What art does FF need?

Ok, it's up. yaaaay: http://forums.civfanatics.com/downloads.php?do=file&id=12313

XML for using it:

artDefine (remember to change the file path)
Spoiler :
Code:
		<UnitArtInfo>
            <Type>ART_DEF_UNIT_ASSASSIN_CUALLI</Type>
            <Button>Art/Interface/Buttons/Units/Assassin.dds</Button>
            <fScale>0.46</fScale>
            <fInterfaceScale>1</fInterfaceScale>
            <bActAsLand>0</bActAsLand>
            <bActAsAir>0</bActAsAir>
            <NIF>Art/Custom/CualliAssassin/cualliAssassin.nif</NIF>
            <KFM>Art/Units/Charlemagne_LightSwordsman/LightSwordsman.kfm</KFM>
            <ShadowDef>
                <ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
                <ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
                <fShadowScale>1</fShadowScale>
            </ShadowDef>
                <fBattleDistance>0.35</fBattleDistance>
                <fRangedDeathTime>0.31</fRangedDeathTime>
                <bActAsRanged>0</bActAsRanged>
                <TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
            <AudioRunSounds>
                <AudioRunTypeLoop/>
                <AudioRunTypeEnd/>
            </AudioRunSounds>
        </UnitArtInfo>

ArtStyleTypeInfo
Spoiler :
Code:
<StyleUnit>
					<UnitType>UNIT_ASSASSIN</UnitType>
					<UnitMeshGroup>
						<EarlyArtDefineTag>ART_DEF_UNIT_ASSASSIN_CUALLI</EarlyArtDefineTag>
						<LateArtDefineTag>ART_DEF_UNIT_ASSASSIN_CUALLI</LateArtDefineTag>
						<MiddleArtDefineTag>ART_DEF_UNIT_ASSASSIN_CUALLI</MiddleArtDefineTag>
					</UnitMeshGroup>
				</StyleUnit>



In this project, I learned

1. Grafting components onto a model (the tail)
2. Restructuring UVs (the arms used to have seperate textures)
3. A lot more about managing selections in photoshop
4. That I can apparently just drop both parts (body and tail) in nifscope and they somehow work.
5. That trying to use a different animation set fails horribly, for reasons I don't understand. I wanted to use the Reveller animations :(



So, what other things does FF have needing done?
 
I'll give it a shot, can't promise more than that. Do you have an idea of how these things should look?

I generally envision the sabretooth as a tiger retextured to look lion-ish, with long tusk/fangs. Possible issue there, is that lions and tigers have a different animation set. So I'll have to see how that goes.

Hippogriff sounds easy, though I'm not sure how horse legs will look with it's standard animations. only one way to find out, I guess.
 
Looks cool man, keep up the good work!
 
Hey valk, what color of horse rearend are you looking for?

Also, should I try to extend the griffon feathers to cover the leftover lion parts? A griffon is supposed to have the front body of an eagle, I think. But the current griffon model is only the head of an eagle, and lion everywhere else.
 
Any color you'd like... Brown would probably be easiest. :lol:

If you'd like to, sure. I've always been bugged by that actually... supposed to have the legs and rear body of a lion, with an eagle fore body. With a hippogriff, it should be a horses rear, a lions front legs, and eagle for the rest. :p
 
Any idea who made the griffon model?

It's a real hackjob, sloppily done. The lion head is STILL THERE under the eagle head. And even pokes out through it's mouth. The lion front paws are still there too, just under the eagle claws.
 
The hippogriff is going better than expected.

I cleaned up all the messes left behind by whoever made the griffin model. There's no lion head poking through it's mouth, or lion paws on it anywhere now. I also properly attached the Eagle head. It was previously floating off the body a bit. I guess the original artist figured nobody would notice. Probably noone did, until me !

Grafting the back end of the horse on was a nightmare :cringe:
I made a real mess of the UV map trying to make it work, but it finally did. Just pretend the extra vertices aren't there. It's still a relatively low poly model.

I did my best to make the feathers and horse hair blend into each other. Though I could perhaps do better still. I keep everything nicely layered in photoshop.

Next thing I want to try is changing the color of the horse part. Shouldn't be difficult.
 

Attachments

  • demo2.jpg
    demo2.jpg
    77.2 KB · Views: 405
I've uploaded another picture. I replaced the attachment in my previous post, so as not to waste space on the server.

Added some shadowing to the underside, and removed the horse tack, so it looks more natural. I'm having trouble changing the tone of the horse skin in a way that looks right, though.
How would you feel about it just remaining white?


going to bed now. will continue tomorrow *yawns*


Maybe this thread should be renamed Fall Further Art Team Blog :D
 
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