What Changes Should the New Civs get in the Fall Patch?

I don't get that. Free promotions are awesome, and stick with the unit through upgrades into modern times. Samurai has 2 of them.

Maybe it's a "boring" benefit, but the gameplay is definitely there.

For samurai I've always thought it'd be nice if they have a "seppuku" ability. Whenever the samurai is killed in combat, or disbanded manually, it gives culture according to its strength; let the promotion scale with them into infantry to +70 culture/unit (since after Japan was defeated in WWII, the emperor was forced to denounce his divinity, and his soldiers committed seppuku, paving the way for modern democratic Japan, hence, a cultural advancement)
(opposite of jaguars). XD
21 culture per unit might be worth considering if your income is in the red and you just need that extra policy one turn earlier.
 
the national wonders and palace of the other civ doesnt disappear, considering they might have great works we need and that is why I attack them only to found out the painting was in the palace!!

Mario! The painting is in...ANOTHER palace!

Also, I think happiness from trade routes is a great idea for Netherlands. Though maybe to keep it from being overpowered, it's 1 :c5happy: from trade routes TO you. So you gain a perk, but you have to work for it by making cities people want to trade to.

Probably for Japan's change, they might just change the UA and keep the UUs. It'd be neat if they had Bushido also gives a bonus art slot to castles or something.
 
Mario! The painting is in...ANOTHER palace!

Also, I think happiness from trade routes is a great idea for Netherlands. Though maybe to keep it from being overpowered, it's 1 :c5happy: from trade routes TO you. So you gain a perk, but you have to work for it by making cities people want to trade to.

Probably for Japan's change, they might just change the UA and keep the UUs. It'd be neat if they had Bushido also gives a bonus art slot to castles or something.

Oh, the Netherlands thing is pretty cool. Maybe you could have +1 happiness for both players for every trade route to you? That would seem to be more in spirit with trade routes, as it's meant to be a mutually beneficial thing, and provides an inherent small incentive to trade with them.
 
Impis need a serious nerf (if chukonu's are 13 to crossbowmen 18, Impi should be 12 to pikeman's 16) Ikandas need a nerf (more expensive to build or something) or their promotions should be scaled down to something less OP.

Shoshone starting territory needs to be scaled down a bit; as is they can block whole choke points with a single city and spending no gold whatsoever for all that extra land. Bonus from ruins is fine, but they should start with warriors like everyone else, and not pathfinders.

I have no idea how to, but Portugal needs a nerf to UA and a buff to AI (Maria just sits with 7000 gold and 300 gpt even on 5 cities and she has no religion to tithe off)

Change Assyria's bonus to stealing beakers instead of whole techs, proportional to what was being produced in the target city.

Brazil is fine. Maybe make their carnival bonus be additive with the internet instead of with all those modifiers for OB, religion, ideology (so you have more success keeping their tourism out through isolation policies)

Maybe Venice needs to be buffed a bit (since CSs do tend to get very bad spawn locations with little food) maybe make puppeted CSs gain extra tile yields according to difficulty (on prince, nothing; on emperor and above +50% food/hammer/gold yield) Since I do believe they received those bonuses before you puppet them. Or maybe allow the human player to change the city's focus.

Zulu need nerf i Agree.

Shoshone don't need nerf, they are very useless in multi and in single too, good start but after that they are very weak. City got a lot of tile but you can't work it... because city can't grow faster.

Portugal is weak, destroy caravans and she is useless like venice.

Assyria, very good but siege tower a little bit OP.

Venice is desperately strong, in single and in multi too, easy diplomatic win, just defend your caravans and free win. No buff for them.

I think the old civs should be buffed not the new nerfed, Netherland useless UA, Denmark useless ski infantry for a building.

Rome with useless UA, and change ballista for a building(mb a happy building because they good for great expansion), legion is fine.


I want a good buff for netherlands and for America, they got very bad UA, except +1 vision.

Sorry for my english!
Thx Dod
 
Is there actually going to be a Patch? Does anyone know for sure?
 
Rome with useless UA, and change ballista for a building(mb a happy building because they good for great expansion), legion is fine.

I definitely don't agree with this. UA is very useful, and Ballista makes up for lack of legions when you have iron nowhere in sight. If we get rid of ballista then we need to change the legion too.
 
How's this for an idea for Japan, to keep with the isolationist idea that was put up:
UA:
Internal trade routes grant an amount of gold equal to (number might need tweaking) the amount of food/hammers sent by said trade route. Trade routes sent from Japan to other civs do not earn science. (for balance issues and to actively encourage Japan to send trade routes internally)
UB:
Dojo, replaces barracks. Has a slot for a great work of ART (Because tbh that fits more then writing here, IMO, and gives Japan an edge great-work-slot wise), once said slot is filled, all units built in this city gain the Bushido promotion.
UU:
Samurai. Stays the same, but might get a tiny combat buff. Maybe start them with Shock AND Drill 1?
 
