Grumpbeard
Warlord
- Joined
- May 31, 2013
- Messages
- 160
I'm a little worried about how forward-settling-happy the AI seems to be, but I guess I'll learn to take their cities from them.
I had the impression that forward-settling would get you diplomatic modifiers against that player but I haven't see that.I'm a little worried about how forward-settling-happy the AI seems to be, but I guess I'll learn to take their cities from them.
Yeah, it seems counter to FXS stated vision to make the ongoing animations less cartoony to have the units wait a minute, then walk into the space the recently killed unit just exploded from. It even leaves my mind confused at first why they are moving to occupy the space (no! Stay put where it’s safe, they’re already dead). An animation where the killing blow represents units finally breaking the line and delivering the killing the scattered units, might be a bit darker than what they are looking for, but would be visually congruent.I'm a bit disappointed by the combat animations.
As for the resources, you can change them when you want. it is just that, when gaining a new one, you get a reminder to use it if there is a slot available.One minor gripe I have is only being able to change policies or resources when you unlock new ones. This is a mechanic that I never liked in civ 6. Maybe it's just a skill issue on my part, but it feels very bad when you forget to change your policies on the correct turn and you have to wait for the next occasion. To me it looks like something that goes on the opposite direction from the general goal of reducing micromanagement.
I think I even saw "help text" reminding that you only can change them when gaining one. Let me try to find the video.As for the resources, you can change them when you want. it is just that, when gaining a new one, you get a reminder to use it if there is a slot available.
For the policies, I have no idea if you can change them when you like.
Found it:I think I even saw "help text" reminding that you only can change them when gaining one. Let me try to find the video.
Interesting. It does reduce the micromanaging a bit. But they probably should allow you to do it at least every ?15? turns if you haven’t got a new one.
He is using the founders edition DLC palace. Guess is that it can be turned of from DLC menu (like 6).Why have unique Palaces seemingly been removed.
Van Bradly just uploaded a video on what he claims is the Day 0 patch.
The capital of his empire has the same ugly dome building that we've seen in the other recent previews.
I was recently rewatching the Antiquity Age stream, and the different civilizations in that build all had unique Palaces.
I'm utterly baffled by this.
I hate san serif fonts.P.S. Why do you use hard to read font in your posts?
I really, really, hope so. It bothers me way more than it should, tbh.He is using the founders edition DLC palace. Guess is that it can be turned of from DLC menu (like 6).
It’s jarring and difficult to read.I hate san serif fonts.
I've never heard anyone say they found Times New Roman difficult to read.
It's probably the most commonly used serif font in the world.
I've increased the size to improve legibility.
That actually wouldn’t be too hard, AI leaders who are linked directly to civs in the current starting age get first pick.Cons
Seeing Catherine of Russia start as the Romans and meeting Caesar of the Egyptians
Jarring. And I can't even see them implementing a toggle to avoid that kind of insanity. But I'll still play +1000 hours of it.
I actually like optimising adjacency bonuses and the overbuilding mechanicJust watched Van Bradley's Exploration Age video. I'm still quite skeptical of this age overall. While the Antiquity streams looked like an absolute blast to me this one looked much less fun with the explicit focus on yield spam and min-maxing adjacency bonuses to progress along the Legacy paths.