border town flips, I capture it back, but that is rare as I will not have many towns that I captured in the first place, they mostly will be founded by me or I expect to eliminate that civ soon.
If in Monarchy, then I will probably have an MP or 2, once it is large enough. If in Rep, it will be empty, unless it is a border town.
"*Making specialist farms out of far away cities.
When I know, when to make spec. farm and what size should those cities be.
Also do scientists 3 light bulbs get the bonus of library. Should I build Library in those towns. And should these towns be producing anything (Artilleries, cannons etc.)?"
Not easy to answer, but if it is 100% or will not net more than a couple of shields, it will be a farm of some type. It will usually not get any buildings.
No specialist will not gain form lib/bans and such.
I will use some of these towns to make workers or settlers at times and making an artie or a cannon.
"*Making better unit stacks and attacking units:
I assume: 3 swordmans 1-2 defense units, perhaps 1-2 settlers is good enough stack for one early age war? Or should stack consist only swordmen and other stack only of horsemans? Moving the settlers and def specs after the army?"
Here you can go in many directions. Whom are you fighting and how strong are they at this point and what is the level? If you are playing Regent, the AI will not replace units well, but if you are playing high levels, they can crank out units in a hurry.
I tend to not send any defenders in an early war, don't have them. So it will be all swords or horses, which ever I have. Swords are great as they have the same defense as spears anyway.
At that stage, I probably do not have settlers to send as I am still grabbing land, but if it is a key location then I will send it along soon.
I doubt I would go with only 3 swords, unless it is a low level game or I know this is an isolate town.
"*Building buildings into towns (what goes where?)
Should border cities have rax? (least the ones that can be used tactically for fast troop movement). Should border cities have temples? Should all cities that are producing more than 5 bulbs have library?"
That is a hard one to give a general response to as it is fluid. Barracks I would put in a beach head type town, not others, unless I expected a counter attack there. Just takes too long or cost too much early in the game. Plus the border will be moving soon.
I would not put temples in border towns, unless I felt it was needed to quell the pop and help with a flip as well as I need the border expanded and I knew it would be a while before I could annex more land.
If 5 beakers and the town would get larger, you could justify a lib. As long as you expect to research.
"My umm core (beginning cities), should it be building military units or are the buildings like bank and universities more important."
That is situational. You will have a phase where you can put in those buildings between making units. Some of my core will eventually not build anything as I will have plenty by that point.
"If my core is too far away from centre of my empire, should I build forbidden palace into center and use center to produce units for attacking, while core mostly produces ships & launches naval attacks (with landing units) and core also has almost all good buildings (banks, libs,stock ex.)."
It is not your core, if it is that far away, I consider the core to be 6-10 cities. I would probably have the FP up before I got so big that my core was not the center of my empire.
I only build ships when I am getting ready to launch an invasion and then it will be mostly transport type ships with a few escorts.
"*Trade with computer and dogpile others on one computer???
So, I should not give computer techs that I can't counter. Should sell them useless wonder techs and sell tech to all civs I can in one turn? Should I also trade luxuries (to weaker civs, that I can't reach or the ones who pay well?) & resources (more careful with trading with those)."
Trade techs around in the AA and maybe early middle ages, after that it should be hard to do and not profitable. If it is then do it. I try to sell one tech to as many as I can, before it become useless or I am at the point that I would just as soon go to war with them all. IOW I am no longer going to be nice and do any deals, even if I do not declare.
Later in the game I will sell techs to also ran civs to get their cash before someone else does, even if it is a small amount, but it has to be something that will not hurt me, no RP or the like.
Lux I seldom trade as the thing I want is a lux and no one is going to give me that straight up or even close. I may trade a lux to a very weak civ as it does not hurt me. Resources I rarely ever trade. All that is out the window, if I need a key item such as coal, I will trade whatever I can to get that under most conditions.
"*Not to build wonders
Rather than capture those?"
I do not have a no wonder policy, it is just that in my games I am not likely to have the option. It is common for Sid to have wonders build before I even get to that age. My best shot is one wonder in the AA and if the games goes to modern ages, then I can get those, if I care.
If it is a Monarch or lower game, build what makes sense, do not build them if you have to slow down to do it. If Emperor, then you have to be careful as you may lose it a few turns before you get the wonder, so you are not likely to be building a lot of them.
"*Better city placement
CxxC style, expt perhaps for core -> CxxxC?"
I use CxxC, unless it is an island or bad land and then I may use some CxC. I do not use wider spacing no value in it.
"And pump out settlers from 1 town (capital) or two towns?
Or perhaps use as many settlers as possible?
and later on making like 2 workers per town? or 4 slave workers?
Is it better to slave indu. civilization for slaves???"
As many towns as you can afford to do it and have the need for those settlers. In the main, that tends to be one town or two until later in the game.
I just get as many slaves as I can, they are free. Workers I usually have to skimp by in the first 100 or so turns, then start to get caught up. I do not care about how many per town, I care about am I able to get roads or mines or irrigate in al the tiles that can use them WHEN I need those improvements?
If not then I need more workers, if so I am good.
"*Using luxury slider. It costs less than cheap temples, that increase my culture also? When is rigth time to *pump* culture? Or should I just keep garrison of 1 offense and 1 defense (or 2 defense) units, to prevent flip, in my border cities?"
It does not always cost less, but I just ignore the times when it does not as I will have to get use to having the lux up for the whole game anyway. I do not concern myself with culture or flips.
