What art does FF need?

WarKirby

Arty person
Joined
Jul 13, 2006
Messages
5,317
Location
Glasgow, Scotland
Ok. This is my art thread.

If you need a model, button, or skin. post your requests here.

Rules:
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1. Be specific. If you want a Calabim Archer, I might do it. If you want "more calabim units" I won't. Specify exactly what you want. If you don't know what you want, then go decide that first.

2. Be detailed. Even if you are specific, I need to know what is desired of the art in question. Help me out with the mental image you have. My preferred types of examples are, in this order:
  • Pointing to an existing model ingame that you'd like it to represent
  • A picture that conveys how you'd like something to look
  • A detailed text description
If you're asking for a human figure, I need to know their gender, age, race, skin color, clothing style, armaments, and desired animations.

3. Be complete. Tell me everything you want from the beginning. If a project grows and grows because you keep wanting more stuff done, I may cease work on it. You should give me enough information to finish it from the beginning.

4. Be realistic. A decent understanding of the limits of Civ is a good idea. But also in the workload you ask for. If you bring me a list of 100 different things you want, no matter how detailed, I'll have to turn you down. I have limited time to allocate, and prefer to do 1-2 things at a time. I'm decent with rigging, and can make almost anything use any animations. but some things are bound to look wrong, like a human using horse animations. If you make that kind of request, expect the results to be strange and possibly not work too well.

5. Be patient. I triage work in this order.
  • Things that interest me
  • Work for FF, from the FF team
  • Work for FFH
  • Requests for various FF/FFH modmods
  • Requests not related to FFH/FF
 
I wish you would do a reskin on the basic units (archers, crosbowman, pikeman, longbowman) for the races to make them look more unique.
 
If by reskin, you just mean new texture, that's very easy. But I'm hoping to get some experience of doing stuff with models

Right now, I'm taking a shot at making a lizardman assasin. I'm trying to modify the base assasin model, with a tail, green skin, lizard shaped head, etc.
 
Well, there is the texture but I also thought you could make them be more dark, gotic like.
I imagine the Calibim having palaces and structures like gotic catedrales. Gargoiles on building corners ect.
And their units matching this by being black, spikey and such. Like WHFB dark elves.
 
One thing at a time perhaps, then. I'm quite pleased with hos this assasin is going

For now, I have a few questions about lizardmen.
I noticed that most of the lizardmen are naked, or very close to. Is this intentional? Or just due to a lack of clothed lizarman models?

I ask, because this assasin is definitely going to be clothed. Though he will still have a tail poking out.

Also, is it intended that lizardmen are so bulky and muscular? should I tweak the assasin's physique to be similar to other lizards?
 
Picture attached of my progress so far. this is a basic framwework, modified from the assasin model. I've yet to tweak the body shape, or the colorhing. Would like advice on how best to do so.

What colors should a lizardman wear? how bulky should their body be, etc
 

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  • demo.jpg
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Well, as far as I know, lizardmen are suposed to be dark green, not gray. And they are suposed to be muscular and strong. The lack of clothing comes from their prefered living conditions, the jungle where clothes just get damp, torn and become insect farms.
Jungles are hot and damp, and lizards are cold blooded meening that they have to capitalise on using clothing that maximises their ability to absorb heat from the enviroment.
 
Well, as far as I know, lizardmen are suposed to be dark green, not gray. And they are suposed to be muscular and strong. The lack of clothing comes from their prefered living conditions, the jungle where clothes just get damp, torn and become insect farms.
Jungles are hot and damp, and lizards are cold blooded meening that they have to capitalise on using clothing that maximises their ability to absorb heat from the enviroment.

he's not grey. All the grey parts are clothing. I used textures from the shadow priest model for his skin. He has dark green skin on the hands, upper arms, and face, which are the only parts of skin showing.

Thinking about the clothing issue, I did notice that Hianthrogh is wearing a nice clunky suit of platemail in his leaderhead pic. And aside from that, I figure assasins aren't going to be spending much time in the jungle. They'd be sent off on missions to foreign lands, no?
 
he's not grey. All the grey parts are clothing. I used textures from the shadow priest model for his skin. He has dark green skin on the hands, upper arms, and face, which are the only parts of skin showing.

