what civ4 features you do NOT miss?

How religions worked. It felt so gamey. It really needs to be more organic and natural if they want to put it back in. If they don't I think its a step backwards

Yar, and really religious differences / similarities were often overshadowed due to other issues to the point of being irrelevant.
 
Multiplayer is more fun in civ5 than civ4. It was so easy to missclick your SOD and throwing him on a wrong tile and lose the game only because of this. If only they can fix multiplayer crashes. I hope they will add some features (unbroken) like espionnage.
 
What I do miss is the game that could run for longer than 10 turns without freezing or crashing. Oh, how much I miss that! This beats all the religions and transport boats whatsoever. I could not imagine a year ago that it's possible to invent something more annoying than TV commercials, but civ5 developers certainly managed to do that.
 
How religions worked. It felt so gamey. It really needs to be more organic and natural if they want to put it back in. If they don't I think its a step backwards

so true. the idea that religions could just be inserted into the tech tree was kind of absurd... and 50 years later the Sumerians finally completed their research into a new religion:.. B - U - D - D - H - I - S - M... sounds good :D
 
so true. the idea that religions could just be inserted into the tech tree was kind of absurd... and 50 years later the Sumerians finally completed their research into a new religion:.. B - U - D - D - H - I - S - M... sounds good :D

Yeah, I really think it sound be something you invest in, like culture points. The more temples and churches you build the more your religion evolves and grows. If you don't care about religion, then don't build the buildings and invest in military or science instead.
 
Don't miss:
- Implementation of religion (corporations were okay)
- Stacks
- To-the-death combat
- Transports (the idea of dedicated transport units isn't in itself bad - it works fine in Paradox games - but the way production and movement is handled in Civ games does not lend itself well to the concept)
- Suicide artillery
- Shifting borders
- Tech trade
- And last but certainly not least, that silly "the people are the heroes" song that plays in the modern age
 
Don't miss:
- Suicide artillery

I had forgotten about those. You had to constantly resupply the front with fresh collateral-promoted artillery. Suicide attack the stack of doom with your artillery, damage all the units, attack with your infantry.

I really like the bombard system in civ 5.

They actually implemented proper bombardment in the Civ 4 WW2 scenarios.
 
What I don't miss:
Corporations, Espionage, SoD and Transports (all too much micromanagement)

What I do miss:
Non-simultaneous turns in multiplayer
 
Things I DO NOT miss:
Tech trading - If it worked out for you it was awesome, if it didn't you found yourself 100 years behind the times seemingly out of nowhere.

Now it's named RAs + research-blocking to the same effect. Probably a little less luck dependent, but still: Didn't see one deity-strategy so far here that works without it.
 
Now it's named RAs + research-blocking to the same effect. Probably a little less luck dependent, but still: Didn't see one deity-strategy so far here that works without it.

I find the RA system a lot more sensible and a lot less unpredictable. RAs take time, and you can massage relationships to get them going. With that time delay at least you know that the tech situation will stay sort of where it is for a bit.

I found tech trading in Civ IV could be crazy. Sometimes the AIs wouldn't get along and they'd fall far behind me, other games there would seem to be an explosion of trading by he AI out of nowhere and you'd could go from safely ahead or even to fairly far behind quite fast. INFANTRY... wt...?


As for research blocking, that is a human choice so you don't have to play with it if you do not wish, or can control how often you do it. I don't but other folks are going to play how they like and that is fine with me.
 
Well the first thing that comes to mind for me is.... peace vassles, thank god for city states, they are much better.
 
Don't miss:
Religion. Adding religion to Civ5 would be great, but it shouldn't be the way it was in Civ4, like get a religion for free +1 happiness and then GP for shrine for massive gold. Too one-sided.

Corporations. Never had a chance to build great economics using them.

Well, I wouldn't mind if they were implemented. Especially if you have to compel for it even with CSes. Would be fun.

Stacks of Doom. Hooray to more tactics.

Espionage were also badly made imo.

I miss:

Old culture system, including border swapping (why, if it were implemented in Civ5 in the release, ICS could have been much less imbalanced) and being able to win by culture even with a very large empire.

Social Policies. Well, Civ5 system is fun but is a sacrifice of realism to gameplay. Social policies doesn't that closely connected to culture, in my opinion.

And technological tree. It was more branched, and I liked it.
 
I don't miss anything from Civ IV. Felt like it was geared towards 12 year olds (no offense to the 12 year olds reading this).
 
I'll tell you something I do miss - Aqueducts. I know we can build them now, but I want to see them on the map, they were cool.

(Sorry, I know this is supposed to be what we don't miss, but I'll get to that)

I actually miss some of the animations and visuals from original. When tiles were being worked (mines and lumbermills) they were active and pretty and the little houses lit up. I LOVED that! The mines in CiV are pretty ugly. Also resources looked prettier in CIV. And I really wish that when you "ready" a siege unit it would make an animation for that and look different.

Now, what I don't miss? I guess I don't really miss the transport boats. At all. I think it's kinda cool that they can just pop into the water like that. I don't really miss stacks of doom either.
 
I actually miss some of the animations and visuals from original. When tiles were being worked (mines and lumbermills) they were active and pretty and the little houses lit up. I LOVED that! The mines in CiV are pretty ugly. Also resources looked prettier in CIV. And I really wish that when you "ready" a siege unit it would make an animation for that and look different.

When I first got Civ 5, my friend and I were commenting that we felt Civ 4 looked better than the new game. We liked the global zoom-out view. Now, when I look at Civ 4 screens, I find they look a little archaic. The icons in the Civ 4 (like the culture music notes) were a little clumsy, and the Civ 5 city screens and HUD elements do look better. But I think some terrain, units, and improvements in Civ 4 looked better than Civ 5.
 
I certainly do not miss having to rush religion techs for extra culture.
And I don't miss barbarians taking over unoccupied cities.
Barbarian cities weren't too bad, except there's no way they would work without civics.
I definitely don't miss having to put units on boats.
I don't miss Asoka taking every science victory possible...
And I don't miss playing as Asoka to get rid of AI Asoka only to find out there was still AI Asoka.
 
The biggest thing I don't miss about Civ IV was the brokenly unbalanced HC /Inca civ.

I bet the developers were sitting around and thinking "lets create a civ that can wipe every civ out in the ancient era with no problems whatsoever by spamming jaguar warriors!" Hyana Cupac was born that night.

Every server I joined that had a dude using HC / Inca would be a server I would leave immediately. I like civ IV. I don't like zerg-rush Civ IV. Getting a$$ raped by turn 40 by a hundred jaguar warriors is not Civ. Its starcraft.

Good riddance to that.
 
What I really miss is map trading. What was wrong with it? I liked being able to see all of the land without sending scouts into every random corner.
 
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