WarKirby
Arty person
Ok, it's up. yaaaay: http://forums.civfanatics.com/downloads.php?do=file&id=12313
XML for using it:
artDefine (remember to change the file path)
ArtStyleTypeInfo
In this project, I learned
1. Grafting components onto a model (the tail)
2. Restructuring UVs (the arms used to have seperate textures)
3. A lot more about managing selections in photoshop
4. That I can apparently just drop both parts (body and tail) in nifscope and they somehow work.
5. That trying to use a different animation set fails horribly, for reasons I don't understand. I wanted to use the Reveller animations
So, what other things does FF have needing done?
XML for using it:
artDefine (remember to change the file path)
Spoiler :
Code:
<UnitArtInfo>
<Type>ART_DEF_UNIT_ASSASSIN_CUALLI</Type>
<Button>Art/Interface/Buttons/Units/Assassin.dds</Button>
<fScale>0.46</fScale>
<fInterfaceScale>1</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Custom/CualliAssassin/cualliAssassin.nif</NIF>
<KFM>Art/Units/Charlemagne_LightSwordsman/LightSwordsman.kfm</KFM>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
ArtStyleTypeInfo
Spoiler :
Code:
<StyleUnit>
<UnitType>UNIT_ASSASSIN</UnitType>
<UnitMeshGroup>
<EarlyArtDefineTag>ART_DEF_UNIT_ASSASSIN_CUALLI</EarlyArtDefineTag>
<LateArtDefineTag>ART_DEF_UNIT_ASSASSIN_CUALLI</LateArtDefineTag>
<MiddleArtDefineTag>ART_DEF_UNIT_ASSASSIN_CUALLI</MiddleArtDefineTag>
</UnitMeshGroup>
</StyleUnit>
In this project, I learned
1. Grafting components onto a model (the tail)
2. Restructuring UVs (the arms used to have seperate textures)
3. A lot more about managing selections in photoshop
4. That I can apparently just drop both parts (body and tail) in nifscope and they somehow work.
5. That trying to use a different animation set fails horribly, for reasons I don't understand. I wanted to use the Reveller animations

So, what other things does FF have needing done?