I have been trying to read the short stories of Saki (H.H. Munro) but they're too short and too simple for me.
I also finally read Death in the Dusk by Virgil Markham, after several years of fruitless searching until Project Gutenberg just quietly uploaded it this February. Didn't live up to the hype. The start is hopelessly confusing. I'm going to rant about it.
So chronologically what's happening is this. Our narrator, an amateur antiquarian, gets lost in the Welsh wilderness while trying to find the tomb of a medieval saint. He encounters two extremely outlandish characters, gets lost in the rain, gets chased by a bull, then somehow finds himself near a large country house. He knocks on the door, only to find the owner is a friend of his. While the owner makes arrangements for him, narrator meets two characters from the house party. Then he goes upstairs to his room, changes, then comes downstairs to the drawing room where he meets the rest of the party, save for two young ladies one of whom is nursing a headache and the other is attending to her. A series of strange events happen, and the party goes outside to investigate. Narrator sees a strange apparition who appears to resemble Parson Lolly. They then come upon the two young ladies, who also claim to have seen the Parson. Cut.
But how does the narrative actually go? The first part starts at the point our narrator is meeting the house party in the drawing room. We have no idea why he is there, and why any of the characters he is meeting are important. Also, the host and the two other characters that the narrator met are not introduced, the narrator simply states that he met them earlier. So we don't know who they are. This goes on until they go outside and encounter the missing women, and the narrator spends a longish time describing one of them. Why? We don't know! As don't know who she is, and why is she so important. And who is Parson Lolly? The first part ends here. The second part starts at the actual beginning with our narrator wandering the Welsh countryside, and abruptly ends just as he enters the drawing room.
What's frustrating about this is that the house party is huge. There's a lot of people cooped up at this house in the middle of nowhere. And the characters all blur into one another. None of them are really distinctive. And because of the nature of the story, most of them only have isolated moments in which they shine. So you might have a character, call him Smithers, who says something witty in Chapter 2, then effectively gets lost in the crowd, then pops up in Chapter 5 to advance the plot, then briefly pokes his head in Chapter 8 to chew the scenery with the narrator, then in Chapter 9 is mentioned as a serious suspect by the police detective. And that goes for most of the characters. And because each of them is a caricature (steel manganate who's secretly a sensitive artist, fussy old aristocrat whose purpose is to play the outraged conservative, witty doctor who provokes said aristocrat by talking about salacious Babylonian fertility rituals, etc.) you keep mixing them up. And here's the rub: because the narrative is disjointed into two different parts, and some of the characters are introduced in one and the rest in the other, turning back the pages to refresh your memory as to which character is supposed to be which is simply torture, because of course you don't remember which part which character was introduced in.
I never several other complaints, but not enough time to talk about them all: the mysterious events that happen seemingly just to pile on to the mystery (even though they get explained literally, they just feel like cheap scares at the time), the ridiculously childish bickerings of the house party members, the tendency of the narrator to get in snarky digs instead of talking like a normal human being, the token American character who talks like a British caricature of an American, characters who exist only either as background noise or to play a single part in the story and revert back to irrelevancy...
Also finished Flesh by Phillip José Farmer, a sci-fi story about a post-apocalyptic society just simply crazed about sex for some reason. It's very disgusting, even though it's not remotely as graphic as you would be lead to expect. The word-building is sometimes impressive and sometimes silly. I liked the Karelian pirates, and the Pants Elf who live in small villages outside civilization and go on raiding parties. The central mythology was also quite interesting, about a Sun-Hero and a Horned King (two originally separate figures who later got blurred into a single character), and the Great White Mother (Columbia) and her two daughters Virginia the pure high priestess and the deathless crone Alba. And there are the silly parts like the deadly ritualised baseball games (in one part, our hero faces almost certain death but challenges his attackers to a baseball game, which they absolutely cannot refuse due to cultural norms). The narrative is awkward and bumbling, and there is a strange moment when our heroes discuss the ethics of kidnapping the local women in order to take them back to space and propagate the human race, while they're in the hold of a Karelian pirate ship and little hope of getting out alive. Otherwise the book is strongest when we're exploring the strange facets of this post-apocalyptic civilization, and how relics of our current world and the apocalyptic disaster shape the mythologies of this world and how those in turn shape their society and culture. Still in the end, a 3/5 read. Could've been done better.