I only care about borders and extending them, but I do not do it with culture for the most part. I will pop a temple in places that will have border gaps forever otherwise. Then sell of the temple after it expands.
I avoid flips by continuously adding to my land, so my neighbors are push off the map. If a border town flips, I capture it back, but that is rare as I will not have many towns that I captured in the first place, they mostly will be founded by me or I expect to eliminate that civ soon.
If in Monarchy, then I will probably have an MP or 2, once it is large enough. If in Rep, it will be empty, unless it is a border town.
"*Making specialist farms out of far away cities.
When I know, when to make spec. farm and what size should those cities be.
Also do scientists 3 light bulbs get the bonus of library. Should I build Library in those towns. And should these towns be producing anything (Artilleries, cannons etc.)?"
Not easy to answer, but if it is 100% or will not net more than a couple of shields, it will be a farm of some type. It will usually not get any buildings.
No specialist will not gain form lib/bans and such.
I will use some of these towns to make workers or settlers at times and making an artie or a cannon.
"*Making better unit stacks and attacking units:
I assume: 3 swordmans 1-2 defense units, perhaps 1-2 settlers is good enough stack for one early age war? Or should stack consist only swordmen and other stack only of horsemans? Moving the settlers and def specs after the army?"
Here you can go in many directions. Whom are you fighting and how strong are they at this point and what is the level? If you are playing Regent, the AI will not replace units well, but if you are playing high levels, they can crank out units in a hurry.
I tend to not send any defenders in an early war, don't have them. So it will be all swords or horses, which ever I have. Swords are great as they have the same defense as spears anyway.
At that stage, I probably do not have settlers to send as I am still grabbing land, but if it is a key location then I will send it along soon.
I doubt I would go with only 3 swords, unless it is a low level game or I know this is an isolate town.
"*Building buildings into towns (what goes where?)
Should border cities have rax? (least the ones that can be used tactically for fast troop movement). Should border cities have temples? Should all cities that are producing more than 5 bulbs have library?"
That is a hard one to give a general response to as it is fluid. Barracks I would put in a beach head type town, not others, unless I expected a counter attack there. Just takes too long or cost too much early in the game. Plus the border will be moving soon.
I would not put temples in border towns, unless I felt it was needed to quell the pop and help with a flip as well as I need the border expanded and I knew it would be a while before I could annex more land.
If 5 beakers and the town would get larger, you could justify a lib. As long as you expect to research.
"My umm core (beginning cities), should it be building military units or are the buildings like bank and universities more important."
That is situational. You will have a phase where you can put in those buildings between making units. Some of my core will eventually not build anything as I will have plenty by that point.
"If my core is too far away from centre of my empire, should I build forbidden palace into center and use center to produce units for attacking, while core mostly produces ships & launches naval attacks (with landing units) and core also has almost all good buildings (banks, libs,stock ex.)."
It is not your core, if it is that far away, I consider the core to be 6-10 cities. I would probably have the FP up before I got so big that my core was not the center of my empire.
I only build ships when I am getting ready to launch an invasion and then it will be mostly transport type ships with a few escorts.
"*Trade with computer and dogpile others on one computer???
So, I should not give computer techs that I can't counter. Should sell them useless wonder techs and sell tech to all civs I can in one turn? Should I also trade luxuries (to weaker civs, that I can't reach or the ones who pay well?) & resources (more careful with trading with those)."
Trade techs around in the AA and maybe early middle ages, after that it should be hard to do and not profitable. If it is then do it. I try to sell one tech to as many as I can, before it become useless or I am at the point that I would just as soon go to war with them all. IOW I am no longer going to be nice and do any deals, even if I do not declare.
Later in the game I will sell techs to also ran civs to get their cash before someone else does, even if it is a small amount, but it has to be something that will not hurt me, no RP or the like.
Lux I seldom trade as the thing I want is a lux and no one is going to give me that straight up or even close. I may trade a lux to a very weak civ as it does not hurt me. Resources I rarely ever trade. All that is out the window, if I need a key item such as coal, I will trade whatever I can to get that under most conditions.
"*Not to build wonders
Rather than capture those?"
I do not have a no wonder policy, it is just that in my games I am not likely to have the option. It is common for Sid to have wonders build before I even get to that age. My best shot is one wonder in the AA and if the games goes to modern ages, then I can get those, if I care.
If it is a Monarch or lower game, build what makes sense, do not build them if you have to slow down to do it. If Emperor, then you have to be careful as you may lose it a few turns before you get the wonder, so you are not likely to be building a lot of them.
"*Better city placement
CxxC style, expt perhaps for core -> CxxxC?"
I use CxxC, unless it is an island or bad land and then I may use some CxC. I do not use wider spacing no value in it.
"And pump out settlers from 1 town (capital) or two towns?
Or perhaps use as many settlers as possible?
and later on making like 2 workers per town? or 4 slave workers?
Is it better to slave indu. civilization for slaves???"
As many towns as you can afford to do it and have the need for those settlers. In the main, that tends to be one town or two until later in the game.
I just get as many slaves as I can, they are free. Workers I usually have to skimp by in the first 100 or so turns, then start to get caught up. I do not care about how many per town, I care about am I able to get roads or mines or irrigate in al the tiles that can use them WHEN I need those improvements?
If not then I need more workers, if so I am good.