Thinking about the clothing issue, I did notice that Hianthrogh is wearing a nice clunky suit of platemail in his leaderhead pic. And aside from that, I figure assasins aren't going to be spending much time in the jungle. They'd be sent off on missions to foreign lands, no?

Very nice work. Regarding the colours - it looks fine as Mazatl, though might benefit from a little more contrast with the clothes (the grey does seem to fade into the skin-tone a little), though obviously doing that without making it stand out too much is tricky...

The Cualli actually have a slightly different skin-tone (more blue) as they're from a separate group (much the same way as humans have varied skin-tones). The Shadow priest should have been a dark-blue/green, which actually kinda fits for both in truth.

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In either case - it's a *lot* better than the default unit we have at the moment, especially given that the Cualli are flavoured toward using assassins... :goodjob:
 
The Cualli actually have a slightly different skin-tone (more blue) as they're from a separate group (much the same way as humans have varied skin-tones). The Shadow priest should have been a dark-blue/green, which actually kinda fits for both in truth.

I used skin textures from the shadowpriest in the Cualli folder. Just the first cualli unit that came to mind. I'll have a look again and maybe try adding a blueish tint though.
Edit: Looked at the warrior. The skin texture is indeed wrong. Will fix it with the blue-tinted one.

With regard to the clothing, though. Any idea how it should be colored?
I'd like to differentiate it a bit from the default brown-ish color scheme that the assasin model uses.
 
I used skin textures from the shadowpriest in the Cualli folder. Just the first cualli unit that came to mind. I'll have a look again and maybe try adding a blueish tint though.

With regard to the clothing, though. Any idea how it should be colored?
I'd like to differentiate it a bit from the default brown-ish color scheme that the assasin model uses.

What about a religius simbol on the back. I meen, they are not just namles asasins killing on order. They are shadowpriest killing for their god (who ever that is).
 
If you can find me a crest of Aeron, I'll try to add it.

But these ones ARE nameless assasins. This is a civ flavour model for the generic Assassin unit
 
What I ment by namles is that they are any old asasins from any old guild.
A calibim asasin works the same as a Lanun one.
But a shadowpriest does not. He is a diferent breed altogether. (and not only in the genetics)

As for the crest, why not just use their national flag?
 
What I ment by namles is that they are any old asasins from any old guild.
A calibim asasin works the same as a Lanun one.
But a shadowpriest does not. He is a diferent breed altogether. (and not only in the genetics)

As for the crest, why not just use their national flag?

But these are not shadow priests. They're normal assasins that may eventually become shadow priests.

i'll have alook at their flag. Could work. Although looking at the model, there's very little texture space on the back and chest, so it may look very distorted.

Edit: No, their flag is a complex and indistinct shape. It's not really going to work as a decal.
 
But these are not shadow priests. They're normal assasins that may eventually become shadow priests.

i'll have alook at their flag. Could work. Although looking at the model, there's very little texture space on the back and chest, so it may look very distorted.

What about a large cape?
 
Picture attached of my progress so far. this is a basic framwework, modified from the assasin model. I've yet to tweak the body shape, or the colorhing. Would like advice on how best to do so.

What colors should a lizardman wear? how bulky should their body be, etc

Very nice work. :goodjob: I thought it was gray at first too, until I realized it was just the hood. I like it.
 
Alright, feedback desired.

With this version, I've used the correct blue cualli skintype.

I've also done a bit of tweaking, both to the body shape, and to the clothing.

I have selections setup nicely in photoshop for the linens, the leather parts, and the boots, so I can change each independantly. I've come to this color scheme, which I think is not bad.

For a start, black is more fitting than brown for the assasins, so that was an obvious choice. But I found that the grey linen parts didn't go well with it. Blended too much.

So I've tried staining them a dark blood red, representing the link with the Angel of the Body Sphere, and how they love to shed blood.

What does everyone think? Do the colors clash too much? would some other combination look better ?
 

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I'm glad you like it. At the moment, I've got it working in nifscope, and it animates nicely. Even the tail :D


Edit: Darn, the tail doesn't show ingame :(
Guess I have debugging to do
 
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