I always go straight for the Ikanda promotions, yes. They're crazy potent even on Spearmen.

For samurai I've always thought it'd be nice if they have a "seppuku" ability. Whenever the samurai is killed in combat, or disbanded manually, it gives culture according to its strength; let the promotion scale with them into infantry to +70 culture/unit (since after Japan was defeated in WWII, the emperor was forced to denounce his divinity, and his soldiers committed seppuku, paving the way for modern democratic Japan, hence, a cultural advancement)
(opposite of jaguars). XD
21 culture per unit might be worth considering if your income is in the red and you just need that extra policy one turn earlier.

seppuku sounds cool.
 
I definitely don't agree with this. UA is very useful, and Ballista makes up for lack of legions when you have iron nowhere in sight. If we get rid of ballista then we need to change the legion too.

Rome's UB could be the Bath House. They could use the temple. It could give 1 culture, 1 faith, 1 gold and 1 happiness???
 
The Waag for the Netherlands. Extra income. You see, the Netherlands back then was all about money. Money, money, money.
 
Not complaining about China in the game. But I feel that China should get a changeover in terms of culture since it has such large cultural influence in the East Asia. Perhaps the Paper Maker should give +1 culture +1 gold instead of just +2 gold.
 
Not complaining about China in the game. But I feel that China should get a changeover in terms of culture since it has such large cultural influence in the East Asia. Perhaps the Paper Maker should give +1 culture +1 gold instead of just +2 gold.

They were also ahead in science for a while until the US took over
 
  • Indonesia UA: Your capital gets one of the three special strategic resources (so Nutmeg, Cloves, or Pepper), and only the first 2 cities foundedd on a different continent get the others.

Yes, please!
This will greatly boost Indonesia trade routes and give you extra happiness, as intended, and still keep the maritime flavor the civ have. The gold the luxury provide under the capital should go away, however. Just give something we can count on when playing Indonesia and keep all the other randomness.

And, as a random rant, I could say that something must chance with Pedro II/Brazil. In this case, some change with the AI strategy/personality. Its a Great cultural civ! Great UA! Great UI! But its very, very sad to see the message in the middle of the classical age "An unkown civ lost its capital" and immediately think "Brazil was plundered again". Someone ever saw Brazil survive to the Modern age and beyond?
 
CHANGE THE WARMONGER PENALTY or at least the flavors of certain leaders domination victory is olmost impossible currently

And change the AI Behavior towards agressive settling near them by the player i've settled a city next to napoleon and stayed friendly I actualy thought this was a good thing in brave new world
 
That comes under the "Silver Lining" department, not an actual argument that it doesn't need to be changed.

Frankly, units are a pretty high commodity in CiV, expensive to build, expensive to maintain. That units better be damn good if I have a 20% chance of a big negative hit. And, it's not (damn good, that is).

I think the good promotions do balance it out! They're pretty powerful. Yes, it usually means you have to build one extra just in case, which in the early game is bad, but later, when you promote those guys, it's all win.
 
Not complaining about China in the game. But I feel that China should get a changeover in terms of culture since it has such large cultural influence in the East Asia. Perhaps the Paper Maker should give +1 culture +1 gold instead of just +2 gold.

Another one I don't agree with. The same argument could be said for the U.S. We can't take "who are/were superpowers in real life" and give them bonuses in the game.

Civ is about "what if." Both for better and for worse.

In particular, cultural influence merely means that civ utilized the existing cultural mechanics. If you want China to be a cultural powerhouse in your game, then build all the cultural stuff. It's that simple.
 
Pretty sure the Indonesian UA works on Pangaea maps. You guys are aware that all map types, regardless of geographical layout, actually are divided into multiple continents, right? That means the major landmass on a Pangaea map is considered multiple continents.

Doesn't change the fact that it's a diceroll determining where those continental borders are, but I did want to point that out.

Three civs in most need of buffing?

Japan, Germany, India, in that order. Then I'd say America. I also agree with the OP's Indonesia change suggestion.
 
Pretty sure the Indonesian UA works on Pangaea maps. You guys are aware that all map types, regardless of geographical layout, actually are divided into multiple continents, right? That means the major landmass on a Pangaea map is considered multiple continents.

Doesn't change the fact that it's a diceroll determining where those continental borders are, but I did want to point that out.

Three civs in most need of buffing?

Japan, Germany, India, in that order. Then I'd say America. I also agree with the OP's Indonesia change suggestion.
:confused::confused:

I definitely didn't - is there some way of checking what a "continent" is defined as?
 
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